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thumbnailmaker.lha - video/misc
Apr 26, 2024
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mce.lha - game/utility
Apr 23, 2024
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theme_list.lha - utility/misc
Apr 23, 2024
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faac.lha - audio/convert
Apr 22, 2024
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faad2.lha - audio/convert
Apr 22, 2024
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seq.lha - audio/misc
Apr 22, 2024
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libfaac.lha - development/library/audio
Apr 22, 2024
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libfaad.lha - development/library/audio
Apr 22, 2024
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image2pdf.lha - utility/text/convert
Apr 22, 2024
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libharfbuzz.lha - development/library/graphics
Apr 20, 2024
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Re: emotion media player
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Posted on: 2017/2/11 15:54
#121
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Just popping in
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The problem is to get transparency in a YUV Video. So it is not impossible but some long days of work ;) So currently we have it not and focus the work on a first release and get feedback for the base version first.
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Re: vpdf ? vpdf!
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Posted on: 2017/2/11 13:28
#122
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Just popping in
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@kas1e: Many thanks for vpdf, it works much faster here than AmiPDF (Sam460). Very cool ;)
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Re: emotion media player
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Posted on: 2017/2/11 12:43
#123
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Just popping in
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@kas1e
I talked with Frank and he says it is curently not possible to get transparency. I will ask again why but maybe it will stay as it is (at least for a first release, we want to release as soon as possible).
Frank will come to me today and i will ask for some technical backgrounds.
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Re: Postal Plus
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Posted on: 2017/1/7 9:17
#124
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Just popping in
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Thanks for the information. Slow is better than nothing ;)
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Re: Postal Plus
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Posted on: 2017/1/7 8:09
#125
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Just popping in
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@VooDoo
Did you tried to adjust the start script (resolution?) with open the file in your text editor?
If not, maybe Postal starts in your Workbench resolution which is to heavy for your Computer (and compositing... use software instead)
postal.exe 640x480 software
Regards, Thomas
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Re: Postal Plus
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Posted on: 2017/1/6 14:57
#126
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Just popping in
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I asked Frank and he also think it is the low graphics memory (if all game files are there...). It might be that your MicroA1 is not built for these high end game ;)
Edit: ------------------------------------------------------------- Frank also commented your OS4depot entry:
@VooDoo
the uA1 have only 32 mb vram, you could try to lower the resolution and/or try to switch to software renderer, an example how to do this is provided in the start script
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Re: Bubble Shooter DX released [EntwicklerX]
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Posted on: 2017/1/6 14:51
#127
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Just popping in
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I have uploaded a reworked Font File here: http://amiboing.de/zeugs/stdFont.pngAt least the gray shadows in the level screen should be invisible now. Copy the png file to your BubbleShooter/font drawer and replace the old file. Regards, Thomas (so it is not a problem of AmigaOS, i found out a while ago that i have to put an empty white hidden layer on bottom in the layer list to get alpha to white. If i forget it... like here, black is taken. It is not a problem on windows, but only visible on AmigaOS... i don't know why...)
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Re: Bubble Shooter DX released [EntwicklerX]
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Posted on: 2017/1/6 14:37
#128
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Just popping in
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@zzd10h
ok, seems we wrote at the same time ;)
Nice that it works now! Anyway, compositing or PNG loading has a problem with Alpha Channel, Antialiased edges are colored with "black" as clear color and there we get some gray borders on some graphics. With some tweaks while saving a PNG, it can be reduced... will check if the text in Bubbleshooter can be better...
Regards and thanks for playing the game ;)
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Re: Bubble Shooter DX released [EntwicklerX]
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Posted on: 2017/1/6 14:35
#129
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Just popping in
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But not the game is running in FullHD. Please can you start the config within the game Drawer and set your Fullscreen gaming mode?
Maybe since the new install the ScreenID is different and the game choose a fallback Mode for you?
Note: Also just tried to revert libpng stuff, also there the same glitches with 800x600 (so it should be not a Update 1 problem?).
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Re: Bubble Shooter DX released [EntwicklerX]
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Posted on: 2017/1/6 14:29
#130
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Just popping in
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Ok, maybe i found something. The overall compositing scaling is not the best in every case, maybe i am and the other users did not see the issues because we have a FullHD screen. I switched into 800x600 Screenmode like your sample images and have the same pixelated graphics.
Is your Monitor still 800x600 or can you try a higher resolution ;)
Regards, Thomas
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Re: Bubble Shooter DX released [EntwicklerX]
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Posted on: 2017/1/6 14:21
#131
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Just popping in
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Really strange, installed Warp Datatypes and works also. Also checked versions of libpng again, same as yours.
Which RadeonHD driver do you have (but should also be the same as before Update 1).
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Re: Bubble Shooter DX released [EntwicklerX]
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Posted on: 2017/1/6 13:39
#132
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Just popping in
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I tried here on my Sam460 with clean AmigaOS 4.1 F.E. + Update 1 install and it works as expected, with antialiasing. I also have no Sobject replaced, all versions from Update 1.
Any (Picture) Datatypes installed which can occour the problem?
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Re: vpdf ? vpdf!
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Posted on: 2017/1/4 7:28
#133
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Just popping in
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@kas1e
Thank you! Works really fast here on my sam460, much faster than AmiPDF while scrolling and zooming and overall performance!
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Re: muimplayer new version progress
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Posted on: 2016/12/27 12:49
#134
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Just popping in
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@LiveForIt no problem, i was happy to have your mplayer for the last years and it is not bad to have alternatives ;)
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Re: muimplayer new version progress
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Posted on: 2016/12/25 11:04
#135
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Just popping in
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@LiveForIt
Sorry but Emotion nothing to do with mplayer! It is based on ffmpeg like other (also commercial software on other platforms) but hast nothing to do with a mplayer and is not a port of it or uses any source code! We want to do Amiga Software and not ports but we can not do it without using the reliable and maintained technologies from out of the Amiga world like ffmpeg. Emotion interprets our imagination of AmigaOS Software in look and feel and uses only the needed subset of technologies from outside of our universe ;)
As you should know, ffmpeg is only the base to decode video, a big tast comes after this (play the video, sync with keyframes, sound, subtitles). ffmpeg offers the pipeline to decode and is a great base for this but the player itself is an own big, big task and please join it not with mplayer and not trimmed down.
And a bit of work is around 6 month in in fulltime hours.
Also porting ffmpeg was a big work to get it work as it is now. Building a library is important for commercial use, splitting into separate ones is good for memory saving and also for use in other applications (open once instead of including own ffmpeg in other softwares (Odyssey).
And yes, there are some changes made. Files bigger than 2gb works, also some Altivec stuff is done. In our lbiraries Altivec is included and no separate library needed (if i remember my coder, it was also hard to do because bugs in ffmpeg).
"a commercial version of mplayer, just trimmed down", makes me cry. If we had working Amiga like solutions (and not many half working stuff), then we would not have begun with this big task and would make other software!
Regards, Thomas
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Re: Interested in learning OpenGL ES 2 or Warp3D Nova?
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Posted on: 2016/11/1 19:04
#136
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Just popping in
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https://youtu.be/hCAK7wtOxNkSystem: Sam460, 2GB Ram, Radeon7750, AmigaOS4.1 F.E. EntwicklerX 3D Engine wip, window 1280x960 1. Engine test in Warp3D SI (1.14) + MiniGL (2.20) 2. Level switch (needs a while) 3. change config to Warp3D NOVA 4. XEngine test in Warp3D NOVA (1.32) + OpenGLES2.0 (1.10) 5. Level switch (needs a while) Still work in progress and the very first run of our work in progress game engine and our upcoming little game for AmigaOS4.1!
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Re: First Warp3D Nova game released
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Posted on: 2016/10/19 7:26
#137
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Just popping in
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@salass00 + djrikki
I posted the link to the Club3D 250E some times. Before i found this one, i tested some other cards. The main reason for this is that it is small enough to let the pci slot in the sam460 available and it is low profile which i needed for my case.
Most of the cards which are available have a bigger fan/cooler system and covers the pci slot which is needed for a DMA-SATA card in sam460.
As i found out, it is just a renamed RadeonHD 7750 which works fine wit hour drivers (RadeonHD + W3D SI + W3D Nova). Nota that Club3D also has another 250 card but with DDR3 Ram and no LowProfile, this does not work!
Another solution für the Sam460 is a PCI-E Riser Card, then you can put the Card on any place of your case and also use a bigger one (currently i have this option)
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Re: First Warp3D Nova game released
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Posted on: 2016/10/12 8:48
#138
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Just popping in
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@Caras
Thank you! (is not the most important feature but nice, so first the "game" itself ;) )
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Re: First Warp3D Nova game released
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Posted on: 2016/10/12 7:43
#139
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Just popping in
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Hi Caras,
is it possible in future to add some ways to "mod" the graphics? Yesterday i tried to replace some textures and i found out that in the raw files the tiles are only 22x22 pixels, not much space to make some reworks. It would nice if a system where available where users can put its own artwork into the game, maybe make an alternative drawer with single textures instead of the tiled texture.
Minecraft also lives from such a modding community, would be cool if some AmiCraft users could do some stuff in Arteffect and upload it to os4depot ;)
Thanks, Thomas
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Re: AmigaDeveloper.com Team Progress Update
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Posted on: 2016/7/29 16:07
#140
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Just popping in
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@pepe:
not related. The projects we are working on are our own stuff nothing to do with the developer team from A-Eon, sorry ;)
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