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Re: DevilutionX - Diablo 1
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Posted on: 2019/2/15 22:21
#1121
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Site Builder
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Looks nice... Well done.
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Re: Reborn return to castle Wolfenstein
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Posted on: 2019/2/13 21:25
#1122
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Site Builder
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@hans You can find some crashlogs at the links below, that I had on my system when I tried to run Reborn. My system is an AmigaOne X5000/40 with a Radeon HD 7700 with 1GB VRam http://os4coding.net/node/2312http://os4coding.net/node/2313I have the following versions installed: ATIRadeon.chip 53.30 RadeonHD.chip 3.6 ogles2.library 1.22 Warp3D.library 53.27 Warp3DNova.library 1.61 Warp3DPPC.library 4.3
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Re: SSH client for AmigaOS with builtin terminal emulation
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Posted on: 2019/2/11 20:37
#1123
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Site Builder
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@salass00 Great news... Looking forward to test it and use it more.
Hope link files can show the linked path and can be used for navigation.
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Re: Reborn return to castle Wolfenstein
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Posted on: 2019/2/9 13:31
#1124
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Site Builder
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@all I would like to mention here that the necessary pak files are uploaded at huno's website as well. You can download them in zip format and extract them inside the main folder.
You will still need the original sp_pak files from the game.
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Re: SDL2
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Posted on: 2019/1/27 14:26
#1126
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Site Builder
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@Capehill Quote: it is supposed to fix the Flare engine rendering and some mouse pointer issues You mean the surface rendering? Because I tried that and still does not work for me.
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0 AD port. Is it possible?
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Posted on: 2019/1/23 10:43
#1127
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Site Builder
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Is it possible to port 0 AD on AmigaOS 4? I believe that a game like that will be a strong title for our beloved OS. https://play0ad.com/The dependencies are ( https://trac.wildfiregames.com/wiki/BuildInstructions) Quote: Boost (at least 1.57 since r21726) CMake (only needed if you use bundled NVTT) GCC (at least 4.8.1, required by C++11 features) libcurl (at least 7.32) libenet (1.3, the older 1.2 is not compatible) libgloox (needed for the lobby; at least 1.0.10, previous versions are know to have connection problems; pass --without-lobby to update-workspaces.sh to exclude the lobby) libicu libnspr4 libogg libpng libsodium (>= 1.0.14, follow the instructions at https://download.libsodium.org/doc/installation/ if your distro is behind) libvorbis libxcursor libxml2 miniupnpc (at least 1.6) OpenAL OpenGL SDL2 (at least 2.0.2) Subversion (or git if you want to use the Git mirror; see below) zlib
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Re: Change Email address?
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Posted on: 2019/1/4 11:02
#1129
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Site Builder
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@tonyw To PM someone try to search for him from the search menu, Search Members. Then, you can see a list of fields. Use the ones you need and a list of members will show up (if they match with your search criteria), where there are buttons to PM them.
If you think I can help you, please PM me what you need.
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Re: Word processing
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Posted on: 2019/1/2 10:28
#1130
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Site Builder
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@terminills
Cool stuff there. Do you have a timeplan or a roadmap for that? Are you close to a specific release version? Is there a way we could help on moving things faster, by donations or preorders?
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Re: Invent - Graphics, Games, Designs, etc
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Posted on: 2019/1/2 10:25
#1131
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Site Builder
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Great stuff there... Good work as always... Please consider to upload you great artworks at amiga-look.org as well.
My plans for this year are: - To work more on amigans.net, to make it better, with better code and features, and support non-CSS browsers as well. - To update the amiga-look.org to a newer version and add some new features - To work on my comic viewer for OS4, Comicami, and add more features.
I would also like to work on a simple game I have in mind for Amiga classic computers, if time permits.
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Re: Barony test thread
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Posted on: 2018/12/25 19:24
#1132
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Site Builder
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@kas1e I think I found a solution. The problem accured when I used the Linux version of the files. The Linux versionis 64bit, but I am not sure if that's the problem.
I just tried with Windows 32bit version of the files and they seem to work just fine. I will play a little bit more with the game to see if there are other issues.
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Re: Barony test thread
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Posted on: 2018/12/25 17:14
#1133
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Site Builder
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@kas1e newlib.library 53.49
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Re: Barony test thread
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Posted on: 2018/12/25 14:26
#1134
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Site Builder
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@kas1e Thank you for your reply. I use the Blessed edition and use the land files from the archive on OS4Depot. I also tried to change my locale to English and rebuild the models.cache, by removing it first and run again the game. My system is a beta one and I bought the game from Hmble Bundle, using the linux version of the files. When I run the game and I get the first item, the book on the table, it gives a wrong name and then I get the following crash. If I ignore it, the game continues just fine.
Crash log for task "Barony.exe"
Generated by GrimReaper 53.19
Crash occured in module Barony.exe at address 0x7E76AD5C
Type of crash: DSI (Data Storage Interrupt) exception
Alert number: 0x80000003
Register dump:
GPR (General Purpose Registers):
0: 7E76ACD4 5AD66500 00000002 4F4DA348 000003F4 5605BBD0 5605D008 00000000
8: 00000000 00000000 00000000 01ABA344 000007C8 676D7800 6FEA0000 00000170
16: 6FEA0000 6FEA6080 6FEA0000 6FEA607C 676D0000 5B826F90 6FEA0000 6FEA61A4
24: 00000005 00000001 4F5A69D0 5B326E00 5B326E38 5B326E38 4F5A5C7C 4F4DA33C
FPR (Floating Point Registers, NaN = Not a Number):
0: nan 0 1 0
4: 0 1 0.523599 -0.523599
8: 0 1 1 5000
12: 1 0 5.34946e-262 2.82296e-169
16: 4.13535e-229 6.55105e-211 4.54176e-76 -8.04671e-267
20: 1.20555e-249 2.08455e-269 6.18434e-300 1.28752e-294
24: 3.98533e-296 -8.78008e-281 2.57785e-231 -4.99083e-266
28: 3.34743e-297 7.19205e+274 4.06804e-291 104
FPSCR (Floating Point Status and Control Register): 0x82002000
SPRs (Special Purpose Registers):
Machine State (msr) : 0x0002F030
Condition (cr) : 0x00000000
Instruction Pointer (ip) : 0x7E76AD5C
Xtended Exception (xer) : 0x506C4240
Count (ctr) : 0x00000000
Link (lr) : 0x54760EA0
DSI Status (dsisr) : 0x54760DB0
Data Address (dar) : 0x54760DC8
680x0 emulated registers:
DATA: 8555DF00 00000000 00000000 00000000 00000000 00000000 00000000 00000000
ADDR: 6FFA4000 8543FB00 00000000 00000000 00000000 00000000 00000000 5AD65F60
FPU0: 0 0 0 0
FPU4: 0 0 0 0
Symbol info:
Instruction pointer 0x7E76AD5C belongs to module "Barony.exe" (HUNK/Kickstart)
Stack trace:
module Barony.exe at 0x7E76AD5C (section 0 @ 0x4AD38)
module Barony.exe at 0x7E76ACD4 (section 0 @ 0x4ACB0)
module Barony.exe at 0x7E783804 (section 0 @ 0x637E0)
module Barony.exe at 0x7E787548 (section 0 @ 0x67524)
module Barony.exe at 0x7E7880E8 (section 0 @ 0x680C4)
native kernel module newlib.library.kmod+0x0000251c
native kernel module newlib.library.kmod+0x00003230
native kernel module newlib.library.kmod+0x00003554
Barony.exe:_start()+0x170 (section 1 @ 0x1920)
native kernel module dos.library.kmod+0x0002a5f4
native kernel module kernel.debug+0x0006b6d8
native kernel module kernel.debug+0x0006b720
PPC disassembly:
7e76ad54: 7d295050 sub r9,r10,r9
7e76ad58: 5529103a rlwinm r9,r9,2,0,29
*7e76ad5c: 7d27482e lwzx r9,r7,r9
7e76ad60: 80c90004 lwz r6,4(r9)
7e76ad64: 4cc63182 crclr 6,6
By checking the lang/en.txt file, the message that makes it crash must be a compination of the following lines
504 Picked up %s.#
1001 a brand new %+2d #
1053 a brand new #
1007 copy of "%s"#
As you can see the name of the item is not included. So it might be given with wrong characters by the engine itself. I would like to mention that this doesn't happen with all the items.
Edited by walkero on 2018/12/25 14:49:17
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Re: Barony test thread
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Posted on: 2018/12/24 19:09
#1135
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Site Builder
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@kas1e Very nice game you ported there. For me it runs just fine but for some items I get wrong name with wierd or square characters. At the log txt file writes something
[17-59-59] LoadMap PROGDIR:/maps/start.lmp [18-00-08] Picked up a brand new copy of "j=Xoλλ ". [18-00-08] Appraising "a brand new copy of "j=Xoλλ ""... [18-00-09] You hear a voice inside your head...
Maybe it has to do with the system encoding?
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Re: Flare enough
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Posted on: 2018/12/22 10:09
#1136
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Site Builder
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I tried on my system the following values of SDL_RENDER_DRIVER
opengles2 - it gives a black screen but music keeps playing at the back, and I was able to quit it by pressing the esc
opengl - gives black backgrounds but the menu gui works
composite - everything works just fine
None of the above works help HW Surface.
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Re: Flare enough
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Posted on: 2018/12/15 17:16
#1137
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Site Builder
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Tried the game today on my X5000 and works great.
It is a pity that hardware surface has problems, because the game becomes very smooth even on HD screens. Tried it and everything seems to work, except the texts in dialogs, buttons, loot etc.
It would be great if someone could have a look on that.
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Re: Can't get files from tablet
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Posted on: 2018/11/17 11:57
#1138
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Site Builder
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If you connect your mobile to any computer with a data cable, not just a recharge USB cable, it will show you a message at the mobile about the mode you want it to be. There is a selection to use it as a mass storage. If the USB cable is only for recharging, no selection appears at the mobile.
So, check first your cable if you are not able to get it to mass storage.
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Re: Please someone remove YAM's time contraint
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Posted on: 2018/11/16 15:09
#1139
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Site Builder
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@xenic That's the way Git works and the way people contribute to other's projects. It is a great way to manage your fork code, and contribute to the main repo as well.
But you better keep different /features/fixes/changes to different branches, and make pull request with as less as possible code changed, so that the reviewer won't have to spend hours to check all these changes. It would be better to make more pull requests with a few changes than one huge pull request with everything in there. The later one might never get merged.
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Re: How to build AmigaOS4 cross-compiler (binutils 2.23.2 & gcc 8.2.0) on MSYS2.
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Posted on: 2018/11/16 12:15
#1140
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Site Builder
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@kas1e For me here it downloaded a file named 53.24. If you check the makefile it downloads the file using wget and gives specific name at the end
SDK_VERSION=53.30
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wget "$(SDK_URL)" -O downloads/SDK_$(SDK_VERSION).lha
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