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It seems the SDL_ListModes() function doesn't return any screenmodes. I'll see if I can replace it with a hardcoded list of the most common ones (800x600, 1024x768, 1280x960, 1280x1024).
the SDL_ListModes() under amigaos returns -1 that means that all video modes are correct. Under other OS not all video modes are available and so it returns a pointer of video modes.
so the only solution i've found into the SDL games ported on the amiga is to hardcode the video modes. (Like Wormux)
as i seaid in the past, if you hav made some changes, please send the patches to the developers so we can compile Wesnoth without difficulty