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Board index » All Posts (jabirulo)




Re: DefIcons..
Just can't stay away
Just can't stay away


@nubechecorre

maybe the USB name device USB0: or USBC: has changed!!!
if so, try to rename yor usb disk info to what now is the USB device name (USBC USB0 ...) and try (after reboot)

BYE

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Re: Spot's porting CHALLENGE!
Just can't stay away
Just can't stay away


@salass00

Upladed makefile and .c changed to make cdogs v0.4 compile under OS4

http://perso.wanadoo.es/javierdlr/javi/cdogs_upd.lzx

BYE & THX

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Re: Spot's porting CHALLENGE!
Just can't stay away
Just can't stay away


@spotUP

yes please 2nd challlenge, so i can learn a bit more of porting stuff. Tried some other games, but too much .c/.cpp files and they compie OK but don't link still trying to port/understand how they can be compiled under OS4


@salas00

OK will try to put it on my web page ASAP, makefile and .c/.h i modified (thru #define __amigaos4__)

THX & BYE

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Re: Spot's porting CHALLENGE!
Just can't stay away
Just can't stay away


@Samurai_Crow

OK thx, didn't know i had to use HTML tags
Hope this time is more "readable"

<pre>

# C-Dogs SDL Makefile

### Variables ###

# Make sure only one variable in the provided set is uncommented!

# Can be: "linux", "macosx", "xmingw" or "mingw32"
#SYSTEM := "macosx"
SYSTEM := "linux"
#SYSTEM := "xmingw"
#SYSTEM := "mingw32"

# Can be either: sdlmixer, nomix or oldmix
# sdlmixer is recommended, as you get proper music and sounds =)
SOUND_CODE := "sdlmixer"
#SOUND_CODE := "nomix"
#SOUND_CODE := "oldmix"

# Destdir is where the base dir where everything is installed
#DESTDIR := ../dist
DESTDIR := PROGDIR:

#DATA := ../data
DATA := PROGDIR:data

# Prefix is the *actual* base directory
# Bindir is where the cdogs binary is placed
# Datadir is where the data is
#PREFIX := /usr/local
#BINDIR := $(PREFIX)/games/bin
#DATADIR := $(PREFIX)/share/games/cdogs
#DOCDIR := $(PREFIX)/share/doc/cdogs

# The following are for a self-contained install
PREFIX := PROGDIR:
BINDIR := $(PREFIX)
DATADIR := $(PREFIX)data
CFGDIR := $(PREFIX)config
DOCDIR := $(PREFIX)doc

# intel, powerpc... uncomment only one (if at all)
#CF_ARCH += -march=pentium2 -mcpu=pentium2
CF_ARCH += -mcpu=G3 -mtune=G3
#CF_ARCH += -mcpu=G4 -mtune=G4 -maltivec

CF_OPTIMISE += -O2

CC := gcc
STRIP := strip

# Set to 1 for debugging
DEBUG=0
DEBUG_PROFILE=0

### Change this to yes, once you are ready
I_AM_CONFIGURED=yes

# Name of the cdogs binary (probably doesn't need to be changed)
CDOGS=cdogs
CDOGSED=cdogs-editor

# Suffix of the executable
PROG_SUFFIX :=


### Some logic to work out things

### Sound code
ifeq ($(SOUND_CODE), "sdlmixer")
DEFS += -DSND_SDLMIXER
endif

ifeq ($(SOUND_CODE), "nomix")
DEFS += -DSND_NOMIX
endif

# Just assume it's Linux, by default
ifeq ($(SYSTEM),)
SYSTEM := "linux"
endif

# detect MacOS X
ifeq ($(shell uname -s), Darwin)
SYSTEM := "macosx"
endif

### System specific parts

ifeq ($(SYSTEM), "macosx")
DEFS += -DSYS_MACOSX
LDFLAGS += -framework SDL -framework SDL_mixer -framework AppKit -framework Foundation

FRAMEWORK_DIR := /Library/Frameworks
SDL_FRAMEWORK := $(FRAMEWORK_DIR)/SDL.framework
SDLMIXER_FRAMEWORK := $(FRAMEWORK_DIR)/SDL_mixer.framework

INCLUDES += -I$(SDL_FRAMEWORK)/Headers

ifeq ($(SOUND_CODE), "sdlmixer")
INCLUDES += -I$(SDLMIXER_FRAMEWORK)/Headers
endif

EXTRA_OBJS = SDLmain.o
endif

ifeq ($(SYSTEM), "linux")
# LDFLAGS += $(shell sdl-config --libs)
# INCLUDES += $(shell sdl-config --cflags)
INCLUDES += -mcrt=newlib -ISDK:Local/common/include/SDL
LDFLAGS += -mcrt=newlib -lSDL_image -lpng -ljpeg -lSDL -lz -lm


ifeq ($(SOUND_CODE), "sdlmixer")
LDFLAGS += -lSDL_mixer -lsmpeg -lvorbisfile -lvorbis -logg -lstdc++ -lSDL
endif
endif

ifeq ($(SYSTEM), "xmingw")
CC := i386-mingw32msvc-gcc
STRIP := i386-mingw32msvc-strip
WINDRES := i386-mingw32msvc-windres

SDLCONFIG := i386-mingw32msvc-sdl-config

LDFLAGS += $(shell $(SDLCONFIG) --libs)
INCLUDES += $(shell $(SDLCONFIG) --cflags)

DEFS += -DSYS_WIN

ifeq ($(SOUND_CODE), "sdlmixer")
LDFLAGS += -lSDL_mixer
endif

PROG_SUFFIX := .exe

EXTRA_OBJS = rc.o
endif

ifeq ($(SYSTEM), "mingw32")
CC := mingw32-gcc
STRIP := mingw32-strip
WINDRES := mingw32-windres

SDLCONFIG := sdl-config

LDFLAGS += $(shell $(SDLCONFIG) --libs)
INCLUDES += $(shell $(SDLCONFIG) --cflags)

DEFS += -DSYS_WIN

ifeq ($(SOUND_CODE), "sdlmixer")
LDFLAGS += -lSDL_mixer
endif

PROG_SUFFIX := .exe

EXTRA_OBJS = rc.o
endif

### Debugging

ifeq ($(DEBUG), 1)
DEFS += -DCDOGS_DEBUG
CF_DEBUG += -ggdb -Wall

ifeq ($(DEBUG_PROFILE), 1)
CF_DEBUG += -pg
LDFLAGS += -pg
endif
else
# suppress warnings
CF_DEBUG += -w
endif



### No need to edit below here ###

CFLAGS += $(CF_OPTIMISE) $(CF_ARCH) $(CF_DEBUG)

INCLUDES += -Iinclude -Imissions
LDFLAGS +=
DEFS += -DCDOGS_DATA_DIR=\"$(DATADIR)\"

CDOGS_OBJS = \
cdogs.o draw.o pics.o actors.o map.o sounds.o defs.o objs.o \
gamedata.o ai.o triggers.o input.o prep.o hiscores.o automap.o \
mission.o game.o mainmenu.o password.o files.o menu.o joystick.o \
sprcomp.o grafx.o blit.o text.o keyboard.o events.o utils.o \
drawtools.o

CDOGSED_OBJS = \
cdogsed.o draw.o pics.o actors.o map.o sounds.o defs.o objs.o \
gamedata.o triggers.o input.o hiscores.o automap.o mission.o game.o \
ai.o charsed.o events.o files.o joystick.o sprcomp.o grafx.o blit.o text.o \
keyboard.o drawtools.o utils.o

### Targets ###

.PHONY: clean install info tidy help

help:
@echo "C-Dogs SDL Build System..."
@echo
@echo "REMEMBER TO EDIT THE MAKEFILE!"
@echo
@echo "Targets:"
@echo " * $(CDOGS) - build cdogs binary"
@echo " * $(CDOGSED) - build cdogs editor binary"
@echo " * install - install cdogs binary (and data)"
@echo " * info - show configuration"
@echo " * clean - clean tree for building"
@echo " * help - this help"
@echo
@echo "Usage: make <target>"

$(CDOGS): $(CDOGS_OBJS) $(EXTRA_OBJS)
@echo "Linking... ($(CDOGS))"
$(CC) $(CDOGS_OBJS) $(EXTRA_OBJS) -o $(CDOGS)$(PROG_SUFFIX) $(LDFLAGS)
@echo "Now type 'make install' as root!"

$(CDOGSED): $(CDOGSED_OBJS) $(EXTRA_OBJS)
@echo "Linking... ($(CDOGSED))"
@$(CC) $(CDOGSED_OBJS) $(EXTRA_OBJS) -o $(CDOGSED)$(PROG_SUFFIX) $(LDFLAGS)

.c.o: include/*.h
@if [ "$(I_AM_CONFIGURED)" != "yes" ] ; then \
echo "Have you really configured the Makefile?" ; \
echo "Change I_AM_CONFIGURED to yes" ; \
exit 1 ; \
fi

@echo "Compiling $<... (debug=$(DEBUG),profile=$(DEBUG_PROFILE))"

$(CC) \
$(CFLAGS) \
$(INCLUDES) \
$(DEFS) \
-c $<

# This is for Mac OS X
SDLmain.o: ../build/macosx/SDLmain.m ../build/macosx/SDLmain.h
@echo "Compiling SDLmain.m (MacOSX) (debug=$(DEBUG))"
@$(CC) \
$(CFLAGS) \
$(INCLUDES) \
-c ../build/macosx/SDLmain.m

# Windows resource
rc.o: ../build/windows/cdogs.rc ../build/windows/cdogs-icon.ico
@echo "Compiling Windows resourcs (cdogs.rc) (debug=$(DEBUG))"
$(WINDRES) -o rc.o -I ../build/windows/ ../build/windows/cdogs.rc

info:
@echo "=[ Program ]="
@echo "C-Dogs: $(CDOGS)$(PROG_SUFFIX)"
@echo "Editor: $(CDOGSED)$(PROG_SUFFIX)"
@echo ""
@echo "=[ System ]="
@echo "System: $(SYSTEM)"
@echo "Sound: $(SOUND_CODE)"
@echo ""
@echo "=[ Paths ]="
@echo "Prefix: $(PREFIX)"
@echo "Bin dir: $(BINDIR)"
@echo "Data dir: $(DATADIR)"
@echo "Doc dir: $(DOCDIR)"
@echo "Dest dir: $(DESTDIR)"
@echo ""
@echo "=[ Compilation ]="
@echo "CC: $(CC)"
@echo "CFLAGS: $(CFLAGS)"
@echo "INCLUDES: $(INCLUDES)"
@echo "DEFS: $(DEFS)"
@echo "LDFLAGS: $(LDFLAGS)"

install:
DESTDIR=$(DESTDIR) \
DOCDIR=$(DOCDIR) \
DATADIR=$(DATADIR) \
BINDIR=$(BINDIR) \
PREFIX=$(PREFIX) \
PROG=$(CDOGS)$(PROG_SUFFIX) \
LOCALDATA=$(DATA) \
LOCALDOCS="../doc/" \
./install.sh

clean:
rm -f *.o $(CDOGS)$(PROG_SUFFIX) $(CDOGSED)$(PROG_SUFFIX)

</pre>

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Re: Spot's porting CHALLENGE!
Just can't stay away
Just can't stay away


@Controller

erm, well i'll think about it...

and i changed some lines in config.h events.c files.c input.c sounds.c & cdogs.c
if you want i can send them to you via PM

*** START OF MAKEFILE

# C-Dogs SDL Makefile

### Variables ###

# Make sure only one variable in the provided set is uncommented!

# Can be: "linux", "macosx", "xmingw" or "mingw32"
#SYSTEM := "macosx"
SYSTEM := "linux"
#SYSTEM := "xmingw"
#SYSTEM := "mingw32"

# Can be either: sdlmixer, nomix or oldmix
# sdlmixer is recommended, as you get proper music and sounds =)
SOUND_CODE := "sdlmixer"
#SOUND_CODE := "nomix"
#SOUND_CODE := "oldmix"

# Destdir is where the base dir where everything is installed
#DESTDIR := ../dist
DESTDIR := PROGDIR:

#DATA := ../data
DATA := PROGDIR:data

# Prefix is the *actual* base directory
# Bindir is where the cdogs binary is placed
# Datadir is where the data is
#PREFIX := /usr/local
#BINDIR := $(PREFIX)/games/bin
#DATADIR := $(PREFIX)/share/games/cdogs
#DOCDIR := $(PREFIX)/share/doc/cdogs

# The following are for a self-contained install
PREFIX := PROGDIR:
BINDIR := $(PREFIX)
DATADIR := $(PREFIX)data
CFGDIR := $(PREFIX)config
DOCDIR := $(PREFIX)doc

# intel, powerpc... uncomment only one (if at all)
#CF_ARCH += -march=pentium2 -mcpu=pentium2
CF_ARCH += -mcpu=G3 -mtune=G3
#CF_ARCH += -mcpu=G4 -mtune=G4 -maltivec

CF_OPTIMISE += -O2

CC := gcc
STRIP := strip

# Set to 1 for debugging
DEBUG=0
DEBUG_PROFILE=0

### Change this to yes, once you are ready
I_AM_CONFIGURED=yes

# Name of the cdogs binary (probably doesn't need to be changed)
CDOGS=cdogs
CDOGSED=cdogs-editor

# Suffix of the executable
PROG_SUFFIX :=


### Some logic to work out things

### Sound code
ifeq ($(SOUND_CODE), "sdlmixer")
DEFS += -DSND_SDLMIXER
endif

ifeq ($(SOUND_CODE), "nomix")
DEFS += -DSND_NOMIX
endif

# Just assume it's Linux, by default
ifeq ($(SYSTEM),)
SYSTEM := "linux"
endif

# detect MacOS X
ifeq ($(shell uname -s), Darwin)
SYSTEM := "macosx"
endif

### System specific parts

ifeq ($(SYSTEM), "macosx")
DEFS += -DSYS_MACOSX
LDFLAGS += -framework SDL -framework SDL_mixer -framework AppKit -framework Foundation

FRAMEWORK_DIR := /Library/Frameworks
SDL_FRAMEWORK := $(FRAMEWORK_DIR)/SDL.framework
SDLMIXER_FRAMEWORK := $(FRAMEWORK_DIR)/SDL_mixer.framework

INCLUDES += -I$(SDL_FRAMEWORK)/Headers

ifeq ($(SOUND_CODE), "sdlmixer")
INCLUDES += -I$(SDLMIXER_FRAMEWORK)/Headers
endif

EXTRA_OBJS = SDLmain.o
endif

ifeq ($(SYSTEM), "linux")
# LDFLAGS += $(shell sdl-config --libs)
# INCLUDES += $(shell sdl-config --cflags)
INCLUDES += -mcrt=newlib -ISDK:Local/common/include/SDL
LDFLAGS += -mcrt=newlib -lSDL_image -lpng -ljpeg -lSDL -lz -lm


ifeq ($(SOUND_CODE), "sdlmixer")
LDFLAGS += -lSDL_mixer -lsmpeg -lvorbisfile -lvorbis -logg -lstdc++ -lSDL
endif
endif

ifeq ($(SYSTEM), "xmingw")
CC := i386-mingw32msvc-gcc
STRIP := i386-mingw32msvc-strip
WINDRES := i386-mingw32msvc-windres

SDLCONFIG := i386-mingw32msvc-sdl-config

LDFLAGS += $(shell $(SDLCONFIG) --libs)
INCLUDES += $(shell $(SDLCONFIG) --cflags)

DEFS += -DSYS_WIN

ifeq ($(SOUND_CODE), "sdlmixer")
LDFLAGS += -lSDL_mixer
endif

PROG_SUFFIX := .exe

EXTRA_OBJS = rc.o
endif

ifeq ($(SYSTEM), "mingw32")
CC := mingw32-gcc
STRIP := mingw32-strip
WINDRES := mingw32-windres

SDLCONFIG := sdl-config

LDFLAGS += $(shell $(SDLCONFIG) --libs)
INCLUDES += $(shell $(SDLCONFIG) --cflags)

DEFS += -DSYS_WIN

ifeq ($(SOUND_CODE), "sdlmixer")
LDFLAGS += -lSDL_mixer
endif

PROG_SUFFIX := .exe

EXTRA_OBJS = rc.o
endif

### Debugging

ifeq ($(DEBUG), 1)
DEFS += -DCDOGS_DEBUG
CF_DEBUG += -ggdb -Wall

ifeq ($(DEBUG_PROFILE), 1)
CF_DEBUG += -pg
LDFLAGS += -pg
endif
else
# suppress warnings
CF_DEBUG += -w
endif



### No need to edit below here ###

CFLAGS += $(CF_OPTIMISE) $(CF_ARCH) $(CF_DEBUG)

INCLUDES += -Iinclude -Imissions
LDFLAGS +=
DEFS += -DCDOGS_DATA_DIR=\"$(DATADIR)\"

CDOGS_OBJS = \
cdogs.o draw.o pics.o actors.o map.o sounds.o defs.o objs.o \
gamedata.o ai.o triggers.o input.o prep.o hiscores.o automap.o \
mission.o game.o mainmenu.o password.o files.o menu.o joystick.o \
sprcomp.o grafx.o blit.o text.o keyboard.o events.o utils.o \
drawtools.o

CDOGSED_OBJS = \
cdogsed.o draw.o pics.o actors.o map.o sounds.o defs.o objs.o \
gamedata.o triggers.o input.o hiscores.o automap.o mission.o game.o \
ai.o charsed.o events.o files.o joystick.o sprcomp.o grafx.o blit.o text.o \
keyboard.o drawtools.o utils.o

### Targets ###

.PHONY: clean install info tidy help

help:
@echo "C-Dogs SDL Build System..."
@echo
@echo "REMEMBER TO EDIT THE MAKEFILE!"
@echo
@echo "Targets:"
@echo " * $(CDOGS) - build cdogs binary"
@echo " * $(CDOGSED) - build cdogs editor binary"
@echo " * install - install cdogs binary (and data)"
@echo " * info - show configuration"
@echo " * clean - clean tree for building"
@echo " * help - this help"
@echo
@echo "Usage: make <target>"

$(CDOGS): $(CDOGS_OBJS) $(EXTRA_OBJS)
@echo "Linking... ($(CDOGS))"
$(CC) $(CDOGS_OBJS) $(EXTRA_OBJS) -o $(CDOGS)$(PROG_SUFFIX) $(LDFLAGS)
@echo "Now type 'make install' as root!"

$(CDOGSED): $(CDOGSED_OBJS) $(EXTRA_OBJS)
@echo "Linking... ($(CDOGSED))"
@$(CC) $(CDOGSED_OBJS) $(EXTRA_OBJS) -o $(CDOGSED)$(PROG_SUFFIX) $(LDFLAGS)

.c.o: include/*.h
@if [ "$(I_AM_CONFIGURED)" != "yes" ] ; then \
echo "Have you really configured the Makefile?" ; \
echo "Change I_AM_CONFIGURED to yes" ; \
exit 1 ; \
fi

@echo "Compiling $<... (debug=$(DEBUG),profile=$(DEBUG_PROFILE))"

$(CC) \
$(CFLAGS) \
$(INCLUDES) \
$(DEFS) \
-c $<

# This is for Mac OS X
SDLmain.o: ../build/macosx/SDLmain.m ../build/macosx/SDLmain.h
@echo "Compiling SDLmain.m (MacOSX) (debug=$(DEBUG))"
@$(CC) \
$(CFLAGS) \
$(INCLUDES) \
-c ../build/macosx/SDLmain.m

# Windows resource
rc.o: ../build/windows/cdogs.rc ../build/windows/cdogs-icon.ico
@echo "Compiling Windows resourcs (cdogs.rc) (debug=$(DEBUG))"
$(WINDRES) -o rc.o -I ../build/windows/ ../build/windows/cdogs.rc

info:
@echo "=[ Program ]="
@echo "C-Dogs: $(CDOGS)$(PROG_SUFFIX)"
@echo "Editor: $(CDOGSED)$(PROG_SUFFIX)"
@echo ""
@echo "=[ System ]="
@echo "System: $(SYSTEM)"
@echo "Sound: $(SOUND_CODE)"
@echo ""
@echo "=[ Paths ]="
@echo "Prefix: $(PREFIX)"
@echo "Bin dir: $(BINDIR)"
@echo "Data dir: $(DATADIR)"
@echo "Doc dir: $(DOCDIR)"
@echo "Dest dir: $(DESTDIR)"
@echo ""
@echo "=[ Compilation ]="
@echo "CC: $(CC)"
@echo "CFLAGS: $(CFLAGS)"
@echo "INCLUDES: $(INCLUDES)"
@echo "DEFS: $(DEFS)"
@echo "LDFLAGS: $(LDFLAGS)"

install:
DESTDIR=$(DESTDIR) \
DOCDIR=$(DOCDIR) \
DATADIR=$(DATADIR) \
BINDIR=$(BINDIR) \
PREFIX=$(PREFIX) \
PROG=$(CDOGS)$(PROG_SUFFIX) \
LOCALDATA=$(DATA) \
LOCALDOCS="../doc/" \
./install.sh

clean:
rm -f *.o $(CDOGS)$(PROG_SUFFIX) $(CDOGSED)$(PROG_SUFFIX)

***END OF MAKEFILE

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Re: Bitlebee
Just can't stay away
Just can't stay away


@TiredOfLife

maybe i'm worgn but the bitlbee archive you cand dl from AMINET is to "create" a bitlbee server. juts use Jabberwocky or Epistula!!!!


BYE

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Re: Spot's porting CHALLENGE!
Just can't stay away
Just can't stay away


@evilrich

you're right, learned that by tryng and error no more problems, sound now works, perfectly, will try to upload ASAP on os4depot

THX to all

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Re: Spot's porting CHALLENGE!
Just can't stay away
Just can't stay away


@spotUP

i get linking errors, bilding .o doesn't show errors (-Wall shows ome unusued vars, & uninitializaed vars too, but no big problems)

Compiling with NOMIX it createst the binary without problems, i get the errros below when trying SDL_MIXER.

Will sdl_mixer from os4depor &rcdrummon web site and tell what happens. BYE

Linking... (cdogs)
gcc cdogs.o draw.o pics.o actors.o map.o sounds.o defs.o objs.o gamedata.o ai.o triggers.o input.o prep.o hiscores.o automap.o mission.o game.o mainmenu.o password.o files.o menu.o joystick.o sprcomp.o grafx.o blit.o text.o keyboard.o events.o utils.o
drawtools.o -o cdogs -mcrt=newlib -lSDL_image -lpng -ljpeg -lSDL -lz -lm -mcrt=newlib -lSDL_mixer -lsmpeg -lvorbisfile -lvorbis -logg
SDK:local/newlib/lib/libSDL_mixer.a(mixer.o)(.text+0x8c8): In function `mix_channels':
: undefined reference to `SDL_MixAudio'
SDK:local/newlib/lib/libSDL_mixer.a(mixer.o)(.text+0xab4): In function `mix_channels':
: undefined reference to `SDL_MixAudio'
SDK:local/newlib/lib/libSDL_mixer.a(mixer.o)(.text+0xe30): In function `Mix_LoadWAV_RW':
: undefined reference to `SDL_LoadWAV_RW'
SDK:local/newlib/lib/libSDL_mixer.a(mixer.o)(.text+0xebc): In function `Mix_LoadWAV_RW':
: undefined reference to `SDL_FreeWAV'
SDK:local/newlib/lib/libSDL_mixer.a(mixer.o)(.text+0xf94): In function `Mix_LoadWAV_RW':
: undefined reference to `SDL_FreeWAV'
SDK:local/newlib/lib/libSDL_mixer.a(music_ogg.o)(.text+0x1fc): In function `OGG_playAudio':
: undefined reference to `SDL_MixAudio'
SDK:local/newlib/lib/libSDL_mixer.a(wavestream.o)(.text+0x200): In function `WAVStream_PlaySome':
: undefined reference to `SDL_MixAudio'
gmake: *** [cdogs] Error 1
#

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Re: Spot's porting CHALLENGE!
Just can't stay away
Just can't stay away


@spotUP

dl and compiled!!! changed/added a few #ifdef __amigaos4__, but my main porblem is with SDLmixer, i think i have it not right installed (SDLmixer) please where to find it?

Compied using OS4 GCC 4.0.3 it works, but music is wrong played

wanna me to submit herre the changes?? just a couple of lines

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Re: CD/DVD burning tool
Just can't stay away
Just can't stay away


@joerg

Great tool, tryied/test a few times with DVD/CD and no problems.

BTW: how about localization?? i'll do the spanish catalog if you want

KEEP THE GOOD WORK!!!

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Re: CLI: Copy with Progress Window?
Just can't stay away
Just can't stay away


@Mason

search on AMINET "copy progress" and you get:

pcopy.lha util/cli 7 12K 2002-03-24 m68k-amigaos Like AmigaDos copy; with progress, time and speed - (readme)

SCopy10.lha util/cli 3 15K 1996-06-01 m68k-amigaos See copy speed and progress on slow devices - (readme)

SCopy108.lha util/sys 0 8K 1995-04-26 m68k-amigaos Copy command with progress indicators - (readme)

BYE

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Re: Program to convert DVD .vob files to MPEG-1?
Just can't stay away
Just can't stay away


@Jurassicc

and if you add and omit VTS_01_5.VOB:

dvd://1 -dvd-device a1ide.device:1

it reads from the dvd disk

BYE

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Re: Soliton Wall of Fame
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Just can't stay away


@Valiant

1092 3m7s (2007-04-18) buts i don't play since loooooong time. It's my mom hiscore

best: 1111 3m08s (2006-02-16) mom again


BYE

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Re: Radeon cards - please list your config here
Just can't stay away
Just can't stay away


@Chris

1: 14 0x1002 0x5159 ATI Technologies Inc Radeon RV100 QY [Radeon 7000/VE]
2: INTERRUPT=NO
3: -
4: AOne/AOS4.0/PPC7455-800/Radeon7000/256MB/HD40GB/DVD/DVD?RW

BYE

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Re: adescent help!
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Just can't stay away


@kvasir

IIRC you can only update to the latest dta files usign a PC :-/ a friend of mine did this so i can play/test adescent.
If you don't have a PC yopu can try with one of the PC emuls available Bochs DosBox PCTask...

Hope it helps

My data files (V1.5 i think)

DESCENT.HOG 6856701
DESCENT.PIG 4920305

#md5sum DESCENT.HOG
c792a21a30b869b1ec6d31ad64e9557e DESCENT.HOG
#md5sum DESCENT.PIG
fa7e48b7b1495399af838e31ac13b7da DESCENT.PIG

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