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Re: Pittsburgh PA/USA Says "Hi Yinz!" + Audiomaster Problem
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I always thought it was yuns... I grew up a few hours drive north of the Burgh, so I'm not quite a native Burghese speaker.. But I do say pop instead of soda.

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Re: Why not porting EASy68K?
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Quote:
Why do you think this would be of any use?


It's an educational sort of tool that you might see used in a university assembly programming class. It's used to learn assembly language, this one for 68000 in particular, to get used to hardware/embedded style programming to light up certain LEDs, take input from certain switches, etc. In my university assembly course we used 68k, both a software simulator and a board that looked sortof like Easy68k's GUI looks, with lights, buttons, etc. on it.

It's certainly not something to write Amiga software for. If the OP's goals are compatible with the intentions of easy68k then it's a great tool for him to use.

There had been talk about them porting easy68k to use wxwidgets for GUI at one point, which would have made it easier if we had a wxwidgets port completed. I'm not sure that easy68k completed a wxwidgets port, but I'd still love to see our bounty come out of limbo. Or it could have been used with AmiCygnix. As it is, someone porting easy68k probably needs to recreate the GUI to something Amiga does support. Or do the WxWdigets port using AmiCygnix while we wait for a native wrapper, and everyone else out there gets WxWidgets version too. :)

Something else that I can see this kind of simulator being useful for is doing small assembly test programs (really small, just to change register values and do a couple other things to check the resulting behavior) to compare with the same tiny test programs simulating a VHDL or Verilog 68k implementation. Assuming easy68k is a complete and correct model, it may be easier to use for such purposes than an entire computer based on 68k that wants to boot from an OS ROM and lots of things that are not part of what you want a hardware test program being affected by. Then you have a working example to compare your TG68, ao68000, k68, WF_68K00_IP, or whatever simulations to when adding more pins not previously implemented, operating modes, support more instructions, and other features if someone chooses to do such a thing. If you want to do similar testing with *UAE, you may need to get your test program to look liek a kickstart image to avoid kickstart from doing initialization that could affect what you want to look at.

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Re: Video editing software bounty?
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Quote:
However, I talked about avcodec becasue I tought to use that to decode the videos to edit...


You asked for a fancy GUI, so I'd want that GUI/program to do this for me.

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Re: BITbyBIT AVD
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Quote:

Quote:
This leaves only two choices
as I see it. Make the bridge over to other OSes, or
release the AVD sources to be maintained by the public
directly.

While I would rather not simply give away all of my hard work,
I will do so rather than let it die. That decision has not
been made yet however.

Best Regards,

Jamie Krueger
BITbyBIT Software Group LLC



Interesting that. I myself find it inconvenient to code much for AmigaOS, in that you really should have an Amiga to do it on. Mine are all in storage mode, and I don't have a lot of hope to have them set up soon. I use my PC laptop exclusively, as I can get to it and turn it on and use the thing. I want very much to see an AmigaOS 4.x laptop for that reason, and for years have pondered how to make one happen. It's obviously a task for more than one person to achieve...

If we had a better solution for cross-development, that'd be great. (Yes, I've followed existing howtos to set up a linux cross-compiler environment, but that means I don't get good Amiga tools like AVD and such for Amiga coding).

If AVD became an Eclipse plugin, that'd be very cool IMHO. OK, we can't run Eclipse on AmigaOS, but I'd love to see it for our OS. We need Java to get Eclipse, we need WxWidgets to get CodeBlocks, whatever, having a cross-platform environment that works well with Amiga SDK, amiga docs in .guide format, etc. would make life easier both on Jamie and other dev tool creators like him and easier on on us other developers.

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Re: BITbyBIT AVD
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Quote:

MichaelMerkel wrote:

last posting:

jamie on amigaworld march 2009

byebye...


aw.net says his last login was 14-Jun-2011, and my own search there shows his last post was 31 October 2010

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Re: Freescale Technology Forum 2011 anyone?
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The AMP chips sound awesome. I wish they'd say when others will come out. Sounds like one annoucnement/quarter, but will next one be higher or lower on the performance scale?

I saw one Amiga T-shirt on Monday but was rushing back to a class in progress and didn't get to chat or find out who it was.

I hear Genesi is in the vendor room but I haven't had time to go check them out.

Family tagged along for vacation, my baby boy grabbed, threw, and broke the ipod touch they lent out as a schedule and document information device. Booooo. :( Wonder what that will cost me.

I'm mostly here for the 4 big PCB design classes, but hope to check out the battery charging class tomorrow. Missed the one this morning from a combination of sleeping in and a flat tire on the way there. Another boooo.... Cool stuff here.

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Freescale Technology Forum 2011 anyone?
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Anyone going next week?

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Re: Sheepshaver (MacOS PPC 9): any coder interested?
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I don't know anything about MacOS9. Give us 10.4/10.5 and I'm interested as a user.

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Re: Amicygnix progs
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Quote:
For this you will need your AmigaOne.


Yea, I really want that running again. :/ I have a few things to do that need that hooked up.


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Re: Amicygnix progs
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Quote:
I already started to build a new SDK with GTK 2.10, wxWidgets 2.8 and Mesa 7.8. Like to test it?


Would I like to? Yes. Can I? Not sure. My AmigaOne is buried in storage mode until we can have space for such things, which has not yet happened since I got married a couple years ago. This may clear up in the next few months, I hope so. We've stopped renting out the apartment downstairs and we will use it for space ourselves, and we're hoping to buy a bigger house this summer/fall if we can. (maybe we can't afford that though, but hopefully more space where we are will be enough to have desk-tethered computers running again)

What can I do? Well, all I can use om computer stuff right now is my PC laptop, which I have Linux and the AmigaOS4 SDK cross-compile set up inside that. Well, some recent very simple hello world type test showed it to work anyway.

Is that useful?

I'm trying to work on uboot for AmigaOne as well, but am using the Denx ELDK environment for that.

(when will someone actually do what I've not got anywhere with and make a laptop for us OS4 people? I could actually use one of those right now while my desktop towers are hidden away)

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Re: Amicygnix progs
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Quote:
I like to continue my work on AmiCygnix and I have my doubts, that wxWidgets will bring much interesting software.


I hope the world proves you wrong about that. :) And I'm thankful that you port current WxWidgets anyway to your system.

Do you have any guide/howto for porting an API like WxWidgets, or for porting an application that uses any API in your amicygnix system with the SDK you published a while ago?

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Re: Amicygnix progs
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Quote:
I have a first success with my wxWidgets port.


Awesome!

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Re: Amicygnix progs
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Quote:
KiCad seems to be closed source


Eh? (looks around. scratches head)

http://www.lis.inpg.fr/realise_au_lis/kicad/
says Kicad is an open source (GPL) software and that's the very first thing said at all on their web site. Even their logo, which I guess comes above that first sentence, has "GPL" in it.

Sources are listed under the Download page
ftp://iut-tice.ujf-grenoble.fr/cao/k ... es_2011-03-30-BZR2932.zip

Or get it on Sourceforge
http://kicad.sourceforge.net/wiki/Main_Page

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Re: Amicygnix progs
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Quote:
any special software you like to compile?


I think it'd be fun to port KiCad. I'd asked once upon a time which particular parts of WxWidgets they used, I'll try to find their response to that. I think the initial os4-native bounty for WxWidgets would not cover all requriements, but maybe you've got an easier path to a fuller implementation of Wx for us.

Also, the Audio Evolution author some time ago said he'd port to Amiga if we get WxWidgets. Code::Blocks and Audacity have been brought up by others in the past as well. But I myself am interested in KiCad and some own ideas.

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Re: Amicygnix progs
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Quote:
I think it makes sense to switch to wxWidgets 2.8 / GTK 2.10 instead of publishing my current port. And then I could create a new SDK with my latest libs.
But I have my doubts, that there is much interest in it.


Well, I'm interested in WxWidgets part of all that.

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Re: Amicygnix progs
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Can the current AmiCygnix SDK be used to port WxWidgets programs? If not, is an update to SDK in the works to allow more libraries than GTK/Athena? I'd like to do some WxWidgets stuff but seems the native OS4 WxWidgets bounty is stagnant for now. :/

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Re: Nemo version 3
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I guess this is an older thread, but looking at the fully populated board today, it still looks like an SB600.

Compare with other picutres of sb600, sb710, sb810, sb850
(I can't find an sb820m pic, will have to take one)

Kindof hard to see, but try to make out the little caps on the top of the sb chip, which I think is rotated 90degrees clickwise in this x1000 picture. The pattern of those matches pattern on sb600.

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Re: Is 3D difficult to achieve?
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Somewhere I have an old 3d Amiga game, was a vector style flying ship vs fying ship game. Used interlace and shutterglasses to achieve the 3d effect.

There was also some 3d games that used 3d video headsets, kindof a doom-like thing if I remember. THey were more arcade style rigs but ran on Amiga 3000's as I remember.

These were both out in the mid 1990's, as I saw them in college. Can't remember names of either at the moment, and don't know where to look for my game's box. All buried in storage somewhere.

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Re: Lightworks going open source
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OK, another question. Running in Vista, how do I start Lightworks? In the start menu, all it gives me is an uninstall item. There's nothing there to run or use the program.

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Re: Lightworks going open source
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Does it do h264? I've never done video editing before, but I do have a few home videos that came out rather dark and I'd like to turn up the gamma a bit so we can see them.

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