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snes9x.zip - emulation/gamesystem
Apr 29, 2024
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hle-pokercard.lha - game/card
Apr 29, 2024
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mce.lha - game/utility
Apr 29, 2024
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amiarcadia.lha - emulation/gamesystem
Apr 28, 2024
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ifarchive_dl.lha - utility/script
Apr 28, 2024
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kt_scripts.lha - utility/script
Apr 28, 2024
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stream.lha - utility/benchmark
Apr 27, 2024
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thumbnailmaker.lha - video/misc
Apr 26, 2024
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theme_list.lha - utility/misc
Apr 23, 2024
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faac.lha - audio/convert
Apr 22, 2024
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Re: gcc 9 and 10
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Posted on: 2021/4/14 9:23
#101
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Just popping in
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@kas1e Good to hear that it's working. I'll try to integrate this into the main repo as well.
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Re: gcc 9 and 10
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Posted on: 2021/4/13 12:30
#102
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Just popping in
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@Raziel Quote: I haven't done any testing except building Vim, but it should be OK, no drastic changes in there as far as I can see.
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Re: gcc 9 and 10
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Posted on: 2021/4/10 23:46
#104
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Just popping in
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@kas1e Quote: I see a few days ago GCC 10.0.3 out, is it ok to ask you if you can bring that one to us as well?:) I'll fix that. Hopefully next week.
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Re: gcc 9 and 10
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Posted on: 2021/4/2 19:22
#105
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Just popping in
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@Capehill
Yep, weak symbols is probably a better solution than -fcommon.
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Re: First user's report of new Intel HD Audio (Azalia) driver by geennaam
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Posted on: 2021/4/2 15:57
#106
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Just popping in
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@kas1e
Nice. Plenty of things going on in the OS4 world lately.
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Re: gcc 9 and 10
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Posted on: 2021/4/2 15:47
#107
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Just popping in
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@Capehill Quote: I have now another issue. I have build SDL2 library using GCC10 and libSDL2.a has some symbols like "IExec" which used to be of type "C" (common) but now they are of type "S". This seems to trigger a linker error about multiple definitions when linking statically. I wonder why the symbol type has suddenly changed? IExec and INewlib are defined in SDL_os4library.c as unitialized variables so 'S' seems right. I don't know what compiler they (or is that you?) used to build the library on os4depot, but my guess is that it's a compiler where '-fcommon' is default rather than '-fno-common' which seems to be the default on gcc 10. If you add '-fcommon' to the CFLAGS when building, IExec and INewlib should be common 'C' symbols.
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Re: gcc 9 and 10
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Posted on: 2021/3/16 22:40
#109
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Just popping in
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@jabirulo
I'd say 10. More warnings, and even a static analysis pass, might make finding some problems easier. Also, on average, newer compilers tend to generate better code.
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Re: gcc 9 and 10
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Posted on: 2021/3/16 19:25
#110
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Just popping in
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@Capehill Quote: All good so far! As one of the projects is using the GLM library, I got some errors related to std::round and others but just hacked those away locally. Should I report these failing std functions against the adtools project or? Good to hear. It's likely a clib2 problem but adtools is probably a better place for the issue since that's where the digging needs to start. Since gcc 10 hasn't been integrated in the main repo yet I suggest you put it here: https://github.com/sodero/adtoolsWith lots and lots of details of course :)
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Re: GDB
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Posted on: 2021/3/6 15:15
#111
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Just popping in
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@kas1e
Just like billyfish, I'm also a bit bogged down at the moment. But I don't think being stuck for a week is a disaster. I think this will take quite some time, it's not a minor bump, it's catching up with 10+ years of work in a project that has 10+ times as many developers as the complete Amiga community has, all flavours included. I really hope I'm wrong though :)
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Re: GDB
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Posted on: 2021/2/24 10:13
#112
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Just popping in
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@billyfis @kas1e
Perhaps there's some timezone confusion going on here, but I get the impression that you guys don't sleep enough :)
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Re: GDB
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Posted on: 2021/2/23 19:41
#113
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Just popping in
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@kas1e Quote: For now tryng to debug that gdb_wait_for_event (0); in event_loop() issue. Strange why it call "select .". "Select" is probabaly short-named command for selecting a frame ? It's POSIX I/O lingo Not sure if there are any limitations in the Amiga implementation, if so, you also have the option of using poll().
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Re: GDB
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Posted on: 2021/2/23 11:53
#114
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Just popping in
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@kas1e The plan is to start with all the rest in binutils, it's sort of glued together with gdb so I think we need to do some work on the current patch set. After that I can have a look at amigaos-nat and co. It's not yet clear to me how this works but if we just do some random work here and there it will probably work out in the end
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Re: GDB
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Posted on: 2021/2/23 11:34
#115
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Just popping in
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@billyfish @kas1e
I've started to investigate how to incorporate this into adtools so that gdb is built per default when gcc and binutils is built.
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Re: GDB
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Posted on: 2021/2/21 12:42
#116
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Just popping in
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@kas1e
Great work! I agree, just sticking with something not too new is a good idea. Otherwise you'll need to solve 12^324 problems at once.
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Re: gcc 9 and 10
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Posted on: 2021/2/19 20:51
#117
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Just popping in
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@Raziel
If it has a stack cookie you should be able to find it by greping for '$STACK:' in the binary, or just open it in a text editor and do a search.
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Re: GDB
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Posted on: 2021/2/19 20:24
#118
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Just popping in
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@kas1e Nice, full steam ahead as usual Having it on GitHub is a very good start. I'll try to get some time to look around a bit and see if I can contribute in some way.
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Re: gcc 9 and 10
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Posted on: 2021/2/18 18:25
#119
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Just popping in
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@Raziel Quote: Where does gmake belong to then, if not adtools?
Binutils? Is there a place (github) where the sources/port for amigaos4 reside that takes bug reports? I don't know where it comes from :) But the binary below is the one that comes with the SDK right? (I don't have access to my OS4 machine here so I can't check) http://os4depot.net/?function=showfil ... ment/utility/make-bin.lhaEdit: mixed up binutils and coreutils (like I always do).
Edited by sTix on 2021/2/18 19:14:14
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