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Re: My Amiga Projects
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What tools do you use to debug with on OS4?


@TheMagicSNQuote:
TheMagicSN wrote:Hi!

I usually start with OS4 - ways better debug possibilities -

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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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@Raziel sent you an email.

Dave

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Re: Amiga X5000 and Sound Blaster Audigy FX problem
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@Skateman +1
Even though I haven't had a need to date to use the audio driver or ssd driver, I was super excited where my imagination had taken me from @greennaam's teases for his future project.
Please know that @greennaam you are very respected and we truly will be missing out if you indeed decide to leave.
If there is anything that we can do as a community to change your mind, please let us know.
Dave

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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel trying to send you a pm but don't know if its working.
Can you check, and if nothing there try to PM me and I'll respond...

Dave

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Re: Updated elf.library for OS4.1 FE available through AmiUpdate
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@redfox I had a similar problem when I got my x5000/40.

Check out this thread which points to another. Helped me.

https://www.amigans.net/modules/newbb/viewtopic.php?post_id=140038


Dave

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Re: wb2filer v0.4
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@kas1e How about the ability to have either traditional style wb windows by default but if qualifier is held down then filer opens, or vice versa? Or maybe if capslock is on then use filer etc?

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Re: wb2filer v0.2
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@kas1e understood but it means I have to manually run every time. Commodity means could load on system startup but be able to stop if decided once running.

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Re: wb2filer v0.2
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@kas1e making it a commodity is good as you can then quit/enable/disable as required, right?

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Re: SDL2
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@Capehill I want to be able to pop an open window to a public screen

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Re: SDL2
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Is it possible to use window.class's WINDOW_PopupGadget with SDL2 programs?

Would be very handy to be able to add some functionality via that gadget.

Any info appreciated.

Dave

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Re: Problems with AmiUpdate
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@Rigo Would be happy to chip in. Do you have a patreon/PayPal or anything like that?

Also, any updates to the publicly available CodeBench or a way to at least get the newest you compiled?

Dave

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Re: Maintainer(s) for libsdl2_* libraries for AOS4
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@rjd324 Thankyou for the info. Greatly appreciated.

After tracking down all lib references required for the compile, for everyone else's reference, you need to have installed and accessable in your SDK the libs for libfreetype, libharfbuzz libpng16 and libz.

So makefile line would be something like this:
$(CC) glfont.c -o glfont -lSDL2 -lSDL2_ttf -lfreetype -lharfbuzz -lpng16 -lz -lpthread

Dave

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Re: Maintainer(s) for libsdl2_* libraries for AOS4
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Howdy,
Any change of including the example code as source and with makefile?

I tried to compile a version of glfont.c that I downloaded off the sdl2 branch on github, but I'm getting heaps of errors along the lines of:
/SDK/local/newlib/lib/libSDL2_ttf.a(libSDL2_ttf_la-SDL_ttf.o): In function `TTF_initFontMetrics':
/home/michael/SDL2_ttf-2.20.2/SDL_ttf.c:1961: undefined reference to 
`FT_MulFix'


and so on (ie, heap of undefined references and pointing to Michael's layout (I'm sure its just been compiled in with debug info)).

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Re: Maintainer(s) for libsdl2_* libraries for AOS4
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@MickJT wow. Don't know how I missed that. Thanks!

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Re: Maintainer(s) for libsdl2_* libraries for AOS4
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@MickJT any possibility of updating sdl_ttf?

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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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@samo79Quote:
samo79 wrote:@davec555

A bugreport


Assumed so

And will do.

Dave

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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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@kas1eQuote:
kas1e wrote:@Dave
Can you maybe create a BZ on ptitSebs site for with explain what you find, etc ?


What is a BZ?

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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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Quote:
davec555 wrote:@kas1e
Looks like it might be this commit that broke things:
https://github.com/ptitSeb/gl4es/commi ... 0c1885df6f3097446f68f4083

commit previous to this is running at fast speed, but this one slows to a crawl.

Dave


So the offending line in gl4es.c is (line 253 of newest version):
glstate->list.active->use_vbo_array = 2;

If you comment that out (even on the newest commit), then everything runs at speed.

Dave

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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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@kas1e
Looks like it might be this commit that broke things:
https://github.com/ptitSeb/gl4es/commi ... 0c1885df6f3097446f68f4083

commit previous to this is running at fast speed, but this one slows to a crawl.

Dave

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Re: Updater tool: latest releases and updates
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@ktadd
Thankyou. I was looking under system with show updates (which makes sense, but now I know where to look).


Uwhy under Packages does it not list installed version versus remote version?



Thanks again.
Dave

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