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Re: Dopus 5.92 betatest
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@kas1e

No no do not worry, i did not set any password, admin should replace it quickly

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Re: Dopus 5.92 betatest
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@kas1e

Afaik latest version on os4depot was 5.91?
On https://dopus5.amigaworld.de/ we have 5.92 but as a debug version

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Re: Dopus 5.92 betatest
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@kas1e

Oh sorry mate. Following this new fork, I understood that these new releases already included all of your work.
That's not?
The most recent derfsss patches were also recently been integrated into so i thought that upload it was a good step to do

I will ask the os4depot guys to revert it, sorry again

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Re: My AmigaOs4.1 projects
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@Maijestro

Ok, ScummVM now works
Once the final version is released, we could probably avoid integrating the clib4 library given the nature of our system. However, I noticed that some files are missing from the archive compared to the previous version of Raziel.
The files for updates via AmiUpdate are also missing, and the various documentation files that were in the Doc folder are also missing.
Furthermore, there are a few residual files from MacOS that should be removed from the final archive.

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Re: My AmigaOs4.1 projects
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@Maijestro

Mmm does it works with MiniGL? (for example sam440 with R200)
Just installed clib4 from archive, then double click on the exe but nothing happens!

Btw, game folder icon is missed in the archive, maybe you can pick the old one from the Raziel archive

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Re: My AmigaOs4.1 projects
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@Maijestro

Good job, any eventual fixes should be posted in the official GitHub repository

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Re: Introducing the Rear Window blog
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@trixie

For next release could you add support for localization?

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Re: USB Audio driver for AmigaOS4
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Excellent

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Re: My AmigaOs4.1 projects
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Cerberus X port?
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Is Cerberus X easy portable to OS4?
Cerberus X is based on Monkey X programming language created long ago by Mark Sibly.
Is a game development language made for hobbyists, indies ecc

https://github.com/PhilMoe/cerberus

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Re: clean way howto use clib4
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Re: Mortal Kombat 3 - Amiga Version Coming Soon !
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Well, its not bad but still very slow
To be 100% usable it should runs atleast at a fixed 50 FPS

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Re: Mortal Kombat 3 - Amiga Version Coming Soon !
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@Capehill

Yep, on modern systems the parts written in assembler may also be rewritten in C, after all there are only a bunch of files, but I have no idea of the feasibility or difficulty

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Re: Mortal Kombat 3 - Amiga Version Coming Soon !
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@LiveForIt

This version uses SDL and some x86 assembler code rewritten for 68k so that it can be ported to Amiga.... it would be nice to try to port it to AmigaOS4 too but someone who knows a bit of PowerPC assembler is needed to convert the necessary parts

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Re: Pixy new pixel editor for amigaos4
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That's a very good news!

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Re: Pixy new pixel editor for amigaos4
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@sinisrus

Would you maybe open to release the source code?

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Re: "What if" you have money to develop only one feature of AmigaOS?
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Full Memory protection

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Bug on Makedir command (Enhancer)
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We Just found another bug/incompatibility between the original Makedir command and the "Enhanced" version

More info: https://github.com/AmigaPorts/SDL/issues/173

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Re: Atari 2600 Emulator Stella
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@smarkusg

Thanks

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Re: Atari 2600 Emulator Stella
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@smarkusg

Link? 😁

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