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Re: Shadow Warrior 1997 game for 68k Amigas
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Posted on: 2021/4/30 23:14
#1
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Just popping in
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@utri007 A tool like innoextract for OS4 would be nice.
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Autocomplete in search
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Posted on: 2021/3/20 19:15
#2
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Just popping in
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Is there an option to disable autocomplete in search? No matter what web search engine you use, the string is completed as you type (or suggested search).
I`m using Odyssey 1.23r5_b07
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Re: Yahoo mail with YAM (Solved)
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Posted on: 2021/3/20 19:06
#3
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Just popping in
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Is there a known issue with yahoo and "other" mailers? When I press send, an error pops up about connections problems to smtp.mail.yahoo.com
I`ve YAM 2.10-dev, AmiSSL 4.8 and no settings changed to yahoo & YAM, last mail successfully sent on February.
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Re: OS4 UPDAAAATEE !!! BANANA !!
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Posted on: 2021/1/3 19:12
#4
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Just popping in
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@mbrantley Quote: Anybody getting USB lockups since the update? I've had several today, where USB mouse and keyboard stops and capslock light is frozen "on" after capslock was pushed. Haven't detected a pattern yet. More than once it happened with closing a window, such as the Odyssey window.
EDIT: I am running an X1000.
I`ve experienced similar lockups (keyboard & mouse) while trying to move a window or click somewhere (not able to identify the exact circumstances. Odyssey is running, while copying files or lha archiving). Some other things to report here: 1. During the first try to upgrade, I had MUI programs running (Odyssey, AmIRC) and failed repeatedly to install/copy some mcc that were already in use (closed the programs and purged the libs, failed again). A warm reset helped complete the upgrade. 2. The mouse pointer is jerky and stalls (should never happen and be responsive) when things happen (like delete/copy files, opening tabs in Odyssey etc). 3. I tried to delete via CLI a whole lot of files (previews from FinalBurnAlpha) while having another CLI tab open. After a while it froze and when I tried to use the second tab, showed the same text on both tabs (issues regarding the console buffer, DOS functions or else?). Sam440Flex here.
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Re: FinalBurn Neo released
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Posted on: 2021/1/3 10:31
#5
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Just popping in
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Very nice! Is there a way to import favorite games from Alpha to Neo (seem registered as line numbers instead of names)?
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Ordell Robbie: Is she dead, yes or no? Louis: Pretty much.
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Re: RunInUAE : WHDload & JIT
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Posted on: 2020/12/4 21:11
#6
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Just popping in
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@smf
You nailed it! I changed the CPU to 68040 and the JIT works ingame. Thank you all for the feedback.
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Re: RunInUAE : WHDload & JIT
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Posted on: 2020/12/2 17:06
#7
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Just popping in
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@Raziel Isn`t supposed to be hardware agnostic? Are there specific hardware known problems? Anyhow, it`s a SamFlex440@800. The installer is the latest version, I think : Version 1.1 (01.04.2011) by Psygore. .uaerc_RunInUAE Quote: # UAE config for RunInUAE, which is designed to modify an existing working UAE config
# Use 3.1 Kickstart for Workbench, but allow ADF-booted games to still use an older Kickstart kickstart_rom_file=kick3.1.rom
# Emulate an A1200, but still allow A500 emulation for ADF-booted games cpu_type=68020 cpu_speed=max chipmem_size=4
chipset=aga #collision_level=none
# Emulate an expanded A1200 with 8MB of Fast Ram! fastmem_size=8
# JIT cachesize=8192 cpu_compatible=false cpu_cycle_exact=false blitter_cycle_exact=false comp_constjump=yes comp_trustbyte=indirect comp_trustword=indirect comp_trustlong=indirect comp_optimize=true
#comp_test_consistency=true
# Set frame skipping (1=show all frames, 2=show every 2nd frame, 3=show every 3rd frame, etc) #gfx_framerate=2
# Add floppy disk which can be used for saving games floppy0=PROGDIR:SaveGames.adf
# Filesystem settings for virtual devices filesystem2=rw,DH0:Workbench:Sys:Emulation/RunInUAE/WB31,1 filesystem2=rw,RAM Disk2_:RAM Disk2:RAM Disk:,-1 filesystem2=rw,Work_:Work:Work:,-1 filesystem2=rw,Data_:Data:Data:,-1
.uaerc Quote: # Example UAE configuration # # Lines beginning with a '#' are comments
# Path to file containing Kickstart ROM image kickstart_rom_file=kick1.3.rom
# If you have an encrypted ROM image from Amiga forever, # this is a path to the key file kickstart_key_file=rom.key
# Default path where floppy disk images may be found amiga.floppy_path=PROGDIR:Floppies
#Show status LEDs on emulator screen show_leds=true
# Enable floppy drives 2 & 3 floppy2type=0 floppy3type=0
# Speed of floppy drives; 100 is normal speed (most compatible), 800 is fastest speed (least compatible) floppy_speed=100
# Joystick port emulation; none, mouse, joy0, joy1, kbd1, kbd2, kbd3 joyport0=mouse joyport1=joy1
# CPU type to emulate cpu_type=68000 # CPU compatibility (true is slower) cpu_compatible=false cpu_cycle_exact=false # CPU emulation speed # real = approx A500 speed. max = CPU emulation will run as fast as it can cpu_speed=real
# Amiga chipset to emulate # Can be ocs, ecs or aga chipset=ecs immediate_blits=true # Collision detection; none, sprites, playfields, full collision_level=playfields
# Amount of chip memory to emulate # in multiples of 512K. Thus chipmem=4 is 2MB chipmem_size=2 bogomem_size=0
# Amount of fast memory to emulate in MB fastmem_size=0
# Sound output; none, interrupts, normal, exact sound_output=normal
# Sound channels; mono, stereo, mixed sound_channels=mono
# Frequency of emulated sound output in Hz sound_frequency=44100
# Sound buffer size; max_buffer is in bytes (obsolete), latency is in ms sound_latency=120 sound_max_buff=8192
# Prompt for screen mode to use; public, custom, ask amiga.screen_type=custom amiga.publicscreen=
gfx_fullscreen_amiga=true
# Don't dither amiga.use_dither=false
# Set frame skipping (1=show all frames, 2=show every 2nd frame, 3=show every 3rd frame, etc) gfx_framerate=1
# Display settings gfx_width_windowed=320 gfx_height_windowed=256 gfx_lores=true gfx_linemode=none gfx_correct_aspect=no gfx_center_horizontal=smart gfx_center_vertical=smart
# Miscellaneous use_debugger=no ppc.use_tbc=false
# Full floppy drive noises floppy0sound=1
# Additional settings
@white A quale configurazione ti riferisci?
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Re: RunInUAE : WHDload & JIT
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Posted on: 2020/12/1 17:46
#8
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Just popping in
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@Raziel WHDLoad 18.6 [build 6128] (22/09/2020)
@LiveForIt Didn`t work increasing the JIT cache from 8192 to 16384 bytes. A further increase of cache (32768), turned off the JIT LED (black). Maybe you`re right about the JIT cache flushing.
Is there anybody that managed to run "Alien Breed 3D II: The Killing Grounds" with JIT enabled?
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RunInUAE : WHDload & JIT
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Posted on: 2020/11/28 23:03
#9
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Just popping in
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I`m trying to run the whdload version of "Alien Breed 3D II: The Killing Grounds".
As the WB starts, just before whdload splash window, the JIT led is green. When the whdload game is loaded, the JIT led turns to red.
The JIT part needs an 68020 to kick in, the game requires AGA chipset and at least a MC68020 processor, so it should be OK. UAE starts with JIT enabled (as I see the JIT green led flickering, just before the whdload starts).
Is it something that I`m missing? How can I enable JIT to CPU demanding games?
I`m using E-UAE_1.0.0_AmigaOS4-amigfx E-UAE 1.0.0 (Jan 1 2015), RunInUAE 1.8 (31/03/2018), Kickstart 53.89, Workbench 53.15 (28/12/2016) .
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Re: DOSBOX mount an iso?
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Posted on: 2020/9/26 21:57
#10
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Just popping in
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@white Sorry for hijacking the therad. Has anyone managed to run Frontier First Encounters ? It is supposed to be running in DosBox v0.73 and upwards. It crashes soon after the intro. Is it a midi issue?
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Re: Odyssey 1.23 progress
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Posted on: 2020/5/1 21:53
#11
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Just popping in
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@kas1e
Thank you for your hard work and all the amigans involved. I`ve been using beta06 for a week now and is really faster than the old 1.23 (just like the other betas, after recompiling & updating the includes). I could not extensively test the player due to CPU limitations (Sam440Flex here), but it reproduces every video nicely (any hints/optimization settings for low CPU power? There was a script time ago, that optimized youtube settings).
I`ve noticed also a 100%CPU usage, when the OWB-Timer subtask runs.
Now a MUI thing maybe : I have Odyssey running on its own MUI screen. When switched to full screen, it stays on its own screen and returning to normal window goes to the Workbench screen automatically. It will not switch back to Odyssey screen even if I choose to do so directly, instead I have to choose WB screen first (the window is already there) and then its own screen.
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Re: AmigaAmp thread (news/releases/bugfixes/feature requests)
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Posted on: 2020/4/1 13:48
#12
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Just popping in
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Using WinAMP, I really liked how you searched the library, as typing. Is this a feature that can be implemented in AmigaAMP?
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Re: AmiUpdate 2.46?
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Posted on: 2020/1/18 17:44
#13
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Just popping in
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@samo79 Me. Another issue, occured today : I tried to update today and I got a Login prompt window, to which I entered my credentials. It failed to update. Looking at the au.log, it shows : Quote: 19:36:04 Trying to connect to: www2.hyperion-entertainment.com on port: 80
19:36:04 Connected
19:36:04 Received HTTP header file...
19:36:04 (403) The current username and password is forbidden - prompting user to enter correct login for this realm
19:36:04 Prompting user for login details...
19:36:24 Login cancelled
19:36:24 No logon details supplied, updating aborted
19:36:24 (403) User is forbidden - Check your login details for this realm
19:36:24 HTTPFetch error: This user is forbidden to access this resource
19:36:24 Synchronising with server: 'amiupdate.net/SdkServer'...
19:36:24 Requesting HTTP header file from server...
19:36:24 Trying to connect to: amiupdate.net on port: 80
19:37:40 Failed
19:37:40 Failed to establish connection to: amiupdate.net error: Connection to the server failed
19:37:40 Failed to receive HTTP header file...
19:37:40 HTTPFetch error: Transferring the file was not possible due to a previous error
I can login to http://hyperion-entertainment.com/ successfully.
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AmiUpdate issue
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Posted on: 2019/4/24 20:21
#15
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Just popping in
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After an update scan, lzma_lib-53.7.lha appeared. An endless loop stuck the process, while trying to update the file : Quote: 21:43:01 Starting update of 'lzma_lib-53.7.lha'
21:43:01 Requesting HTTP header file from server...
21:43:01 Trying to connect to: github.com on port: 80
21:43:01 Connected
21:43:01 Received HTTP header file...
21:43:01 Redirection required, following link....
21:43:01 Requesting HTTP header file from server...
21:43:01 Trying to connect to: github.com on port: 80
21:43:01 Connected
21:43:01 Received HTTP header file...
21:43:01 Redirection required, following link....
..and so on... I got the file with Odyssey fom the web and ran the AutoInstall script. Is it something that is supposed to happen with AmiUpdate and github?
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Re: Reborn return to castle Wolfenstein
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Posted on: 2019/2/9 12:06
#16
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Just popping in
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I have a Sam440Flex with ATi 9250 and standard AOS 4.1FE,U1
What are the prerequisites in order to run this game? Would it run just with MiniGL? I think it needs ogles2 Library with compatible HW.
What are the possible solutions for my motherboard (PCI->PCIe adapter/converter)? Would it fit inside TheRedOne? Anybody here done something similar?
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Ordell Robbie: Is she dead, yes or no? Louis: Pretty much.
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Re: Wet 6.4 now returning a 302 server error
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Posted on: 2019/2/5 19:18
#17
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Just popping in
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The error pops up again.
There is a tedency to limit the keys with OAuth1. Yahoo weather is an example: KODI weather addon, lxpanel weather... all broken, since early January.
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Ordell Robbie: Is she dead, yes or no? Louis: Pretty much.
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Re: An update for UnRAR ?
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Posted on: 2018/12/19 20:34
#18
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Just popping in
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@salass00
Thank you for the update (and the clarification), I`ll test it further. It`s an important utility to have, since many files are compressed with rar.
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Re: An update for UnRAR ?
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Posted on: 2018/12/14 18:44
#19
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Just popping in
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@samo79
Thank you all for porting this!
Nitpicking here: "UNRAR 5.61 freeware Copyright (c) 1993-2018 di Eugene e Alexander Roshal" Shouldn`t it read 5.6.8?
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OS4 recovery software
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Posted on: 2018/10/8 23:00
#20
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Just popping in
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What is the current situation in OS4 ?
I have to repair/recover files from a DOS/07 partition, that has been validating for a couple of days (no disk activity led blinking though).
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