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Re: Doesn't Seem to be Any Programing Languages for AOS4 for the Average Person
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@jahc

Quote:

99% of WookieChat compiles without modification on OS3, OS4, MorphOS and AROS. Nearly all of the changes are just for different types, solved using typedefs.
Edit: oh, and different ways of creating all the hooks.


morphos and aros are attempts to recreate os3, os4 is an attempt to get os3 to the new millenium, so as long as you stay close to the amiga os api without using custom chips or assembler, you might get far, but on game programming it is crucial to use graphics, sound and cpu as much as you can, no matter what os is running on it... and well, things have changed quite a bit since os3.

btw: i also have planned to port my project sge2d to aros, but i did not find some kind of 'general' development environment, can you give me a hint where to search?

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Re: Doesn't Seem to be Any Programing Languages for AOS4 for the Average Person
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@angelheart

Quote:

I dont think it is impossible.
Impractible ? Dont think so. Until all Amiga users have a SAM/PPC based machine then maybe.


so which assembler does support the... dunno 20 (just a guess, whatever linux supports) or so cpu's aros can run on it?

Quote:

Not an Amiga specific problem ? R you joking ?


try to compile your macos 9 software featuring ppc assemlber using the sprocket api on a macos x intel box. or infact as in terms of amiga os 3 vs amiga os 4, we are talking more of trying to compile your macos 7 software featureing 68k assembler on a os x intel.

try to get old 15 year old linux software running on a modern system.

windows 3.11 was released the same year that os 3 was. try to compile your windows 3.11 project on vista.

we are talking about years of development between os3 and os4, this is absolutely normal that you have to port you code to the new environments after such a long time.

cross plattform game programming is my bread and butter and it is hard enough to support more than 2 plattforms from the same timeperiod. creating a dev environment that supports hard- and software that is decades old is just impracticable, and in terms of assembler, which was specifically requested, impossible

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Re: Doesn't Seem to be Any Programing Languages for AOS4 for the Average Person
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@angelheart

Quote:

NO Developer suite, that compiles ASM/C/Basic for classic AmigaOS 3.x / 4.x/ AROS/Amikit.


that is because it is impossible, impracticable and is not a amiga specific problem.

aros alone can run on dozens of completely different cpus and architectures, if runs under linux, os 3 means 68k cpu and custom chips for graphics, whereas os4 usually means ppc + modern pci graphics cards.

assembler is dead unless you make a hobby project for a specific old platform. basic... err.. sucks, and c never was and never will be a code once run anywhere solution.

through sdl there is a opensource sound and graphics library available for all amiga platforms - although support for os3 was discontinued... but well... i don't think os3 running video/audio hardware will change much in the next years ;)

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Re: Doesn't Seem to be Any Programing Languages for AOS4 for the Average Person
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@Atheist

Quote:

8. ecx.lha ? E compiler X
I read some of the instructions. I couldn't write one line of code with this.


well... e is quite a easy language, if you already have trouble with this, i am not sure if you will find a programming language that suites you.

Quote:

17. python.lha ? Python 2.4.1 for AmigaOS4.0
Haven't tried these yet. Do they control individual pixels?


python is a nice language and pygame is great for games programming, but as far as i know there is no pygame port for amiga os4, so if you want program games or demos, python is currently no good choice on os4.

unfortunatly i am also waiting for (re)availability of the amiga os4 c sdk. as long this is not available, i think amiga e would be the best alternative for now. it is really not so hard, maybe you just startet from a wrong point, i would suggest to further investigate amiga e or to wait for the c sdk

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Re: porting to os4?
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@spotUP

wow, thanx for that!

still... having my os4 box now i still want to be able to compile the stuff myself, because thats what i got it for ;)

hope that its ok to integrate your setup file as soon as i have my fingers on the os4 sdk

@Hans

thanx for the answer, hope they will be back soon

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porting to os4?
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hello,

i have a project called sge2d, based on a gnu environment (make, gcc) that i want to port to os4

last time i programmed on amiga, i used the geekgadgets environment, so i assume that one is os3 only?

what is the best way to do this on os4, sofar i found a link to gcc crosscompiler under unix, but it requires the os4 sdk from hyperion, which seems not to be available anymore :(

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