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Re: Native Look, with no blocky pixels
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@saimo

Quote:

On another note, have a look at what I'm about to do


Well, in general, for me all that "installation sripts" always make more problems if compare with just coping something to some directory, and run it when i want (as with example with glUAE, i just copy scripts to whatewer i want, and in the info of game just put all the path with script name). And nothing more need it, no installers, no any helpers, etc.. For example again realted to glUAe, in generall, user need one script copy to any place: glUAE_LA , and nothing more. Imho, that is good side of glUAE because nothing hard, just one scrip. Installer imho a bit fuck the users head always (that strange, because it usually used for making it easy for users, but imho for users much easy do manual copy, because user will 100% know where and what he hopy).

Also about i think (that realted to help end-users) : that maybe make some archive database, which will be called: whdloadgames_gluae_os4. User just download unpack, and play. But still, and even here some problems: for first it will be warez 100% (because good games are warez of course). For second, we have different machines, so, for me 640x512 window are rokz for some games, for sam users with 666 mgz it will slow, and he will again unhappy because of all of this ..

Still, i not see any easy solution for. Only just glUAE script, + different configs like:
aladdin_full_screen_sam666
aladdin_full_screen_sam700
aladdin_full_screen_peg2_1ghz

and so on. About 6-7 configs for every game in archive, then, maybe it will be more or less "easy" for end users ..

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Re: Native Look, with no blocky pixels
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@saimo

Quote:

Just ask the maintainer

Already write about on os4bugs in easy-uae-gui, maybe someone will have a look at this :)

But why i write here for now: I found _VERY GOOD SPEEDUP_ of all the whdload games. Speedup because of "cpu_speed" config entry. Strange that you not point about, but that is awesome difference. I make just some tests, and difference for my 1ghz are madness. For example, i show you how it changes after i do double-click on icon , and game starts over your glUAE scripts in uae (there is seconds mean how many seconds need to main menu entry of game):
cpu_speed=[b]real[/b]      cpu_speed=[b]max[/b]

superstardust_aga:      19 seconds         5 seconds    
slamtilt_aga
:           19 seconds         4 seconds    
ruff
&thumble_esc:       10 seconds         3 seconds    
chaosengine_aga
:        17 seconds         7 seconds
kidchaos_aga
:           26 seconds         6 seconds
super_frog_aga
:         24 seconds         5 seconds

t
.death demo:           15 seconds         8 seconds


As you see, different are in 200% ! For now i can just double click on Super Stardust, and that loads absolutly fast.I just not talk about ruff&thumble, game starts now faster that any opengl native games on os4 itself :) Very nice and enjoenable. Also of course, all loading speedups in 200% too (like beetwen menu, and any loading stage).

The one more differens (in good side), its that for example when i have cpu_speed=max, i have no more strange jerkes of music in menu of super_stardust.

The only problem with it (looks like), its a bit "slower" react on keyboard control (i am not sure, but looks like that).

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Re: Native Look, with no blocky pixels
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@saimo
Quote:

Now you only need to make a video showing how cool launching them is :)


:) Yeah, 100%. But before need to get at last normal camera, enough of that low-res crap already :)

Quote:

By the way: Super Stardust and SLAM TILT are definitely two of the best games ever produced for Amiga (even if one doesn't like them, technically, they're absolutely excellent).


Yep. For me they also one of them. Back in the past i buy first amiga only in 1996 or 1997 year, so, it was 1200, and with already avail games like SuperStardust, Aladdin, Lion King, Cool Spot, Jungle Book (disneys one), ChaosEngine, CannonFodder. So, i just can choice the best ones, which for me are few (i think i can count no more than 20 _very_ good games). Other ones i dislike mostly, because i never have a500 or kind, and amiga for me was after SegaMegadrive, so, games which badly than on SegaMD i put in trash :) I like only few esc games: ruff&thumble, lion heart, cannon fodder, chaos engine and walker. They all looks like AGA ones anyway :) Walker mostly indeed like ESC,but have good music with songs, etc, and game itself are very trashy (in good way), just one big machine kill everyone :))

ps. Btw, i think that will be cool add to UAE source, some little piece of code, which will read options like "name_of_window="xxxx" And for example, we can write for every game name_of_window=slamtilt (For example), and window will have SlamTilt word (what is very nice in end for visual jerking :) )

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Re: Native Look, with no blocky pixels
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@saimo
Quote:

Can't you just double-click the icon in Filer?

Yes, i can, but i just disabled icons and alst in the filer, to normal and fast work. With the icons it loads slow, and feels not smooth. So, better have no icons, and when i need it, i just come to right directory, and do "open wb window".

I tryed also put that .no_centralized_system dummy file, but that make no difference .. (i have for icons: S:glUAE_LA only).

I mostly think about speed on EUAE side. From the OS4 side EUAE itself brings in a half of second, so there is no problems related to your scripts of course :) I mostly about thinks which can be done inside EUAE (settings, etc), to speedup file-system working , etc. But i think its all matter of emulation for now.

All in all, thanks for help :) I already done 5 games by this way, and they all works fine. Cool. Strange that you not use WHDLoad for yourself , because its totally different by speed. For example, for running SuperStardustAGA from ADF/DMS even with 800% of floppy speed, up to 2-3 minuts to reall start to play in game. But with whdload i think its no more than 30 seconds (that include loading of intro, menu, and later game itself).

ps. Tryed also to run many games at the same time, just run SlamTiltAGA, then SuperStardustAGA. And gluae handle all fine. Check that screenshot of gluae in action on my setup :)

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Re: Native Look, with no blocky pixels
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@saimo

Ok, i managed to work that whdload stuff ! For now it looks at last as i want: i just go by filler to any directory, then "open wb window", then have SlamTilitAGA icon, press on it twice, and have req: execute of file. Ok, and just black window brings, and after 15 seconds i have fully loaded and playable SlamTilitAGA. The only think which will be cool to do its somehow remove that header from window mode (where typed name of window, winuae 0.8.28). Just to have plain window wihtout thinking that its uae.

And what i want to ask: If i unpack all my games on my work SFS parition, and if, all that S/DEVS/C also on the SFS parition, did it mean, that e-uae will read it faster, or, it will just emulate it like it old FFS or kind ?

Why i ask about, i just want speedup loading of those whdload demos/games as fast as possible. Or its fully referers to emulation speed for now ?

Ps. related to centralized system looks like it will not helps, because running of the game binary, are done in the startup-sequnce, so for all the new game/demo new startup-sequnce. What mean in any case new i need create S: dir, so then no problems create also DEVS and C :)

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Re: Native Look, with no blocky pixels
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@saimo

But still in interest: it is possible by some binary on os3.1, run icon from shell ? I mean:
amiga shell:> some_binary blbalalb.info

and then os3 will read all the tooltypes from info, and do exectaly the same, what happenes when user do double-click on that .info ?

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Re: Native Look, with no blocky pixels
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@ChrisH, saimo

Out of GLUAE itself question, but in terms of it: It is possible somehow running from shell (in my case from startup-sequence) exactly nfo file (to grab the right tooltypes). Because WHDLoad have in tooltypes some necessary "messy" data (not plain strting, but just some kind of assembler code in hex form in it). So, reading tooltype of the icon are must. I tryed right now just run:
whdload slamtiltaga.slave and its buggy and blinking and so on, but if i press 2 times on slamtilt icon, then, no problems at all (and that is not stack related, imho that because of that necessary for Slave info from the tooltypes).

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Re: Native Look, with no blocky pixels
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@saimo
But need i create in the my .rc file, these S, DEVS, etc dirs ?
For example now my script looks like that:
Quote:

kickstart_rom_file=Work:EUAE/kick3.1.rom
gfx_lores=false
gfx_linemode=double
gfx_width_windowed=640
gfx_height_windowed=512
gfx_fullscreen_amiga=false
show_leds=false
sound_output=none
use_gui=false
nr_floppies=0


So, when i double click on my .rc file, uae runs without gui. But then i think for making it works, i must write in the .rc file path to S, DEV, LIBS dirs ? Like something like that:
Quote:

filesystem2=r,system:s:s:,0

?
+ for example i have 20 games. And making for all the game the same copies of S, DEV, etc will a bit annoing, so, maybe it possible just in the .rc script write path to the right dirs, and then, having only one copy of it, for every game just copy .rc file and nothing more ?

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Re: Native Look, with no blocky pixels
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@saimo

WHDload works like that (on example with SlamTilt Pinball):
There is SlamTilitAGA.info and SlamTiltAGA.Slave (2 files).
In first one (info), we have for the tool: WHDload binary (usually it placec in C:), then some must_be info which you cant change. And SlamTiltAGA.Slave, which is actul EXE file.

So, over os3.1, i just press 2 times on the SlamTiltAGA.info, and it runs (but it needs kickstart in DEVS: some bins in C:, prefs in S: and alt). Will it possible to use it with GlUAE ? (i cant change the main SlamTiltAGA.info, but i need somehow to point for GLUAE to run exacly that).

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Re: Native Look, with no blocky pixels
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@saimo
Thanks, will try all of this now. Btw, can i setup by your glUAE running of all my whdload games by dbl-click ? (without need to start from hardfile, and press double-click on it ?) Right now i reading your docs related to glUAE, but just want to be sure that is possible :) Will be cool just dbl click on icon, and have window or full-screen game which runs very fast because of whdload. And if it can works, will it works with latest e-uae with gui ? (i think need add some kind of options to switch gui off in some scripts)

@dax
imho there is only one problem: not so many of us have CRT monitors today (for what) :)


Edited by kas1e on 2010/2/1 16:37:49
Edited by kas1e on 2010/2/1 16:48:14
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Re: Configs of many major games/demos for EUAE0.8.29 with GUI 1.4
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@saimo

Yep, that is what i use for KidChaos and Aladdin (in the first post i put also these 2 320x256 configs). KidChaos in that case works very smooth and feels fast and nice, but Aladdin are not. Right now, i tryed all what you point + i also set music to Mono, and that what i have:

Aladdin AGA video on e-uae 320x256/mono on peg2/1ghz.

It more or less playable for now, but you can see how music slows a bit, and graphics itself too. Imho there is just 1ghz is not enough for. Even 1.2ghz i think will emulate Aladdin with current settings just fine/fast/smooth (imho).

Maybe you have any other ideas about how speedup it ? Maybe some nasty flags for the chipset settings, or maybe add/reduce RAM or kind .. (just to give euae more power to emulate only necessary stuff).

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Re: Configs of many major games/demos for EUAE0.8.29 with GUI 1.4
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@328gts

Not sure that i understand right about Cannon Fodder, but i plays for now in Cannon1 and Cannon2, and just complete first level (for both parts), wait for second level , play a bit and exit. All seems ok ..

I also managed to run ChaosEngineAGa for now ! (whdload version). Related to Deluxe Galaga ECS or AGA i can't found ADF image of the AGA version , maybe you can upload it somethere for try ?

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Re: Two new screens from Timberwolf
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@Troels

But if not say about grims as you pointed on AW.net, how it in general ? How fast it load page, how fast menu works, and how speed of TW if compare with OWB ?

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Re: Two new screens from Timberwolf
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@samo79
Yep. I just didt write about, but noticed too. Looks a bit like "we still fire your interest", but by logica its time for some beta testing already :)

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Re: Two new screens from Timberwolf
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@mr2
I agree :) Enough screens, time for beta binary already :)

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Configs of many major games/demos for EUAE0.8.29 with GUI 1.4
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As i (and not only i) read in different forums from time to time, many ppls have problems with different games and good configs for it to make it works fine and playable. So, i manage to setup many (almost all) of my favorite games from childhood, and maybe you will found something interesting for you too.

So, Configs are in 2 versions: 720 x 568 for window and 640x512 for full screen (so, its mainly for 800mhz and more cpu owners, for SAMs user i think need to change window/screen sizez). And all my description about nice/smooth/fast its based on my 1ghz peg2 (just to be sure, that on SAMs with 600mhz it will be slow).

All what you need, just download any config and put it to EUAE directory, and load by dobule click or by load buttons from GUI/Configuration that config. The only changes which you need to do with all the configs, its:

1. HARDWARE/Rom/Lickstart ROM: - there your path to kick 3.1 (3.1, not 1.3 or kind). My path are Work:EUAE/kick3.1.rom (so maybe for you will be easer just put it here too)

2. Path to ADF/DMS/ZIP of your games/demos. In my case i have everything in the work:classic_games and work:classic_demos. That one you need to change for sure, because names of archives are different all the time, some one use ZIPS, some one ADFs , so, all in all you need to change it in any case. Also have in mind, some games are more that 2 disks, so, you also need to check not only Quickstart in gui (where is 1st and 2st floppy setup only), but also Hardwae/Floppy drives (where you can setup up to 4 floppys).

In others, all the settings are in the configs, and managed to works as good as i can setup. If you need lower settings for the full-screen modes (i think for SAM users it make sense), then, just after loading of config, just change in Host/Display 720 x 658 on 320x256 , mark 2 fullscreen menu, linemode: none, centerez: smart, screentype: customscreen and mark "emulate low-resolution output" to ON.

--- GAMES ---

Agony (ESC). Config window, config full-screen.
desc: works fine/fast
keys: r-alt , T , B, F , H).


Aladdin (AGA). Config window, config full-screen.
desc: works fine, but pretty slow. That only one game, which works visibly slow with the 720x568 full-screen, and because of this, there also config for full_screen mode with 320x256 mode (which work much faster, but still, music suttering some time). If someone can make better config for, let me know plz.
keys: NumLock keyboard (num lock on) : 5 fire, 4,8,6,2 arros keys, space for change beetwen apples/knife.


Brain The Lion (AGA). Config window, config full-screen.
desc: no problems at all, fast, smooth, nice.
keys: NumLock keyboard (num lock on) : 5 fire, 4,8,6,2 arros keys.


Cannon Fodder (ESC). Config window, config full-screen,
desc: works fine/fast/smooth.
keys: mouse


Kid Chaos (AGA). Config window, config full-screen.
desc: works fine, fast, but music feels a bit slow in the 640x512 mode, so there also 320x256 full-screen config which works fast and smooth
keys: NumLock keyboard (num lock on) : 5 fire, 4,8,6,2 arros keys.


Lion Heart (ESC). Config window, config full-screen.
desc: works/plays fast/nice.
keys: r-alt , T,B , F, H.


Lion King (AGA). Config window, config full-screen.
desc: works/plays fast/nice. that interesting, aladin and lionking almost "the same" games, but aladdin on 50% heavy than lion king by feel.
keys: NumLock keyboard (num lock on) : 5 fire, 4,8,6,2 arros keys.

Ruff & Thumble (ESC). Config window, config full-screen.
desc: works fine/fast
keys: l-alt, up/down/left/right keys.


Slam Tilt (AGA). Config window, config full-screen.
desc: woks fine/ fast (looks like on os4.1 update 1 it faster now).
keys: f1 start game, l-alt / r-alt, l-amiga / r-amiga, enter.

Super Stardust (AGA). Config window, config full-screen.
desc: works fine/fast, except that when you start to play in game, after you finish first level, second are not starts. Thats for sure some problems with config, if anyone fix that, let me know plz. Also some little music-suttering in the menu.
keys: l-shift, up/down/left/right, enter, space.
hint: password: BZZZZZZZZZZB for start from tunnel1.

Worms (ESC). Config window, config full-screen.
desc: works smooth/fine
keys: mouse + arros keys.

--- DEMOS ---

9 fingers. Config window, config full-screen.
desc: works fine/fast, except a little sound glitches at the beginng.

Technological Death. Config window, config full-screen.
desc: works fine/fast, but the second part of demo (where piano plays and you can type letters)) are GURU, will be nice if someone will found right config for.

Hope that will helps someone.

There is games which i cant run at all:

ChaosEngine
ChaosEngine2.

Will be also nice if someone can post working config here.

Also if anyone interested in update and making more configs (just for making end-users happy, with just copy-and-run stuff), there i will upload all the new confs (and there all that current already).

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Video of E-UAE 0.8.29 with GUI v.1.4 on PEG2/1ghz.
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I just make another crappy video (sucking low-ress camera), but still, i think it will be intersting to see how latest EUAE with inbuild GUI works in action , and how easy it now (even without any 3d party scripts). Also i manage to run many of my favorite games (mostly AGA) on latest E UAE with that inbuild GUI by Cyborg, so, i also upload configs too (see that topic).

Video are 20 minuts long and splitted on 2 parts per 10min for youtube. Resolution of camera are 320x240 (sorry for that low-res crap), and picture itself far from perfect, but still, you can see all what you need to see related to EUAE itself.

There is videos: part1 and part2

Workbench mode are 1440x900x32bits, window modes of EUAE all the time 720x568 (not that 320x256 little windowses), and full-screen modes all the time are 640x512. Also as i use ADF/DMS images, its not so fast for loading (FDD, yeah) i just cut-off from video these "black loading screens", so, on video you can feel that everything loads like from HDD, but in reality its just ADF/DMS, just some cut-off on the video itself for making it more intersting to watch.

So, in first part you will see:

-- Super Stardust AGA window mode.

-- Kid Chaos AGA full screen mode. (there i need to say about little mistake. When i cut-off "blank black scenes" from video, by some unluck i remove 1-2 second of audio data, so, on video when you see Kid Chaos, it feels like music not have good sync with the audio (expectualy sound effects), but that is only problem of my wrong remastering of video itself, in the reality everything syncs fine (i just found that difference only when already upload that to youtube).

-- Lion Heart ESC window mode.

-- SlamTilt Pinball AGA window mode

-- Ruff & Thumble ESC window mode (only begining + menu, game itself in the part2 of video).

And second part of video:

There i just try to "stress" my pegasos by plaing hard with EUAE: like run different versions at the same time, with different setting, different modes. So:

-- Ruff & Thumble ESC window mode (game itself, continue from part1)

-- Technological Death demo. Then one more EUAE with "9 fingers" demo. Then again 9fingers in full-screen mode (640x512 as i say). Then OWB. There you can see, music sounds terreble (what very-very expected of course), but still, you can see that aos sill works "in parallel". Then PFPT, quit, and some more plays.

-- Aladdin AGA full-screen mode. Must to say, that Aladdin, its one of the slowest games which i found. Dunno where is problem, because for example games from the same company (Virgin) like Lion King or Cool Spot, works very smooth and very nice. Anyway, without music its more or less playable.

The other games which i not show in video, but which i manage to run, and it works fine and fully playable: Agony (ESC), Brain the Lion (AGA), Cannon Fodder (ESC), Super Frog (AGA), Stardust ESC (as well as Super Stardust which on video), Walker (ESC) and Worms (ESC). All the configs of all that games in window and full-screen modes i upload on my server, and you can check that topic for all the info and downloads).

The only games which i can run for the moment: ChaosEngine and ChaosEngine2. Will be cool if someone will bring working configs for.

Have fun, i hope it will interesting for some of you.


Edited by kas1e on 2010/1/30 22:49:07
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Re: Filer 53.30 testing
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@orgin

I saying it in last time (as you like to say): Why just not make normal config for the user keys ? Just like in Ambient on morphos: user can define any keys which he want for any action. There is 2 areas: keys for all the ambient actions (that which you already define hardcore for filer), and other area for user define, where user can press just as in Fkey commodite "capture mode", and then, define any keyboard combo for any action. Imho adding hardcore keys its bad idea for file manager.

Related to thumbnail, sorry, but realisation of it are very strange. User need select something, generate thumbs manually (holy crap), and they will story in some place (T: usually), which will be auto-erased on reboot. Again, on Ambine in morphos you just set Thumnails, and its automatically for any directory in which you come, not need manually generate something. And that is how must be done for normal usage.

I also found some new bugs in filer, and if you in interest (if), i can write about.

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Re: How save GR/Debug output after lockup + hard reset ?
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@Mrodfr

As Framiga?say, if machine dead you cant save anything on hdd, but, you still can save it in some parts of memory. Like again, its done on morphos. I do not know how exactly its done on mos, but i am sure it possible also on os4. Maybe that nasty feature of morphos only for peg2 of course ..

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Re: How save GR/Debug output after lockup + hard reset ?
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@LiveForIt

We have 3 ways for reboot:
1. soft reset (3 magic buttons from keyboard)
2. hard reset (reset button on case/mother board itself)
3. power off / power on.

So, some time happenes lockups of whole system by which you cant use soft reset (1) , only hard reset (2). After hard reset, dumpdebugbuffer show you nothing. The solution for now as i can see only serial cable (what is a bit suck, because need second machines and serial cable). I am in interest about some programm way to save GR output after hard reset (like i say on morphos i use some parameter on loading stage of os, maybe with os4 it possible somehow too).

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