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amiarcadia.lha - emulation/gamesystem
Apr 28, 2024
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ifarchive_dl.lha - utility/script
Apr 28, 2024
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kt_scripts.lha - utility/script
Apr 28, 2024
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stream.lha - utility/benchmark
Apr 27, 2024
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thumbnailmaker.lha - video/misc
Apr 26, 2024
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mce.lha - game/utility
Apr 23, 2024
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theme_list.lha - utility/misc
Apr 23, 2024
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faac.lha - audio/convert
Apr 22, 2024
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faad2.lha - audio/convert
Apr 22, 2024
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seq.lha - audio/misc
Apr 22, 2024
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Re: The OpenGL ES 2.0 thread
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Posted on: 2020/10/25 9:16
#81
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Just popping in
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Hi, On my machine (iMac) using safari, Blunderbuss shader also brings me error on lines 83 and 136, but works on Opera on the same machine.
int nextIdx = min(prevIdx+1, 3);
'min' : no matching overloaded function found
'=' : cannot convert from 'const mediump float' to 'highp int'
float snd = texelFetch(iChannel0, ivec2(int(an*5.), 0), 0).x;
'texelFetch' : no matching overloaded function found
'x' : field selection requires structure or vector on left hand side
Maybe it could help. the second one works on both browsers. Regards, Petrol
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Re: URL prefs
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Posted on: 2020/8/5 8:45
#83
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Just popping in
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Hi, The "URL=" is not necessary with Odyssey because it doesn't need that argument to open a link from a command line. To open a link with odyssey (or OWB) you just need to do <Odyssey programm> <link or url>. Try like this in URL Prefs: File "*" file:///%s*"" HTTP "*" http://%s*"" HTTPS "*" https://%s*"" WWW "*" http://www.%s*"" For the Mailto, is it working at all, because it should use your mailer directly, isn't it. Regards, Petrol
Edited by Petrol on 2020/8/5 11:37:03
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Re: Can't get network connection working on 5000
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Posted on: 2020/7/8 15:13
#84
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Just popping in
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Hi Paul,
From your previous shell output, gateway and domain name server are lacking comparing to the Sinan's one. Could you check if it's in your internet preferences? Yours should be 192.168.1.1 as the domain name server.
Regards,
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Re: Shaderjoy 1.6
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Posted on: 2020/5/18 9:25
#85
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Just popping in
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Hi,
Here switch to fullscreen by double click works too, but sometimes one click is sufiscient to switch fullscreen<>window mode.
If I switch off fps counter, render is smoother (like with 3Dcow program).
Regards,
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Re: Shaderjoy 1.4
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Posted on: 2020/5/16 8:19
#86
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Just popping in
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Yep, with Vsync enabled, fps are not constant (58,59 when window is selected, 60,61 when not selected, this with the default blue shader), and yes it is a bit jerky when rendering other shaders with or without vsync, like frame drop every second. Depending on Gui Prefs, sometime I can see an horizontal line going down in the render.
Regards,
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Re: Shaderjoy 1.4
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Posted on: 2020/5/16 8:05
#87
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Just popping in
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Hi,
Could it be as with Cow3D and text rendering in title bar? If the shadertoy window is unselected FPS seems to be a bit upper than if window is selected.
Here if I diasable composition effect, I still get the same FPS with Vsync or not. (RadeonHD)
Regards,
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Re: Shaderjoy 1.0
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Posted on: 2020/5/1 22:36
#88
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Just popping in
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WoW, really nice ! Some of them would make good screen saver ;)
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Re: Odyssey 1.23 progress
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Posted on: 2020/4/23 18:10
#89
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Just popping in
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No more crashes on these sites also for me now. Great work ;)
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Re: Odyssey's MediaPlayer thread
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Posted on: 2020/4/22 7:33
#90
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Just popping in
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Hi Kas1e,
Thanks All for all this had work you did on this.
Regards, Petrol
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Re: Odyssey's MediaPlayer thread
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Posted on: 2020/4/17 15:19
#91
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Just popping in
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@kas1e Look at this picture.
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Re: Odyssey's MediaPlayer thread
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Posted on: 2020/4/17 15:01
#92
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Just popping in
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@Kas1e
In fact what you see on the left side is the shine border of the window. If you take a screenshot of the player in fullscreen mode, you'll see it at the top also! You'll see the shadow border too on right and bottom of the screen, but as they are black, the are merged with the window background and screen border, less visible.
Maybe offset code need to be adjusted.
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Re: Odyssey 1.23 progress
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Posted on: 2020/4/7 8:57
#93
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Just popping in
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@white
Just to complete Kas1e answer, you can do a right clic on the video and chosse from the menu "Play in Fullscreen", and you'll got the composited video scalling in your tab.
Regards,
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Re: Odyssey's MediaPlayer thread
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Posted on: 2020/3/25 17:15
#94
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Just popping in
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@kas1e Cool! Could it be possible to do fullscreen using the same method? It could draw a black window with the video scaled over, no? Otherwise, Fullwindow is a really nice improvement ;) Keep up the good works guys. Regards, Petrol.
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Re: Odyssey 1.23 progress
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Posted on: 2020/3/22 6:59
#95
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Just popping in
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@blmara
It seems to be related to some javascript issue, try to disable it, here it works without JS. You can add it to the setting by URL menu, so you won't have to do it every time you go to that site.
Regards, Petrol
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Re: Odyssey 1.23 progress
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Posted on: 2020/3/19 23:03
#96
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Just popping in
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Hi, Just for fun, a first video of the Big Buck bunny in 1080p playing inside odyssey. 1080p BBB in Odysseyand a second one, with html5 video player site and compositing zoom tool ;) Compositing zoom toolRegards, Petrol.
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Re: Odyssey's MediaPlayer thread
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Posted on: 2020/3/19 19:54
#97
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Just popping in
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Isn't compositing need to be implemented in cairo also? If you change page zoom, up or down, CPU load hits always the 100% here, where with a no-zoomed page it is aroud 20% CPU load. Same goes for video zoomed by the player itself. A small videoRegards, Petrol
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Re: Odyssey's MediaPlayer thread
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Posted on: 2020/3/18 10:15
#98
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Just popping in
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It works well also here on my A1X1000. I've got the impression that videos in Odyssey windows plays smoother than before now.
Thanks! Regards, Petrol.
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Re: Odyssey 1.23 progress
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Posted on: 2020/3/15 20:54
#99
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Just popping in
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One bug less ;) Good job!
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Re: Odyssey 1.23 progress
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Posted on: 2020/3/14 20:35
#100
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Just popping in
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@kas1e
is WritePixelArrayAlpha need to be written ICyberGfx->WritePixelArrayAlpha with AmigaOS4?
Regards,
Edited by Petrol on 2020/3/14 20:54:28
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