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Re: The remaining funds on AmiStore
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@walkero
It seems like they always find time to answer people criticizing them though, while e-mails going unanswered is a common complaint against them.

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Re: AmigaOS 3.2 for all Classic Amigas released and available
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@Chris
I understand their justification, but I can't ignore the strings attached.

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Re: Shadow Warrior 1997 game for 68k Amigas
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@IamSONIC
I was paraphrasing it, but the quote is from Michael Abrash, and he definitely knows his chops:
https://www.bluesnews.com/abrash/chap70.shtml

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Re: Shadow Warrior 1997 game for 68k Amigas
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@mufa
There's a saying that after you complete 90% of a project, you have to complete the other 90% to finish it

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Re: Hyperion made new little update - part 2
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@ddni
I don't think there's a whole lot of "milk" left in OS4 in a commercial sense. This is why they got into the more lucrative 68k business, which is ironically what kickstarted the lawsuits.

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Re: AmigaOS 3.2 for all Classic Amigas released and available
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@kas1e
I understand the sentiment behind buying this, but if the developers are not going to get any money from it, then I'd rather thank them instead of stuffing Ben's pockets with money.

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Re: Hyperion made new ittle updates!
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AmiUpdate used again to deliver 1-st party updates to the OS? That's a pleasant surprise!

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Re: Shadow Warrior 1997 game for 68k Amigas
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Don't worry, I was just joking. The DOS version of Exhumed is a fairly obscure game, the holy trinity of Build games is undoubtedly Duke Nukem 3D, Shadow Warrior and Blood. Redneck Rampage is a mixed bag. I personally like it, but the first game has a very frustrating level design. The second game Redneck Rampage Rides again is much better in this regard.

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Re: Wayfarer Browser programmer interested in licencing to A-Eon for OS4.1
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@kas1e
Again a sober take on the situation. I think Cameron Kaiser of TenFourFox and Classilla fame summed this up well in the "End of TenFourFox" blogpost:
Quote:
Writing and maintaining a browser engine is fricking hard and everything moves far too quickly for a single developer now. However, JavaScript is what probably killed TenFourFox quickest. For better or for worse, web browsers' primary role is no longer to view documents; it is to view applications that, by sheer coincidence, sometimes resemble documents. You can make workarounds to gracefully degrade where we have missing HTML or DOM features, but JavaScript is pretty much run or don't, and more and more sites just plain collapse if any portion of it doesn't. Nowadays front ends have become impossible to debug by outsiders and the liberties taken by JavaScript minifiers are demonstrably not portable. No one cares because it works okay on the subset of browsers they want to support, but someone bringing up the rear like we are has no chance because you can't look at the source map and no one on the dev side has interest in or time for helping out the little guy. Making test cases from minified JavaScript is an exercise in untangling spaghetti that has welded itself together with superglue all over your chest hair, worsened by the fact that stepping through JavaScript on geriatic hardware with a million event handlers like waiting mousetraps is absolute agony. With that in mind, who's surprised there are fewer and fewer minority browser engines? Are you shocked that attempts like NetSurf, despite its best intentions and my undying affection for it, are really just toys if they lack full script runtimes? Trying and failing to keep up with the scripting treadmill is what makes them infeasible to use. If you're a front-end engineer and you throw in a dependency on Sexy Framework just because you can, don't complain when you only have a minority of browser choices because you're a big part of the problem.

Here's the full post:
http://tenfourfox.blogspot.com/2020/0 ... fourfox-and-what-ive.html

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Re: Shadow Warrior 1997 game for 68k Amigas
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@utri007
No love for Exhumed? :'(

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Re: Shadow Warrior 1997 game for 68k Amigas
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@IamSONIC
That was really fast! Many thanks for this.

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Re: Shadow Warrior 1997 game for 68k Amigas
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@samo79
Most of the code in this port probably not suitable for NG, but I'll ask BeWorld about the sources of the MorphOS port. I recommend that as a stating base for an OS4 version.

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Re: Wharever happened to Libre Office for OS4?
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@OlafS3
This has happened before, but we don't really know how much time he has for working on side-projects. Leaving personal matters aside, software that's released certainly makes more money than one that's in development forever.

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Re: Wharever happened to Libre Office for OS4?
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@trixie
That's possible, but the FinalWriter sources can't be that bad. I suspect the main issue is the lack of free time to work on side projects from the sole developer Kalamatee.

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Re: Redeclaration error
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@Raziel
__MORPHOS_SHAREDLIBS is a convenience macro that allows you to use certain shared libraries (jfif.library, png.library, z.library etc.) as drop in replacements for static variants (e.g. libjpeg.a, libpng.a libz.a). Otherwise the SDK headers will include_next the user's headers.

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Re: Company<->User communication...Is it still a thing today?
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Re: The MiniGL thread
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AFAIK Hans is the submitter of MiniGL to OS4Depot, I think he is the one who should be asked regarding this.

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Re: The MiniGL thread
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@samo79

MiniGL was distributed with the OS4, which makes it first party. The situation is not the same as MUI, which is third party, has a core development team (Thore Boeckelmann, Jens Maus), and a central website (https://muidev.de) for new releases. Since MiniGL is open source, people can contribute to it and upload 3rd party builds, I didn't dispute this.

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Re: The MiniGL thread
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@samo79

I'm not sure I follow you. How are 3rd party developers are supposed to "officially" release a new version of MiniGL? So it was their choice not to have an OS4 update in the last 4 years? How are 3rd party developers supposed to bundle MiniGL with the OS4? I thought only Hyperion could do that.

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Re: The MiniGL thread
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Whether or not I improved MiniGL is questionable, I might have been the one who introduced the compatibility issue with Jedi Outcast (or was it Jedi Academy?). Let's just say I added some things back in 2015.
I lost interest in MiniGL a long time ago, as there's no chance for an official release. We already have multiple versions floating around: the one in OS4.1FEu1, the OS4Depot version, various 3rd party builds, etc.
More importantly I have no access to any OS4 machines that have Warp3D acceleration. So there's that.

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