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Re: SDK 53.xx and Code Bench
Quite a regular
Quite a regular


@abalaban
I get exactly the same errors when compiling directly from SHELL.

All we have to decide is what to do with the time that is given to us.
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Re: SDK 53.xx and Code Bench
Quite a regular
Quite a regular


@abalaban
How can I compile from shell ?

All we have to decide is what to do with the time that is given to us.
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Re: SDK 53.xx and Code Bench
Quite a regular
Quite a regular


@Rigo
They are all lower case and compilation error occurs ...

For example, the bitmap sample gives :

5 errors :
BitMapExample.c:(.text+0x6?): undefined reference to 'IIntuition'
4 errors :
BitMapExample.c:(.text+0xb?): undefied reference to 'IBitMap'
5 more errors on IIntuition
4 on IWindow
4 more on IIntuition
4 on ILayout
5 more on IIntuition
4 more on IBitMap
and 5 more on IIntuition...

All we have to decide is what to do with the time that is given to us.
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Re: AmigaOS4.1 ... Small tutorial 4 graphics
Quite a regular
Quite a regular


@Hans
Ok

I didn't check their content but I though they were more complex :p

Will check them all this week :)

Thank you.

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SDK 53.xx and Code Bench
Quite a regular
Quite a regular


Hi All,

I manage to have Code Bench 0.8 setup correct to use SDK 53.xx but now, I encounter another problem,

If I create a new project and use an example, I get error messages.

For example, the BITMAP sample available in REACTION folder does give 45 errors ...
Most of them are related to undefined reference . I have updated the include folder to fit the correct path in SDK ... without success ..

I also often encounter error with :
#Include <MyFile.h>
Saying that # is not correct and < > too...

Does anyone know why ?

All we have to decide is what to do with the time that is given to us.
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Re: AmigaOS4.1 ... Small tutorial 4 graphics
Quite a regular
Quite a regular


@Hans : Yes, I know,
I've already downloaded them but I'd like to test smallest samples first :)

All we have to decide is what to do with the time that is given to us.
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Re: Setup CodeBENCH with AmigaOS 4.1 SDK ?
Quite a regular
Quite a regular


@Rigo
No, the problem does not came from here, the -f flag is available.

EDIT :
I've found from where the problem came ... The project folder did contain spaces in it .. With no spaces, my project compiles now :)


Edited by freddix on 2009/2/10 22:00:52
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Setup CodeBENCH with AmigaOS 4.1 SDK ?
Quite a regular
Quite a regular


Hi All,

I've installed latest Amiga OS 4.1 SDK 53.xx
And I've installed the CodeBENCH Beta for AmigaOS 4.1

I've created a new project and when I try to compile it, I get error messages like:
make: Makefile: No such file or directory
make: *** No rule to make target 'Makefile'. Stop.

If I Force script creation, I then get :
make: *** No rule to make target '/AmigaOS4/Development/My Devs' needed by '01AOpenScreen'. Stop
(path folder is truncated)

Is there some specific things to setup to make CodeBENCH 0.8 work with Amiga OS 4.1 SDK ?

Thank you.
Fred

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AmigaOS4.1 ... Small tutorial 4 graphics
Quite a regular
Quite a regular


Hi All,

I'm looking for some small tutorials on how to do these :

1. Open a screen (for 2D and/or 3D graphics)
2. Load and paste images (or sprites)
3. Open a MiniGL screen and display a simple mesh.

Does someone know where I can find these kinds of small tutorials ?

Thank you.

Kindest Regards,
Fred

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Re: Forget 666mhz the SAM freezes
Quite a regular
Quite a regular


@Slayer
Personnally, I don't have this problem on my sam board. All is ok.
Blanker run fine and text typing is ok too ...
I think there's something wrong with your Amiga but it's maybe not the sam ... maybe memory ? HD ?

All we have to decide is what to do with the time that is given to us.
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Re: AMIGA development
Quite a regular
Quite a regular


Interesting link

I worked for me with OWB 3.1 ;)

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Re: OpenArena 0.8.1 released!
Quite a regular
Quite a regular


I tried it but each time I try to connect to an existing server ... it tell me "server mismatch" and then it go back to the main menu (single player, multi player, etc ... )
When I try to create a server, it freeze where I choose the map.
Tried on a SAM440ep AmigaOS 4.1

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Re: Devpac 3.x, AmigaOS 4.x and PowerPC
Quite a regular
Quite a regular


@Samurai_Crow : I second the Corto question.
How ?

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Re: OpenArena 0.8.1 released!
Quite a regular
Quite a regular


@acefnq : Ok, thank you for this informations.
Will get it a try today later :)

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Re: OpenArena 0.8.1 released!
Quite a regular
Quite a regular


Do we need to have the full version of Quake3 to play OpenArena ?
Is there an OpenArena that contain the needed files to play arena ?
I've seen that the PC version of OpenArena is 304Mo... Does this version contain needed files to play OpenArena without the full quake3 game ?

Regards,

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Re: Devpac 3.x, AmigaOS 4.x and PowerPC
Quite a regular
Quite a regular


@Samurai_Crow : Yes something like this :)
Generated files are CPU non dependant.
It only provides pointers in order (like -30, -36, -42, -48) if the .library are under the same structure, it should be possible to use old FD2PRAGMA softs to generate indirect pointers like for old libraries ...

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Re: Devpac 3.x, AmigaOS 4.x and PowerPC
Quite a regular
Quite a regular


@abalaban: There are tool over the net that'll convert .fd files into ASM includes...

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Re: Devpac 3.x, AmigaOS 4.x and PowerPC
Quite a regular
Quite a regular


@corto : No, AmigaGS is a proto of a project I started times ago and and early alpha is available in Aminet.
It was a set of .library and MACROS to use with DEVPAC to make Game creation easier ...

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Re: Devpac 3.x, AmigaOS 4.x and PowerPC
Quite a regular
Quite a regular


@Rob
Wow ! It seem to be an excellent software :p
It may allow me to convert my actual AmigaGS 680x0 source code to PPC one ... with this ... my project can start from 1 instead of 0 :p
Thank you for this link.

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Re: Devpac 3.x, AmigaOS 4.x and PowerPC
Quite a regular
Quite a regular


@corto : Thank you Corto for this really interesting link.
It provides me many informations on how the PowerPC CPU has to be used :)
There are few informations on which I'm not sure to understand the correct translation (in French) but in general, it's ok.

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