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amiarcadia.lha - emulation/gamesystem
Apr 28, 2024
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ifarchive_dl.lha - utility/script
Apr 28, 2024
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kt_scripts.lha - utility/script
Apr 28, 2024
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stream.lha - utility/benchmark
Apr 27, 2024
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thumbnailmaker.lha - video/misc
Apr 26, 2024
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mce.lha - game/utility
Apr 23, 2024
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theme_list.lha - utility/misc
Apr 23, 2024
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faac.lha - audio/convert
Apr 22, 2024
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faad2.lha - audio/convert
Apr 22, 2024
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seq.lha - audio/misc
Apr 22, 2024
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Re: SDK 53.xx and Code Bench
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Posted on: 2009/2/11 16:12
#661
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Quite a regular
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@abalaban I get exactly the same errors when compiling directly from SHELL.
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All we have to decide is what to do with the time that is given to us.
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Re: SDK 53.xx and Code Bench
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Posted on: 2009/2/11 15:56
#662
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Quite a regular
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@abalaban How can I compile from shell ?
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All we have to decide is what to do with the time that is given to us.
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Re: SDK 53.xx and Code Bench
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Posted on: 2009/2/11 15:06
#663
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Quite a regular
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@Rigo They are all lower case and compilation error occurs ...
For example, the bitmap sample gives :
5 errors : BitMapExample.c:(.text+0x6?): undefined reference to 'IIntuition' 4 errors : BitMapExample.c:(.text+0xb?): undefied reference to 'IBitMap' 5 more errors on IIntuition 4 on IWindow 4 more on IIntuition 4 on ILayout 5 more on IIntuition 4 more on IBitMap and 5 more on IIntuition...
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All we have to decide is what to do with the time that is given to us.
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Re: AmigaOS4.1 ... Small tutorial 4 graphics
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Posted on: 2009/2/11 15:02
#664
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Quite a regular
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@Hans Ok
I didn't check their content but I though they were more complex :p
Will check them all this week :)
Thank you.
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All we have to decide is what to do with the time that is given to us.
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SDK 53.xx and Code Bench
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Posted on: 2009/2/10 23:02
#665
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Quite a regular
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Hi All,
I manage to have Code Bench 0.8 setup correct to use SDK 53.xx but now, I encounter another problem,
If I create a new project and use an example, I get error messages.
For example, the BITMAP sample available in REACTION folder does give 45 errors ... Most of them are related to undefined reference . I have updated the include folder to fit the correct path in SDK ... without success ..
I also often encounter error with : #Include <MyFile.h> Saying that # is not correct and < > too...
Does anyone know why ?
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All we have to decide is what to do with the time that is given to us.
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Re: AmigaOS4.1 ... Small tutorial 4 graphics
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Posted on: 2009/2/10 22:38
#666
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Quite a regular
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@Hans : Yes, I know, I've already downloaded them but I'd like to test smallest samples first :)
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All we have to decide is what to do with the time that is given to us.
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Re: Setup CodeBENCH with AmigaOS 4.1 SDK ?
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Posted on: 2009/2/10 21:42
#667
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Quite a regular
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@Rigo No, the problem does not came from here, the -f flag is available.
EDIT : I've found from where the problem came ... The project folder did contain spaces in it .. With no spaces, my project compiles now :)
Edited by freddix on 2009/2/10 22:00:52
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All we have to decide is what to do with the time that is given to us.
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Setup CodeBENCH with AmigaOS 4.1 SDK ?
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Posted on: 2009/2/9 1:49
#668
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Quite a regular
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Hi All,
I've installed latest Amiga OS 4.1 SDK 53.xx And I've installed the CodeBENCH Beta for AmigaOS 4.1
I've created a new project and when I try to compile it, I get error messages like: make: Makefile: No such file or directory make: *** No rule to make target 'Makefile'. Stop.
If I Force script creation, I then get : make: *** No rule to make target '/AmigaOS4/Development/My Devs' needed by '01AOpenScreen'. Stop (path folder is truncated)
Is there some specific things to setup to make CodeBENCH 0.8 work with Amiga OS 4.1 SDK ?
Thank you. Fred
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All we have to decide is what to do with the time that is given to us.
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AmigaOS4.1 ... Small tutorial 4 graphics
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Posted on: 2009/2/9 0:27
#669
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Quite a regular
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Hi All,
I'm looking for some small tutorials on how to do these :
1. Open a screen (for 2D and/or 3D graphics) 2. Load and paste images (or sprites) 3. Open a MiniGL screen and display a simple mesh.
Does someone know where I can find these kinds of small tutorials ?
Thank you.
Kindest Regards, Fred
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All we have to decide is what to do with the time that is given to us.
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Re: Forget 666mhz the SAM freezes
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Posted on: 2009/1/11 12:28
#670
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Quite a regular
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@Slayer Personnally, I don't have this problem on my sam board. All is ok. Blanker run fine and text typing is ok too ... I think there's something wrong with your Amiga but it's maybe not the sam ... maybe memory ? HD ?
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All we have to decide is what to do with the time that is given to us.
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Re: AMIGA development
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Posted on: 2009/1/3 12:04
#671
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Quite a regular
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Interesting link
I worked for me with OWB 3.1 ;)
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All we have to decide is what to do with the time that is given to us.
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Re: OpenArena 0.8.1 released!
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Posted on: 2008/11/20 23:35
#672
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Quite a regular
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I tried it but each time I try to connect to an existing server ... it tell me "server mismatch" and then it go back to the main menu (single player, multi player, etc ... ) When I try to create a server, it freeze where I choose the map. Tried on a SAM440ep AmigaOS 4.1
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All we have to decide is what to do with the time that is given to us.
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Re: Devpac 3.x, AmigaOS 4.x and PowerPC
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Posted on: 2008/11/20 18:02
#673
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Quite a regular
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@Samurai_Crow : I second the Corto question. How ?
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Re: OpenArena 0.8.1 released!
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Posted on: 2008/11/20 13:09
#674
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Quite a regular
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@acefnq : Ok, thank you for this informations. Will get it a try today later :)
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Re: OpenArena 0.8.1 released!
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Posted on: 2008/11/20 11:25
#675
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Quite a regular
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Do we need to have the full version of Quake3 to play OpenArena ? Is there an OpenArena that contain the needed files to play arena ? I've seen that the PC version of OpenArena is 304Mo... Does this version contain needed files to play OpenArena without the full quake3 game ?
Regards,
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Re: Devpac 3.x, AmigaOS 4.x and PowerPC
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Posted on: 2008/11/20 10:12
#676
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Quite a regular
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@Samurai_Crow : Yes something like this :) Generated files are CPU non dependant. It only provides pointers in order (like -30, -36, -42, -48) if the .library are under the same structure, it should be possible to use old FD2PRAGMA softs to generate indirect pointers like for old libraries ...
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Re: Devpac 3.x, AmigaOS 4.x and PowerPC
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Posted on: 2008/11/20 0:01
#677
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Quite a regular
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@abalaban: There are tool over the net that'll convert .fd files into ASM includes...
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Re: Devpac 3.x, AmigaOS 4.x and PowerPC
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Posted on: 2008/11/19 20:43
#678
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Quite a regular
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@corto : No, AmigaGS is a proto of a project I started times ago and and early alpha is available in Aminet. It was a set of .library and MACROS to use with DEVPAC to make Game creation easier ...
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Re: Devpac 3.x, AmigaOS 4.x and PowerPC
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Posted on: 2008/11/19 18:44
#679
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Quite a regular
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@Rob Wow ! It seem to be an excellent software :p It may allow me to convert my actual AmigaGS 680x0 source code to PPC one ... with this ... my project can start from 1 instead of 0 :p Thank you for this link.
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Re: Devpac 3.x, AmigaOS 4.x and PowerPC
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Posted on: 2008/11/19 11:00
#680
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Quite a regular
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@corto : Thank you Corto for this really interesting link. It provides me many informations on how the PowerPC CPU has to be used :) There are few informations on which I'm not sure to understand the correct translation (in French) but in general, it's ok.
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