@smarkusg:
If it runs, why should i not check it out
And as they do run I wanted people know that they run. If some more games will be sold by QEmu users - good for me.
As you offered QEmu knowledge I already have one question - is it possible to "enlarge" an img file to have more harddrive space ? or can i mount two images instead of just one, for more partitions ? Thanks in advance.
Another thing i am wondering - I am using a Peg2 Install here. I heard there are also Sam installs. Does this matter (speed-wise) ? Or does it not matter at all?
@Maijestro:
As to Hyperion games some offer a software renderer, some not. Well actually right now nearly all offer a software renderer (I think Shogo might be hardware renderer only but i am not 100% sure on it, that's a Hyperion game where I - except for the very early phases of the project - was not involved. Sin currently doesn't have a ("really usable" at least) software renderer, but the plan is to fix this software renderer before the release of the game so that it is usable (current version is in 8 Bit, and 8 Bit gives ugly colors - so ugly I say it is not usable, final version will be using 16 Bit also in software rendering).
Some future games might be limited to 3D Hardware, but we will go above that bridge when it comes.
Note that for some games (like Heretic2) the hardware renderer looks much better than the software renderer. But it still looks fine in software rendering. And for Sin - once that colorbug is fixed I expect it to look the same like the 3D Hardware renderer.
As to Quake which you mentioned this is of course a much older engine than Heretic2 and Sin (which are based on the Quake 2 engine, though the engine in both cases is heavily modified, especially with H2). So basically Quake is one generation older.
Sin is for the Amiga not yet released (an announcement of the port was not even done yet but will probably soon come). Betatest started only very recently (as in very VERY recently).
and yeah, I absolutely agree that 640x480 is a bit low. Well, Sin maybe might run on 800x600 still. For anything higher (at least on QEmu) either an i9 would be needed or Hans' new Driver which hopefully should improve things drastically.
For H2 under QEmu 800x600 at decent speed (unless i9 ^^) is impossible (on my x1000 I can run the game in 1920x1024 and it is still smooth - obviously in 3D Hardware, though it is also playable on software rendering on larger resolutions - but on physical Amiga hardware people have 3d acceleration anyways, so nobody will use software rendering there - though the software renderer is included).
I just tried to run a timedemo on my x1000 using 1024x768 - still gave 22 fps in software rendering (obviously much higher in 3D Hardware, around 100 fps or somesuch).
And yeah, I will watch the stuff about Hans' new driver closely (and get a copy myselves probably). This should improve things. Actually at my normal job (I do not do Amiga stuff fulltime anymore) some people in my team became interested "about that game you port", and I will show them the game (and the OS) soon, using QEmu (don't want to transport my x1000 with the S-Bahn to the office).
As to the game ports, some older games (like Shogo and Gorky17) can be acquired digitally. Heretic2 and Sin will be a physical sale version (actually many at the start of the project asked me to do so - "a big cardboard box like back then" - actually the design of the new H2 cardboard box looks phantastic
)) )
Personally I think the days of the of the internal Amiga system wars is over. I am trying to support a range of systems, among them of course (still my favorites
) physical PowerPC-equipped Amigas, QEmu, and several 68k systems (I already could show that my - still Alpha version - H2 68k compile runs at playable speed on PiStorm (though also at 640x480, maybe 800x600 maximum). I stil want to try to get something running for the Apollo Vampire too.
MagicSN