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Re: BOH
Quite a regular
Quite a regular


@328gts

Quote:
I just ordered my copy ! Look forward to playing it on my new Sam flex system running OS4.1

Thank you so much!
Your order has been processed a few minutes ago, so check your mailbox.
I wish you'll enjoy BOH at least as much as the guy who wrote the latest review does!

Quote:
thanks for making a new game for Amiga OS Simone !

My pleasure


@all

Seizing the chance to self-leak this bit of information: I'm working at another update and at another theme...

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Re: BOH
Quite a regular
Quite a regular


Hi everybody,

I just wanted to inform those who might be interested that the developer's manual to create missions, themes and translations for BOH has been finished. As usual, it can be downloaded from the DOWNLOADS page of the website.

Have fun!

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Re: glUAE update
Quite a regular
Quite a regular


@kas1e

Quote:
Unposible to "redefine" the keys for ?

AFAIK, not in the current version of E-UAE. You can choose an alternative set of keys, though - here's what the documentation says:

Input device options
====================

joyport0=<mode>

  
Selects the method used to emulate the device attached to the Amiga
  joystick port 0 
(the mouse port).

  
none  no device is connected to this port.
  
mouse a mouse will be emulated on this port and input will be supplied
          from the host
's default mouse (the device you use to move the
          mouse pointer on the host).
  joy0  - a joystick will be emulated on this port and input will be supplied
          from the first joystick found on the host.
  joy1  - a joystick will be emulated on this port and input will be
          supplied from the second joystick found on the host.
  kbd1  - a joystick will be emulated using the numeric keypad (8, 2, 4 and
          6 are directions up, down, left and right, respectively, and 5 is
          the fire button).
  kbd2  - a joystick will be emulated using the cursor keys and the Right Ctrl
          key or Right Alt key for the fire button.
  kbd3  - a joystick will be emulated using the keys T, B, F and H for up,
          down, left and right, respectively, and the Left Alt key for the
          fire button.


joyport1=<mode>

  Selects the method used to emulate the device attached to the Amiga
  joystick port 1 (the joystick port). Supported values for <mode> are the
  same as for the joyport0= option.

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Re: glUAE update
Quite a regular
Quite a regular


@kas1e

Quote:
Maybe you can help please with some problems related to e-uae configs.
At moment i try to run many good-old games, with no luck. For first, many of games have just "Black screen" and nothink more. Some of them, have no menu in game (like for example "kid chaos", have only the first picture, but no menu). All of this becouse i do not know which options exactly must be for all the games, and i just try all games just by your example configs (with no luck).

So, maybe you can put here the right/tested configs for these games:

agony
aladdin
brian the lion
cannon fodder
chaos engine
kid chaos
lion heart
lion king
slamtilt
stardust
super sturdust
super frog
walker
worms

That will be cool not only for me, but for anyone who want to play in this good-classic games over the e-uae on os4.

I'm sorry, but I can't offer that kind of service because I don't have the time, I don't have the games and, moreover, it isn't related to glUAE.

Quote:
The other question also: can i somehow in .rc configs, setup default amiga joy1 to some keyboard keys like on winuae ? (i mean almost all of these games use joy1 in end).

joyport1=kbd1 will map the joystick in the second port to the numerical keypad.

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Re: glUAE update
Quite a regular
Quite a regular


@retro

Quote:
os 3.9 dir is a directory

you know like "ram:test/os3.9"

i haved this os 3.9 installasion in my utillies.its a copy off dh0: from an amiga 1200. but i cant use it as a harddisk file becuse its a "dir"/directory
i can maby make this directory to an iso file with some kind off mount and then use it like it was an HD file to uae.
but i dont know how to do that.

You can use that directory as it is, as UAE is able to mount directories as if they were partitions (example of entry in a configuration file: filesystem2=rw,RAM:RAM Disk:RAM:,0).

As regards glUAE, your case is exactly the one described in the "PREPARING CLASSIC AmigaOS TO RUN FROM A DIRECTORY OR PARTITION" section of the tutorial. In short:
1. make sure you have E-UAE properly installed & configured;
2. prepare a UAE configuration file (.rc) with the specific settings you need for AmigaOS 3.9;
3. put that file in your AmigaOS 3.9 directory;
4. use the command glUAE_LA <AmigaOS_3.9 directory>.
For detailed information, please refer to glUAE's tutorial.

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Re: glUAE update
Quite a regular
Quite a regular


@kas1e

Quote:
In your tutorial, you talk about "sanity" as first example. So, i am in interest: it's works fast for you, or slow ? For me, on my peg2 with 1ghz, it's slow. Sound suttering (i just use your .rc example config from).

Things to note:
* I've seen Arte running on a standard A1200, on an A1200 + Bz1230-IV and on a standard A4000 - practically it looked the same on all machines;
* the suggested UAE settings, for speed's sake, reduce the audio quality;

At the time of writing of the original tutorial (2006), my machine had a G4@800MHz and AmigaOS and E-UAE were older: AFAIR, the demo suffered from minor slowdowns only in some specific parts (maybe the same as described below - unfortunately, I can't remember exactly).

Now my machine is an A1 XE with G4@1GHz and I have just tried the demo again. It works perfectly until the starfield: there it slows down a bit (let's say by 10%). The following cogs-tunnel is almost perfect, except for sporadic frame-delays. Then, the slowdown becomes again noticeable in the rot-deformer/zoomer. But, what's worse, is that now the demo crashes just before the loading of part 2.

Quote:
I just want to make a video, for show all the ppls how cool to use GLUAE, so, want to do everythink as fast as it possible :)

That would be great, thanks :)
Well, if Arte is problematic, try with some other (famous) demo (or game, which, IMHO, would have a greater impact)...


Edited by saimo on 2009/8/15 23:22:35
Edited by saimo on 2009/8/15 23:24:12
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Re: glUAE update
Quite a regular
Quite a regular


@retro

Quote:
very nice indeed.



Quote:
anyway. a small guide how to mount an "os 3.9 dir" as an iso and then use it from uae.

What do you mean?

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Re: glUAE update
Quite a regular
Quite a regular


@nubechecorre


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Re: glUAE update
Quite a regular
Quite a regular


@rwo

Quote:
what do gl stand for? look at youre homepage there is no mention of MiniGL / OpenGL, so I guess its not that.

No, it's got nothing to do with that
It's just a pun: you see, glUAE is an integration layer between the OS and UAE, a... glue
I know it evokes GL, but I liked that name too much to drop it

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glUAE update
Quite a regular
Quite a regular


Hi everybody,

the E-UAE GUI bounty news and some (old) comments about glUAE finally convinced me to release a revised version of my little tool: it contains a fix to a minor bug, improved documentation and some other internal changes. It has been already uploaded to OS4Depot and Aminet, so it's just a matter of time before it becomes available.

Enjoy!

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Re: BOH
Quite a regular
Quite a regular


@trixie

Quote:
Could you possibly, in BOH's menu, add Return (Enter) as another key that makes a selection, just like Space does currently? It seems to me quite logical, and I often find myself pressing Enter automatically instead of Space.

The menu does not use own/fixed keys/buttons, but uses the same controls of the actual game. The "choose" keys are those used for shooting and activating sidestepping - i.e. [x] and [SPACE]. If you don't use the sidestepping activation key (because you use the direct sidestepping keys or don't use sidestepping at all), you could assign [ENTER] to it.

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Re: BOH
Quite a regular
Quite a regular


@yoodoo2

Quote:
Linux demo runs beautifully under openSuse 11.1.

Thanks a lot for trying & reporting
It seems you all are not that far from getting update4

BTW: as regards update4 and the issues discussed in the previous posts: I have just added "the video modes suggestions", which should help people to choose "correct" full screen modes. In practice, the resolutions that have a 1:1 pixel aspect* are marked with a star and an "ideal resolution" entry has been added. You can try this already by downloading any demo but MacOS' (which is going to be updated later).
*SDL doesn't allow to ask the system which is the monitor native resolution, so everything is guessed from the highest resolution returned by the system (this might not work with CRT monitors or on systems that offer resolutions higher than the monitor's) .

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Re: BOH
Quite a regular
Quite a regular


@trixie

Thanks for the information.


@328gts & trixie

BOH's resolution is 320x240: the best choice is a screen mode as close as possible to that to avoid zooming, which requires a lot of extra power.
Make sure the screen mode has a 1:1 pixel aspect ratio (i.e. its chosen resolution should have the same ratio of your monitor).

Examples:

[monitor resolution (ratio) -> suitable modes]
* 1024x768 (4:3) -> 320x240, 640x480, 960x720, 1024x768;
* 1280x1024 (5:4) -> 320x256, 640x512, 960x768, 1280x1024;
* 1440x900 (16:10) -> 384x240, 768x480, 1152x720, 1440x900.

Of course, the smallest resolutions are recommended - f.ex., with this 1440x900 monitor I use 384x240 (thanks to the fact that AmigaOS allows to define screen modes at will).

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Re: BOH
Quite a regular
Quite a regular


Hello,

since the next update will allow BOH to run on Linux, can anybody please test the Linux demo (available on the DOWNLOADS page as usual)?
Moreover, also the other demos have been updated to let everybody check out the new features.

Thanks.


Edited by saimo on 2009/8/1 12:18:01
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Re: BOH
Quite a regular
Quite a regular


Hi all,

just a few miscellaneous notes:

1. since yesterday an updated [url=http://www.bohthegame.com/data/developer's_manual.pdf]developer's manual[/url] is available on the DOWNLOADS page of the website - now only some in-depth explanations about sprites are missing;

2. the fact that some customers were surprised by the quality of the package (shrink-wrap, properly pressed and printed CD, glossy manual) led me to think that maybe the message wasn't clear enough, so I put a few pictures online: shrink-wrapped box, open box, CD-ROM, [url=http://www.bohthegame.com/data/user's_manual.png]user's manual[/url];

3. since few days BOH has a Facebook page, which is meant to become a connection point for discussions and updates: everybody is welcome (it isn't necessary to own a copy ).

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Re: Genuine Tips or Insight for AmigaOS
Quite a regular
Quite a regular


@Mrodfr

Quote:

- Uboot commands.

If you're after just the plain list, here it is:

? - alias for 'help'
askenv - get environment variables from stdin
autoscr - run script from memory
base - print or set address offset
bdinfo - print Board Info structure
boot - boot default, i.e., run 'bootcmd'
boota - start AmigaOS boot procedure.
bootd - boot default, i.e., run 'bootcmd'
bootelf - Boot from an ELF image in memory
bootm - boot application image from memory
bootp - boot image via network using BootP/TFTP protocol
bootvx - Boot vxWorks from an ELF image
cmp - memory compare
coninfo - print console devices and informations
cp - memory copy
crc32 - checksum calculation
date - get/set/reset date & time
dcache - enable or disable data cache
dhcp - invoke DHCP client to obtain IP/boot params
diskboot- boot from IDE device
echo - echo args to console
exit - exit script
fdcboot - boot from floppy device
fdosboot- boot from a dos floppy file
fdosls - list files in a directory
go - start application at address 'addr'
help - print online help
icache - enable or disable instruction cache
ide - extended IDE sub-system
iminfo - print header information for application image
imls - list all images found in flash
Control the Level 2 Cache
loadb - load binary file over serial line (kermit mode)
loads - load S-Record file over serial line
loop - infinite loop on address range
md - memory display
menu - Show preferences menu
mm - memory modify (auto-incrementing)
mtest - simple RAM test
mw - memory write (fill)
nfs - boot image via network using NFS protocol
nm - memory modify (constant address)
pci - list and access PCI Configuraton Space
post
- memtest/mousetest/kbdirqtest/rtctest/pcitest/idetest/usbtest
- ethernettest/lpttest/serialtest/alltest
printenv- print environment variables
rarpboot- boot image via network using RARP/TFTP protocol
reset - Perform RESET of the CPU
run - run commands in an environment variable
saveenv - save environment variables to persistent storage
scsi - SCSI sub-system
scsiboot- boot from SCSI device
setenv - set environment variables
sleep - delay execution for some time
test - minimal test like /bin/sh
tftpboot- boot image via network using TFTP protocol
usb - USB sub-system
usbboot - boot from USB device
version - print monitor version
vesa - run a vesa bios call

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Re: Hirasawa start-up sound wanted
Quite a regular
Quite a regular


@ChrisH

Check your mailbox

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Re: AmigaOS 4.1 benchmark
Quite a regular
Quite a regular


Seeing how much OWB seems to have benefitted from today's AOS 4.1 QuickFix, I thought I'd have a go at some of the tests in the above post. The results are as follows:
******************************************************************************
ramspeed -b 3

RAMspeed 
(UNIXv2.3.0 by Rhett MHollander (Alasir Enterprises), 2002-04

4Gb per pass mode

INTEGER   Copy
:      164.83 Mb/s
INTEGER   Scale
:     166.44 Mb/s
INTEGER   Add
:       167.55 Mb/s
INTEGER   Triad
:     154.49 Mb/s
---
INTEGER   AVERAGE:   163.33 Mb/s


******************************************************************************
ramspeed -b 6

RAMspeed 
(UNIXv2.3.0 by Rhett MHollander (Alasir Enterprises), 2002-04

4Gb per pass mode

FL
-POINT  Copy:      225.30 Mb/s
FL
-POINT  Scale:     225.43 Mb/s
FL
-POINT  Add:       186.80 Mb/s
FL
-POINT  Triad:     186.80 Mb/s
---
FL-POINT  AVERAGE:   206.08 Mb/s


******************************************************************************
DiskSpeed DRIVE=HD3ALL LONG
* (SFS partition)

DiskSpeed 4.3OS4 version
Copyright 
1989-92 MKSoft Development
Copyright 
2003-04 Daniel JAndrea II St?phane Guillard
------------------------------------------------------------
CPU68020  AmigaOS Version53.8  Normal Video DMA
Device
:  hd3:    Buffers1000

Testing directory manipulation speed
.
File Create:         4796 files/sec
File Open
:          25688 files/sec
Directory Scan
:    243125 files/sec
File Delete
:         4648 files/sec

Seek
/Read:         123066 seeks/sec

Testing with a 512 byte
MEMF_FASTLONG-aligned buffer.
Create file:      7225024 bytes/sec
Write to file
:   41133824 bytes/sec
Read from file
:  71541760 bytes/sec

Testing with a 4096 byte
MEMF_FASTLONG-aligned buffer.
Create file:     24856064 bytes/sec
Write to file
:  256911872 bytes/sec
Read from file
244014080 bytes/sec

Testing with a 32768 byte
MEMF_FASTLONG-aligned buffer.
Create file:     23883776 bytes/sec
Write to file
:  111296512 bytes/sec
Read from file
217038848 bytes/sec

Testing with a 262144 byte
MEMF_FASTLONG-aligned buffer.
Create file:     30048256 bytes/sec
Write to file
:   39714816 bytes/sec
Read from file
:  30867456 bytes/sec

Memory access seems to have improved slightly, whereas filesystem operations give mixed results.

EDIT: previously I made the test without cleaning up the .recycled directory first, and that faked the comparison between the File Delete figures.

saimo


Edited by saimo on 2009/6/22 11:19:57
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Re: BOH - missions editor released
Quite a regular
Quite a regular


Dear BOH players,

I hope I'm bringing a nice piece of news to you: Mark Ashley (motorollin from Amiga.org) has just released a nice editor that allows the creation of new BOH missions! You can find all the details in his announcement on Amiga.org.
Many thanks to Mark, I hope his hard work will be rewarded with lots of new missions!

saimo


Edited by saimo on 2009/6/12 11:31:28
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Re: BOH - demo re-released again
Quite a regular
Quite a regular


Hi everybody,

I'm here once again to inform you that yet another version of BOH's demo is available.
This update brings 4 new tutorial missions and the preview of the "castle" theme.
You can download it from the DOWNLOADS page of the website as usual.

Enjoy,
saimo

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