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Re: Printers
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@Jack

They may well be using Ghostscript as a rasterizer, but they still have their own drivers. In that case Ghostscript becomes a tool, in the same way that Turboprint uses Ghostscript to allow all printers to print postscript files.

Hans

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Re: Printers
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@Jack

Quote:

Jack wrote:
@acefnq

Basicky, cups is a smart frontend to gs (Ghostscript).


I don't think so. CUPS has its own Driver Development Kit (DDK), and Ghostscript hasn't seen any development of its printer drivers in over a decade (IIRC). In fact, the OS4 version has printer backends for the Amiga printing system and Turboprint for that very reason.

I'm not sure what to think of CUPS. It looks like everything is network based. IMHO, the printer API should be a non-network API, with network support using that API. I always think it's stupid if local programs have to communicate with other local programs via TCP/IP. What a waste.

The other problem I have at present, is that I haven't found a clear document explaining how an application would use the CUPS API to print. Sure, there's autodoc style documentation, but that's inadequate. It is important to show, step-by-step, how to render a document to a printer. The printing API should be easy to use.

Hans

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Re: AmigaInput
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@Raziel

AmigaInput was included in the OS4 release for the classic.

Hans

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Re: Printers
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@Jurassicc

My impression is that development of Turboprint for the Amiga stopped years ago. All of the Epson drivers for the Amiga are too old. I was going to write an OS4 driver for the Epson Stylus C8x series, but the current SDK doesn't include the files for native drivers and I don't have time for it.

I've decided that the next time that I buy a printer, I'll look for one that supports postscript. That will bypass the lack of drivers issue.

Hans

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Re: A must-have for every OS4-Developer...
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@abalaban

Oh, PIO mode. I bought an IDE card after IBrowse tool ~20 minutes to clean up the cache on startup. It was a big cache on FFS2, and needed reworking after a crash.

I can't say that I've experienced much delay with program startup for any of the programs that I use.

Hans

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Re: A must-have for every OS4-Developer...
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@abalaban

Quote:

abalaban wrote:
@xeron

I agree too but then we should have some kind of loading/caching mechanism because on my unfixed A1XE internal IDE the majority of application using AISS are really crawling at startup (20 seconds to load is not uncommon).


I wonder where the main bottleneck is. Is the the hard-drive, or the image decoding. I'm assuming that it uses datatypes. How optimized are our datatypes at the moment?

BTW, what filesystem do you have AISS on?

Hans

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Re: Hello!!!
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@Radov

Welcome Radov.

It looks like someone else has decided to fix up Quake 3 (see this thread on AW.net) so it might be done before you get a chance to work on it. Don't worry, there are plenty of other 3D games/apps that you could work on once you're done with school.

Hans

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Re: IBrowse Development ?
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@abalaban

You can actually get the Flash documentation from Adobe. Unfortunately, in order to get it, you have to agree to a license that forbids creating a player. They only want to help people writing software to create content.

Hans

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Re: IBrowse Development ?
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@abalaban

True. The most recent attempt is JAmiga. It has rudimentary AWT support, but the project is currently on ice. I think that the biggest barrier is that, every time discussion of getting Java on the Amiga comes up, a whole group of people say stuff like:
- "it's bloated and un-Amiga-like and we shouldn't have it"
- "it's not that useful for the desktop"
- "it's only used for annoying little applets"
- "I don't want it on my Amiga"

Most of these aren't even true, but this attitude is holding people back too. It's similar with Flash. Despite more and more webpages using it for real content (not advertisements), according to some, we shouldn't have it.

Hans

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Re: IBrowse Development ?
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@Futaura

Quote:

Futaura wrote:
@AmiDog

Anybody with a serious interest in developing a plugin for IBrowse is welcome to contact me - although there is no SDK yet, the current flash plugin source code is available to those interested and we have set up a mailing list to help support plugin developers (a substitute for the docs, at the moment).


I hope that someone takes you up on that offer, as Flash and Java applets are still important to have. More and more sites depend on flash, and it's not all annoying advertisements either.

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Re: OWB need REALY not much RAM -> REALITY CHECK INSIDE
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@Atheist

Quote:

Atheist wrote:
Quote:
R-TEAM wrote:

The Mozzila developer Happy to anounce the New Firefox3 beta4 that show,
she need after an extensive testing only ~220MB RAM in usage and after quiting
the browser he give all RAM free - except ~90MB ---*LOL*
The Firefox2 need under usage ~280MB RAM and give all Free - except ~190MB ..........

The actual IE need at start ~300MB and going under usage to ~500MB and
give not one free after quiting .....

Hi R-TEAM,

What you fail to mention is, IF these were converted to PPC code, they'd be FOUR to NINE times BIGGER!!!!!

That's what makes AWeb/Voyager/IBrowse soooooo incomprehensibly amazing (Amiga) at what they can/do achieve!


Not really, that 220MB RAM is mostly data, not code. Data size is (generally) not dependent on the CPU type.

Hans

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Re: 1.16 is Available with Support for Downloading and Uploading
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@joerg

Quote:

joerg wrote:
@orgin

Quote:
@joerg

Which doesn't make it less of a mess.
As long as we don't have something like dpkg or rpm on AmigaOS there is nothing which can be done, AmiUpdate doesn't support dependencies.


If AmiUpdate also monitors updates to libgcc.so, then it won't matter for AmiUpdate users.

Hans

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Re: Status of OpenGL (or compatible) for OS4
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@LordArt

Thanks for the update, even though you haven't had time to do much. I thought that you might be really busy.

Hans

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Re: Why quake 3 doesn't Work ???
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@pseudaxos

I've never played the game, but others have it working. A few things that I know:
- You need the full Quake 3 game; the demo version doesn't work (is any particular version required?)
- The port was an alpha/beta release and is buggy. For example, it's known to lockup in the menus

Hans

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Re: Status of OpenGL (or compatible) for OS4
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@afxgroup

Quote:

afxgroup wrote:
@Hans

any news about a MiniGL update? it would be reeeeealllllyyyyy appreciated..


No set date for a new release. However, I've almost completed adding selection support (just a few more primitives left to add). There have been a few other improvements too.

Hans

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Re: Anyone know the status of Allegro?
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@spotUP

Quote:

spotUP wrote:
@Hans

uhh... i don't know those words... but hitman told me he needs to rewrite the audio part. so things are happening atleast.


So there's still some work to be done. Italians and musicians (classical ones at least) will know what I meant (look here under basic tempo markings).

Hans

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Re: Version 1.14 is Now Available
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@joerg

Quote:

joerg wrote:
Quote:
Also, how much faster would it be if SDL were dropped and the native API was used directly?
Not at all. Even if you have a gfx card with 128 MB RAM or more and all bitmaps always fit on the gfx card it would most likely slow it down. Drawing lines, rects, poligons, straight copies of bitmaps, etc. would be much faster of course, but that's not done much. Since it's using alpha for everything and that's not HW accelerated on AmigaOS4 it would very likely be much slower than now (everything done in software in the mainboard RAM and only copying the currently visible part to the gfx card), reading back bitmaps from the gfx card RAM is very slow.


So, until we have hardware accelerated alpha-blending, an Warp3D/OpenGL-based rendering engine would probably help. I'm not sure if Warp3D supports non-power of two texture sizes (if it doesn't MiniGL won't either).

Hans

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Re: Version 1.14 is Now Available
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@joerg

I'm curious as to what OWB is doing with memory, given that the requirements are so high. Right now I'm typing this in Firefox, and it's using ~32MB. With ten pages open (and browsing for a while) this can get up to 80MB. Is OWB grabbing a huge chunk of memory for itself on startup? Does it have a huge stack?

Also, how much faster would it be if SDL were dropped and the native API was used directly? It's a sizeable task, but SDL is known to add a certain amount of overhead.

BTW, does anyone know how to use the profiler with GCC?

Hans

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Re: Anyone know the status of Allegro?
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@spotUP

Any updates?

How would you describe progress?
- Molto Allegro
- Allegro
- Poco Allegro
- Moderato
- Poco Lento
- Lento
- Molto Lento

Hans

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Re: Status of OpenGL (or compatible) for OS4
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@Rogue

I have a Radion x1300 as a PCI card. Internally it's PCI-Express, but it has a bridge. OS4 detects all that and recognizes the card too.

Hans

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