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Re: Need program to assemble animation frames
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Not too shy to talk


@ktadd

Quote:

ktadd wrote:
Quote:

mbrantley wrote:
I might be that ImageFX will do the job, but I need to spend a little time with the manual and experimenting.

ImageFX comes with a companion program called AutoFX which is a GUI for doing batch operations using ARexx. There is an operation to convert IFF to Jpeg.

By the way. ffmpeg v0.6 will read iff files and convert them to jpeg or png but only one file at a time. Just leave ffmpegGUI in it's default setting, then disable the audio setting and set the output fomrat extension to either .jpg or .png. Unfortunatly the %d directive doesn't work with IFF files. Hmm....maybe it's time I finally implemented batch capability in ffmpegGUI.


Hey, Kevin, I didn't realize until just now you are the ffmpgGUI author. That's the beauty of our little Amiga ecosystem: The developers walk among us. When I'm in a Mac forum such as MacNN, my fellow users can be helpful, but I never converse with the folks who actually make things happen. :)

Anyway, yes, I like ffmpegGUI and would warmly embrace any expanded capability with batch operations.

And I'll also check out AutoFX and the other suggestions above. Thanks, everybody!

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Re: Need program to assemble animation frames
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Not too shy to talk


@number6

Quote:

Then you don't have Adpro/FRED?


You know, I think I do have ADPro. I have yet to check and see if it runs with AOS4. I take it there's no problem there? I used to use ADPro back in the day and only bought ImageFX upon returning to the Amiga scene in more recent times. Time to get reacquainted with that tool.

I recently got the ImageFX 4.5 Studio manual Kermit Woodall is selling through lulu.com. Time to spend some effort on that, too.

Quote:

Do you remember "pegger"?
Was principally made to accomodate Lightwave and intercept IFF save and save in .jpg format, working in the background.


Was never familiar with pegger, as I did everything on the Amiga in IFF back in the day. It's only now I need the jpegs. Is pegger a free program? Would it still work? I think I mentioned having a render to jpeg option in my LW installation. Apparently that plug is either not working or impoperly stored, as I get no save files when using it, whereas I do get IFF images when selecting that and rendering.

Quote:

btw-if you haven't got Vista Pro running on OS4.x and need instructions (assuming you have any interest), I'll give you the link.


I do have it working with the ModePro and FakeBench screen trick. Am able to render to IFF24 and a large resolution with nice results. Gonna have to play with it some more. Also have MakePath and Terraform, all purchased new back in the day. Only problem is that VistaPro freezes the computer upon exit.

Does Scenery Animator work with AOS4? Haven't tried it, but I have that installed on my A2000/060. The results are actually pretty good with ECS screen modes on the old girl. That particular Amiga 2000 has a Personal Animation Recorder in it, as well as a Toaster. Fun, fun stuff. My daughter loves the Kiki wipes.

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Re: Need program to assemble animation frames
Not too shy to talk
Not too shy to talk


@sundown

Quote:

sundown wrote:
PicShow will save an .iff image as a .jpg, just tried it.


Thanks, sundown. Will it batch convert, say, a directory of 200 IFF files as JPEGs? That's what I need.

I might be that ImageFX will do the job, but I need to spend a little time with the manual and experimenting.

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Re: LightWave, AOS4 and The Grim Reaper
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Not too shy to talk


@number6

Quote:

number6 wrote:
@mbrantley

Quote:
When I did want to see the preview, I just dropped LW back down to its lower default resolution


Do you see how similar that is to what I said in an earlier post?:


I'm not sure... and not sure we're talking about the same thing. When I say preview I mean the wireframe animation preview that has to be rendered and then played back within Layout. Is that what you're referencing? When running LW on a RTG screen, the preview appears to render but then is blank upon playback. I think the LW programmers were hitting the Amiga custom chips pretty hard for this.

Don't think I ever got on with Wookiechat, though I may have mentioned downloading it for my 68K setup some time ago. I will download the AOS4 version and let you know when I get it going.

I'm on vacation and playing with computers all week, but just now I'm going to take my daughter to dinner. Be seeing you. :)

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Re: LightWave, AOS4 and The Grim Reaper
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Not too shy to talk


@number6

Hey, I think you remember everything you've ever read on these forums. LOL! You could be the brain in a human-powered Amiga search engine.

My tricked-out A4000D has a sick motherboard, so she's down. That's what started me in all this next-gen Amiga stuff. Bought a replacement, but it's got bad audio. Sent that one to the guy in France, but I don't think he can fix it.

Anyway, on my 4000 I never got the LW preview working with RTG. I had it set up so I could run LW at 1024x768 using a promoted RTG mode with my CV643D card. When I did want to see the preview, I just dropped LW back down to its lower default resolution, which I did not promote. So it used the AGA chips to render the preview. Got no AGA/ECS/OCS chips at my disposal on my Sam440, of course, but maybe an answer lies in emulation.

Got this working in AROS under emulation, by the way, but I've got some work to do to get LW running in a bigger window or screen. And on MorphOS on my eMac, you wouldn't believe how fast the LW interface is, but I've got other problems there. Can't get it to render anything. Not sure there is a MOS solution to the planar screen business like there is on AOS4, and that may be the problem there.

Funny, but if I had what works best with AOS4, MOS and AROS all in one OS on one box, I'd really have something. LOL!

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Re: LightWave, AOS4 and The Grim Reaper
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Not too shy to talk


@number6

Quote:

Maybe this is one of those rare situations where some kind of co-operative effort could be made to exchange info on the different versions and methods for getting this to work?


Good idea. Been trading e-mails with Steve (clusteruk in that MorphZone thread you referenced) and have just purchased an iMica Silent from him for AROS duty. I'm trying to run classic LW on anything and everything to get back that old feeling.

Just wish the preview worked in Layout.

EDIT: Just noticed I can render to JPEG from LW. Not sure if this was always a built-in function or came with some plugin I may have installed at some point. This installation has been copied over from computer to computer since the early 1990s. :)

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Re: Need program to assemble animation frames
Not too shy to talk
Not too shy to talk


@ktadd

Quote:

For example: cow%3d
I believe this will work on your files.


Will give that a try shortly. Thanks.

Quote:
Yes, MultiRen will number files sequencially. It's the best program I've seen for renaming files!


Won't immediately need MultiRen if the above trick works, but then it'll be good to have such a tool in my arsenal.

Quote:

As for IFF batch conversion, I'll have to give that some though. I'm sure I have some program to do it but I can't remember off hand. By the way, either jpeg or png files will work with ffmpeg.


OK. I need to explore ImageFX's capabilities as well. It might even do the abatch conversion itself, but I'm not sure.

Quote:

Are you using ffmpegGUI?


Yeah, and it does remind me a lot of working with the old Rend24. I used that program quite a lot back in the day to assemble frames from LW and Vista Pro into animations.

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Re: Need program to assemble animation frames
Not too shy to talk
Not too shy to talk


@ktadd

Thanks. I've just used ffmpeg to assemble a test animation of the LightWave cow object moving across a black void. :)

My 30 test LW frame images were generated as IFF files, and ffmpeg doesn't seem to load IFF. So I manually converted each to JPEG with ImageFX. Got to figure out how to do that as a batch operation. Or if LW can generate JPEG files. Or it something else can assemble IFF frames into an animation.

Also, seems ffmpeg wants the files numbered like cow9, cow10, cow11. But LW generated cow009, cow010, cow011.

So I downloaded MultiRen and have sent an e-mail to the author asking for a key file. I assume this program can do the renumber for me. For my cow test with the 30 images I just renamed the files manually.

Or maybe LW can generate its numbered frames differently. Will check and see.

Thanks for the assistance!

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Re: Need program to assemble animation frames
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Not too shy to talk


OK, thanks folks! Off to OS4Depot...

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Need program to assemble animation frames
Not too shy to talk
Not too shy to talk


Is there a program for AOS4 that will take still pictures and assemble them into an animation sequence? On Mac OS X, I use Quicktime Pro for this. On my classic Amigas years ago, I used Rend24. Is there a modern Amiga equivalent?

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Re: LightWave, AOS4 and The Grim Reaper
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Not too shy to talk


@number6

Cool. :)

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Re: LightWave, AOS4 and The Grim Reaper
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Not too shy to talk


@number6

The colors do change in the bar to the left of the sliders. If you're bar is below the sliders we may have differeing LW versions. Mine is 5.0a.

Do the colors not change for you? That could be a bummer.

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Re: LightWave, AOS4 and The Grim Reaper
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Not too shy to talk


@number6

Bingo! Thanks for finding that, number6. I just rendered a simple scene after making the change in prefs/gui, and there was no visit from Mr. Grim.

The only downside to this is that my learning of Blender will be slowed now that I'll be distracted by my old favorite, the classic Amiga edition of LightWave. Too bad the Layout wireframe preview animations aren't working. That's the only bummer.

Thanks again.

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Re: LightWave, AOS4 and The Grim Reaper
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Not too shy to talk


Trying to use the patch and something seems odd: The default tool for the patch seems to be MultiView. That doesn't seem right. Trying to execute it its an unknown data type error.

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Re: LightWave, AOS4 and The Grim Reaper
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Not too shy to talk


@Slayer

Good thought, Slayer. I increased the stack for LW.fp from 22000 to 50000 and that didn't help. I have the LW render screen set to none, but there is still a sort of a lo-res grayscale preview render that so far as I know can't be turned off. I would love to find out I'm wrong about that, however.

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LightWave, AOS4 and The Grim Reaper
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Not too shy to talk


Hey, folks. There's a YouTube video showing off the classic 68K LightWave running fairly well on Sam440, so I thought I would give it a go.

So I've installed LW 5.0a, the latest Amiga version that I personally have (not sure if there are later versions), and it's running as it should for the most part. Of course, preview animations in Layout don't work, but that's the same case with my RTG classic Amigas. Otherwise, Layout and Modeler are working well at 1920x1080, and I'm not even having the Modeler interface font problem the YouTube video shows.

But I am have a nasty problem: When I try to render an image I get a visit from The Grim Reaper. Anybody know what I can do sidestep Mr. Reaper?

Here's the error:

Guru Meditation: 80000003
Task 0x56cfbb30 ("LightWave.FP")
generated an error of type DSI (Data Storage Interrupt)
on address 0x6ee15408
Redzone was not damaged
Stackpointer is inside bounds

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Re: Amiga Youtube videos
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@RuDeE

Quote:

RuDeE wrote:
@logicalheart

Wow, this is so much faster then on my SAM 440 flex 800MHz. If I even move the mouse while playing a module in MilkyTracker, it starts skipping badly, and the mouse pointer gets jerky too. OWB is also much faster.


You're having the same problem I've had with my Sam 733mhz. At anything other than 640x480, I didn't dare look at MilkyTracker the wrong way without getting playback problems.

This is what helped: In my Radeon 9250 monitor tooltypes, I set interrupts to YES. Now I still can't run Milky all the way up to 1920x1080, but I do have it running in a 1152x864 window on a 1920x1080 Workbench without issue. See if this helps you.

I learned this here in another thread about my Sam performance. I'm still not getting glitch-free DVD playback, but I'm starting to think my tolerance for glitches is lower than others might put up with or notice.

Pondering a Sam460 or an X1000. You know I want the latter, but I wonder how the former will perform with this kind of stuff.

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Re: CATWEASEL MK4 PLUS
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I must say I am very intrigued by those empty SID sockets on my Catweasel. Would be awesome if we can get this working. Meantime, maybe I should hook up my C128 to a decent loudspeaker (not the one in my old 1080 Amiga monitor I'm use for both my C128 and my A1000) and listen to some SID tunes.

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Re: Sam440 audio connections
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Not too shy to talk


I'm thinking someone (Acube, Amigakit?) should offer a simple, readymade header for the audio pins that connects to MIC IN and LINE IN inputs on a plate to the back of the box.

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Re: Sam440 audio connections
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Not too shy to talk


@xenic

Thanks, everyone, for the help and to Xenic for looking into this. I'd ideally like to have MIC IN and LINE IN options for recording from the analog world, but I don't want to fry anything in the process of getting there. Perhaps a sound card would be the easiest way to get there? I have one more free PCI slot after installing my new Catweasel.

Of course, if I eventually swap out this board for a Sam460 it seems I will have fewer PCI slots. Not sure I'll be doing that but just thinking out loud. I wonder if the X1000 will come all wired up with audio inputs.

I've rehoused my AmigaKit Sam440 "complete system" into another case so I could fit the Catweasel and floppy(ies). Plus, I like my optical drives sitting flat, not vertically. But in any case (ha!) I was surprised to see the case AmigaKit chose didn't have all the audio connections made. For a "complete system" I expected this, but maybe there's some reason for it. The connectors don't fit so would have to be customized. Maybe it's the fault of the Sam board for not having standard connections for the audio bits.

Anyway, I'm not going to start plugging wires into my Sam board until I know someone else has blazed the trail before me and made it work. :)

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