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Re: AmiWest Programming Jam
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@AmigaBlitter

if you sign up you can specify a project of your own to work on, yes.

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: Still interested in Huno's games ?
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Not too shy to talk


@K-L

* Are you still interested in gaming projects from Huno?

absolutely. i'm a huge fan of FPS games, and have been hoping for darkplaces for years. i always look forward to trying any new significant port from huno since i know the quality will be exceptional.

* Do you play Huno's games ?

yes, many of them. i was one of the first people to purchase the acube DVD compilation once it was available for purchase as a download, and enjoy his FPS, platformer, and shoot-em-up ports tremendously.

* What could refrain you from playing or using Huno's games/apps ?

at the moment, nothing. in the future i'll be transitioning to a X5000 which will mean not having 3D compatibility, at least for a while. i'll be using a dual-card setup with a 9250, so hopefully that will work, but, well, i can't think of anything that would keep me from gaming at the moment. just that one possibility.

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: AmiDVD on SAM460ex
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Not too shy to talk


@JosDuchIt

what version are you using?

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: any interest in source code for Uplink, Defcon, Darwinia or Multiwinia?
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Not too shy to talk


@ChrisH

i'd *love* to see a port of DEFCON. unfortunately it's a little beyond my capabilities.

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: DVPlayer site gone?
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Not too shy to talk


the domain expired.

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: New classic HW?
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Not too shy to talk


@Nuder_Try

the, um, description text doesn't exactly inspire confidence. and for a project for which the, er, developers are asking for thousands of dollars, they could have spent a few bucks for a rendering of their proposed design.

let's just say i'd be very, very surprised if this was real in any way.

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: Mplayer Altivec test version for G4 and PA6T-1682M
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Not too shy to talk


@Younghippie

you've got two options. either you can use the xzdec command line tool (link) or use chris young's xz client for unarc (link), which is what i do. note that the latter needs lzma.library installed.

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: [SOLVED] [ARexx] Is LASTPOS() broken?
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Not too shy to talk


@broadblues

looks like the wiki is correct (link).

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: [ARexx] Is LASTPOS() broken?
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Not too shy to talk


@Chris

Quote:
This always returns 0:

rx "say lastpos('abcdabcd', 'b')"


No matter what values I feed in, LASTPOS() always returns 0 which means "not found".

I can't get it to work under OS3.1 either. Has it ever worked? Is there an alternative function?

while i don't know if there is a difference in how it's implemented in AREXX, using ANSI REXX on z/OS, the format is different:

LASTPOS(needle,haystack)
LASTPOS(needle,haystack,offset)


so if it's anything like ANSI REXX, then you'd want your code to be:

rx "say lastpos('b','abcdabcd')"

see if that works.

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: (MUI-)MPlayer & Mplayer-GUI on SAM460ex
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Not too shy to talk


@LiveForIt

Quote:

It can be done whit CompositionTags() like I did on Basilisk II, and I'm happy to do it for Kas1e if he does not know how to.

The source code for it is uploaded on OS4Depot.net so anyone can see how its done.

hoo-ray! that would be outstanding. and worth another donation. :)

if such a version is built, i'd be very interested to see if framerates improve or CPU usage drops for users with RadeonHD cards. i had always associated 'textured video' with OpenGL -- but then again my experience outside of the amiga is mostly linux and solaris.

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: (MUI-)MPlayer & Mplayer-GUI on SAM460ex
Not too shy to talk
Not too shy to talk


@Hans

Quote:
Yes, it's too much hassle. It would cost me whole orders of magnitude more time to implement than it would for application developers to update their apps to use the modern replacement: textured video. Updating applications to the new system shouldn't be hard at all. In fact, it should be dead simple for someone who is familiar with video. So simple, that there really won't be any excuse for not updating.

doesn't textured video require a new OpenGL implementation for AOS4? so updated applications would have to wait until HJF is finished with the new 3D stack, or am i missing something?

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: What's the status of OpenGL porting on OS4?
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Not too shy to talk


@AmigaBlitter

the latest update dates back to amiwest, unfortunately. but if you missed the update at that time, it's still available on the hyperion blog.

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: warpos on x1000
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Not too shy to talk


@joerg

Quote:
If you want to use it for old WarpOS Warp3D games: Forget it, nearly all of them have way too much bugs, and even if they work on AmigaOS 4.1 the Warp3D parts often only work with Permedia2 and Voodoo gfx cards, which were the only ones supported by Warp3D when these games were created. On Radeon gfx cards a lot of these old Warp3D games don't work because of 3D bugs which were no problem on Permedia2/Vodoo, and it's not related to the powerpc.library WarpOS API wrapper since it's exactly the same with the m68k versions of these games.

thanks for getting back to me, joerg. although i'm not sure about others, for me the big advantage to having powerpc.library support for the newer systems is the ability to run the PPC-native (warpUP) versions of fxpaint and perfectpaint, tools i still use for photo editing. and since most of my photos are fairly high resolutions the performance delta between the WOS binaries and the 68K binaries is very noticeable.

with my X5000 coming (eventually) i'm just curious to see if there is both user and developer interest in updating powerpc.library for the newer systems. if arteffect 5 ever ships then i guess my personal need would be less, but i'd certainly still like to have it as an option.

if you would be amenable to either sharing your source or working on changes yourself, please let us know. i'm sure we could raise the funds necessary if that would help.

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: warpos on x1000
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Not too shy to talk


@thread

fair enough. i certainly understand if the OS developers -- joerg included -- have higher priorities. i imagine i'm in the minority using WOS software still. that said, if we could raise the money to purchase the sources for powerpc.library, then perhaps a third-party could take over.

@joerg

any interest in the above? i'm sure we could agree to whatever distribution terms you'd prefer.

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: warpos on x1000
Not too shy to talk
Not too shy to talk


@thread

any update here? did anyone get a firm answer from joerg if he was interested in resuming work on this, or, alternatively, allowing an interested developer access to the source code? it seems a terrible shame that the SAM460, X1000, and now the upcoming X5000 systems will never be supported.

i still use software on my pegasos that uses powerpc.library like fxpaint, heretic, perfectpaint, and wildfire 7. i'd really like to continue to use them on newer machines. if money is an issue, i'd be happy to contribute towards a bounty or whatever mechanism is required to motivate the code owners to help out here.

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: Word processing
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Not too shy to talk


@BobSacamano

i haven't the foggiest what the most popular option is these days, but the big names still work on the NG machines. i've got wordworth 7, finalwriter 97, and amigawriter 2.2 on my pegasos2 right now, for example. i tend to use amigawriter mostly.

there is also cinnamon writer, which is a work-in-progress, although i don't think it supports footnotes/headers yet. and thomas frieden is also working on a port of libreoffice in his spare time under contract from A-EON, but it's anyone's guess as to when that will be available in a usable form.

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: Solved why Timberwolf won't launch, DSI error.
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Not too shy to talk


@Rogue

Quote:

Not intentionally, these must have been overlooked during packaging. Which is... weird. I'll have a look as soon as I find the time, and make a new archive.

Thanks a lot of the the info, very helpful!

thanks, rogue. and welcome back to the forums!

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: New filesysbox filesystem port being worked on
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Not too shy to talk


@salass00

wonderful! i use box for cloud storage currently, and am looking forward to using your client. thank you for your hard work to get this far!

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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A-EON: AmigaONE X5000 Revealed
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Not too shy to talk


via A-EON's facebook page yesterday:

Quote:
A-EON Technology is pleased to announce the new naming scheme for the AmigaONE models based on the Cyrus Plus motherboard. We asked the Amiga community to select their preference from a list of twelve optional naming schemes. We also asked every beta test member who joined the Cyrus Plus beta test team to select their preferred option. The votes poured in and from the very start it quickly developed into a two horse race with the frontrunners way ahead of the field. However, it remained neck and neck with the final result in doubt right up until the Cyrus Plus beta test vote.

It is fitting that it was the beta test team members who finally tipped the voting balance in favour of the eventual winner. As a result we are pleased to announce that the name for our new AmigaONE model is the: AmigaONE X5000. To distinguish the CPU variants, following an original Commodore tradition, models with the P5020 CPU will carry the /20 suffix, while those with the P5040 CPU will carry the /40 suffix. The corresponding name for the P3041 model is the AmigaONE X3500.

-- eliyahu

"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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Re: OpenURL support in Odyssey
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Not too shy to talk



"Physical reality is consistent with universal laws. When the laws do not operate, there is no reality. All of this is unreal."
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