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Re: x1000 owners in scandinavia?
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Me too, in Denmark.

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Re: Torque for OS4 progress
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Quote:

kas1e wrote:
@Shadow
What mean that you can release your os4 version with no problems.


from: http://garagegames.com/community/blogs/view/21876

What about other GarageGames engines?
We are starting open source efforts with T3D and learning from this experience. For now, the other engines/products are not available via the MIT license.


Unfortunately that means TGE is not included in the first iteration of their open source effort.

A second issue is that I have not been working on this for a long time due to my employment at a competitor (Unity Technologies).

I don't mind given all the platform specific code to someone who would like to have a go at porting T3D. But keep in mind the T3D requires shaders, so for now it would probably only be possible to the null reference renderer.

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Re: How to initialize a struct in a class?
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in c++ structs can have constructors

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Re: Cross?
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I wrote a blog post some time ago about how I build adtools on OSX, that might help you get started.

You can read it here http://www.game-engine.dk

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Re: Cross Compiling on OSX
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Quote:

Have you actually tried the resulting programs on OS4 yet?


Of course :) I have tried both a simple hello world using std::cout and Torque.


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Re: Cross Compiling on OSX
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You can now read my blog on how to make cross compiling work on OSX here: http://game-engine.dk/2011/08/building-adtools-on-osx-lion/

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Re: Cross Compiling on OSX
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I actually managed to make the cross compiler build after hacking around in the configure file. I am now happily compiling code for OS4 with gcc 4.5.x on OSX :)

I will write a small blog post on how to make it work during the weekend.


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Cross Compiling on OSX
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Hi,

I was just wandering if anyone has actually successfully build gcc cross compiler for OSX?

Building it on Windows with Cygwin was no problem, but I would really like to use OSX instead.

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Re: Mercurial with Git Support
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Quote:

broadblues wrote:
@shadow
If you've found an issues I haven't then perhaps we can merge ports.


I just made C code compiling and ran the tests. It failed because of path issues, that was as far as I got when I saw your port.


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Re: Mercurial with Git Support
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Thank you very very much.

I was working on HG myself but now I will drop that and use your port instead.

/Steen

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Re: Qt Native News
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Some time ago I managed to configure Mono for Amiga OS4 using cross compilers. I am still working on making it compile but since this is open source I am more than happy to share my little work.


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Re: Selling my AmigaOne XE-G4
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Quote:

gregthecanuck wrote:
Can someone recap for me what the restrictions are with the board in this state?


It means the USB ports does not support hotpluging. This can be worked around by using a cheap USB hub, or it can be fixed by soldering a resistor to the mainboard, there are descriptions on how to do that somewhere on the internet. Or simply always connect you USB peripherals before switching the machine on.

It also means that you can not have harddisk running in DMA mode on the onboard IDE controller, which is why I have used the PCI IDE Controller.

The problem has something to do with the onboard NIC and onboard IDE controller. They collide somehow. But using a PCI IDE controller works around this problem and I have had not other problems with the onboard NIC.

/Steen


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Selling my AmigaOne XE-G4
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Go get it, you know you want it: http://bit.ly/qWsfU8

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Re: Cygwin cross compiling problem
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Quote:

kas1e wrote:
@shadow
What about reading first post fully ?:)


Pretty sure that I did, but might have been distracted by the kids :)

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Re: Cygwin cross compiling problem
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You are calling the default x86 compiler, make sure to replace "c++" with "ppc-amigaos-c++" in your make files.

The same goes for gcc, g++, ar, as

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Re: amiga inc updated agen
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http://amiga.com/shop/

The Xpedio 8 looks very much like an iPad on that picture.

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Re: Torque for OS4 progress
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Quote:

kas1e wrote:
@shadow
Btw, as i understand from previous posts, it can be never released because of legality issues, and if it will be released someday, then only with some garage-games if they will give a permission for ?


Well, I have not talked to them yet, so I would not say never :)

But it is true, that I will not be releasing TGE to anyone without a permission from GarageGames.

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Re: Game Coding for beginners?
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@kas1e

Hmm it just hit me, that someone (or I) should create python bindings for AmiDark, then we would all be satisfied :)

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Re: Game Coding for beginners?
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@kas1e

I dont disaggree with you that when speed is a concern, you should use C/C++ and AmiDark or what ever.

I am still trying to say that if you want to learn about game programming. Do as Jalih also said above: Start doing something simple. Start by learning how to create a Tic-Tac-Toe game or something like and if you dont know any programming at all start learning in a language which will help you as much as possible, like python or Hollywood.

Then when you master the basics, by all means move into C and 3D and get all benefits.

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Re: Game Coding for beginners?
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@freddix

Quote:

1. AmiDARK Engine handle list dynamically so risk to have an array out-of-bounds is really limited for developer ... + if you compile with debug info you can know approx from where the problem occur ...


Which I think is great and I love it for that, but what about the users own arrays of game entity data?

Quote:

2. Because we learn from our erros ...


I totally agree, but the more help you can get from the compiler and runtime environment the faster you learn

Quote:

3. if C is so Dangerous, why all official learning schools start with C/C++ ? They lear you these language ... they don't learn you BASIC nor Python nor your scripting language but C ...


I don't think all official schools use C/C++ as an introduction program, I know universities in Denmark use Java or C# as an introduction to programming and once the students master those languages they move into C/C++

Quote:

4. "Thank you for once again offending me" ... This case is not an offense... Just a constatations ... your aversion to C is for sure something based on your experience (deduced from the way you're speaking about C... For you, using C is like being Ill) so, this statement is not an offsense but a constatations. Sorry. If you consider this as an offense I'm sorry it wasn't.


I am sorry but that is a misinterpretation. I love C/C++, I work with it every day, it is my preferred language, but if someone would ask about learning programming from scratch I would recommend a modern language which helps you learn faster.

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