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adtools
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Hi

I installed latest adtools, set GCC assign and PATH according to readme but I'm receiving a lot of errors about undefined reference to __gthread* even on simplest source, like:
/Work/adtools/bin/../lib/gcc/ppc-amigaos/8.1.0/clib2/libgcc_eh.a(unwind-sjlj.o): In function `_Unwind_SjLj_GetContext':
/var/lib/jenkins/workspace/native-gcc-8/gcc/repo/libgcc/unwind-sjlj.c:147: undefined reference to 
`__gthread_getspecific'
/var/lib/jenkins/workspace/native-gcc-8/gcc/repo/libgcc/unwind-sjlj.c:147: undefined reference to `__gthread_getspecific'
/var/lib/jenkins/workspace/native-gcc-8/gcc/repo/libgcc/unwind-sjlj.c:147undefined reference to `__gthread_getspecific'
/var/lib/jenkins/workspace/native-gcc-8/gcc/repo/libgcc/unwind-sjlj.c:147: undefined reference to 
`__gthread_getspecific'
/var/lib/jenkins/workspace/native-gcc-8/gcc/repo/libgcc/unwind-sjlj.c:147: undefined reference to `__gthread_getspecific'
/SDK/clib2/lib/libc.a(stdlib_program_name.o): In function `stdlib_program_name_init_ctor':
stdlib_program_name.c:(.text+0xe4): undefined reference to 
`GetProgramName'


am I missing something? some flag maybe? I'm unable to find any clues regarding this

thanks in advance

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Re: Reborn return to castle Wolfenstein
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I've got around 20-25 FPS on my X5k + Rx560 in 1080p, still looks very smooth and playable

@HunoPPC
really great work, thanks a lot !!!

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Re: Reborn return to castle Wolfenstein
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@HunoPPC

Just let me know if You need any testing on X5k :)

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Re: DevilutionX - Diablo 1
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@Hans
I found that Big-endian is supported by code, so all I had to do so to configure the environment correctly.
Tried to use the __buildin swap functions but it ended as undefined reference, anyway, I found the functions in SDL_Endian while wondering around in SDK.

Now I'm able to read the files, open the main window and initialize SDL, then I got to GR, so it is time to do some debugging



@kas1e, @thematic
I used default SDK's gcc, but I will definitely recompile it again with latest adtools

@everyone
thanks for suggestions, I wouldn't figure it out without You :)

I will keep You informed

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DevilutionX - Diablo 1
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Hello friends!

Soooooooo....
Finaly I got to somewhere, I was able to successfully recompile Diablo 1 client, my first recompiled project YAHOOO!!!

Resized Image


However, I'm unable to read and parse the mpq file during start up as You can see on screenshot.
It uses 3rd party library StormLib, I tried to debug that there, it fails on following part:

// This function gets the right positions of the hash table and the block table.
static int VerifyMpqTablePositions(TMPQArchive haULONGLONG FileSize)
{
    
TMPQHeader pHeader ha->pHeader;
    
ULONGLONG ByteOffset;

    
// Check the begin of HET table
    
if(pHeader->HetTablePos64)
    {
        
ByteOffset ha->MpqPos pHeader->HetTablePos64;
        if(
ByteOffset FileSize)
        {
            
printf("HET table error\n");
            return 
ERROR_BAD_FORMAT;
            }
    }

It looks more like MPQ file problem than a bug to me.

Is anyone willing to give it a try in case my files are incorrect?
Any advices from developers how to deal with that?

Thanks

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Re: Reborn return to castle Wolfenstein
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@HunoPPC

You are just the best

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Re: Error update1 Sam460ex final edition 4.1
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@white

Have You tried FS-UAE instead of Qemu? I have much better experience with that, I always ended up with pain when dealing with qemu.
There is also an installation guide available

https://www.youtube.com/watch?v=2sunZb0owaI

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Re: X5000 GPU
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Thanks guys...

One more question... My warp3d_nova library is version 1.58, tried to start Barony and got warning that supported version by Barony is 1.62 and above and that I should update.
I don't have any newer versions available for download though...

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Re: X5000 GPU
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@kas1e
ok, I just wanted to be sure before I buy something else :)

Thanks

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Re: X5000 GPU
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@Hans

Thanks for exhausting reply :)

Quote:

Judging by you starting this thread, I'm guessing that Wazp3D's experimental Warp3D Nova backend isn't performing well enough yet?


It seems to be very bugy at this state. It shows lots of artefatcts and it is slow, so unusable on things I've tried so far

Quote:

Ultimately, whether it's worth it or not depends on what you want to do.


Basically everything... Play older/newer games, watch movies, development mainly for OGLES/W3D_Nova.. I thought the best option would be the Radeon RX but it is missing a lot of features at the moment

So the best option at this state regarding compatibility and features will be Radeon R7/R9 with W3D_SI drivers if I understand correctly?
Is it compatible also with W3D_Nova, or is this specific only for Radeon RX gpus?

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Re: X5000 GPU
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@kas1e

so it seems that buying that RX card was failure, I should ask before I bought it... It looked like buying RX card was good way to go and I didn't know that minigl will not work :(
thanks :)

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Re: SDL2
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@kas1e

It is some existing code I'm trying to recompile for AmigaOS...
I got then some other errors about undefined __gnuc_va_list that comes directly from SDK headers so I presume I just don't have environment/flags set up correctly or whatever but in final it is not connected to SDL2 :)

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Re: X5000 GPU
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@daveyw
Thanks for info, I didn't notice that :)

@kas1e
I was looking for some cheaper options without extra costs for drivers as I take it as temporary solution...

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Re: Python
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@ChrisH

I'm not surprised, I would also find it useful :)

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X5000 GPU
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Hi

I have radeon RX GPU in my X5000, it is working well but older games that needs MiniGL (AvP, Quake etc) are not working here so I'm thinking to buy another R5 230 Radeon GPU. Is it compatible with MiniGL? Or would You recommend some other one?
Does it need any aditional drivers to buy from A-Eon?
I have Enhancer + and upgrade to 2.0 bought already
Can I have both gpus connected in MB and switch between them after reboot and by reconnecting monitor?
Is it worth buying it at all?

Thanks

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Re: SDL2
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Hi

I've just run into this error while compiling code that uses SDL2:
/Work/SDK/local/newlib/include/SDL2/SDL_platform.h:187: error: expected unqaulified-id before string constant
anyone knows what might be wrong here?




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Re: Reborn return to castle Wolfenstein
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@HunoPPC
Let me know if You need any testing on X5000, I will be glad to help :)

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Re: Compiling EGL GLES Wrap examples
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@kas1e

Yes, that's probably it :)
I didn't notice there is g++ in original makefile instead of gcc...
Anyway, I had to modify my makefile manually, codebench seems to be ignoring some changes that are needed

thanks :)

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Compiling EGL GLES Wrap examples
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Hi

I'm getting the following errors while compiling GLES Demo sources(trianglecolour f.e):
/SDK/local/newlib/lib/libegl_wrap.so: undefined reference to `operator new[](unsigned int)'
/SDK/local/newlib/lib/libegl_wrap.so: undefined reference to `operator delete[](void*)'
/SDK/local/newlib/lib/libegl_wrap.so: undefined reference to `operator delete(void*)'
/SDK/local/newlib/lib/libegl_wrap.so: undefined reference to `__cxa_pure_virtual'
/SDK/local/newlib/lib/libegl_wrap.so: undefined reference to `__gxx_personality_sj0'
/SDK/local/newlib/lib/libegl_wrap.so: undefined reference to `vtable for __cxxabiv1::__vmi_class_type_info'
/SDK/local/newlib/lib/libegl_wrap.so: undefined reference to `vtable for __cxxabiv1::__class_type_info'
/SDK/local/newlib/lib/libegl_wrap.so: undefined reference to `ITimer'
/SDK/local/newlib/lib/libegl_wrap.so: undefined reference to `operator new(unsigned int)'
/SDK/local/newlib/lib/libegl_wrap.so: undefined reference to `vtable for __cxxabiv1::__si_class_type_info'


any idea what I might be missing? libegl wrap libraries and include files are installed, compiled demos are working fine...

thanks

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Re: Python
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@trixie

and don't you know if the source files are available somewhere by any chance?
I'm interested in differences related to AmigaOS from original source code
I was able to compile 2.7.15 python binary, but there are some errors still so I wanted to check what differences were done

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