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Re: Creating an AmigaOS4 library
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@TSK

Of course this will only generate the skeleton not the real library.
The advantage of IDLTool is that you only have to implement bodies of the library functions everything else is already done.

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Re: Searching for MPlayer mantainer
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@afxgroup

ok thanks I was searching in the "gui" drawer...

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Re: Creating an AmigaOS4 library
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@ChrisH

You can generate a skeleton projects using files from SDK:includes/interfaces/*.xml and passing them to idltool (with -a option IIRC, but can't check right now) it will give you a set of files ready to be compiled to generate the library (even the makefile is here IIRC).

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Re: Creating an AmigaOS4 library
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@ChrisH

Unless you have access to the sources of ExecSG I don't think you will find this file.
What are you looking for exactly maybe I can help you ?

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Re: Searching for MPlayer mantainer
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@Varthall

Ok, I quickly looked at the sources the last night and it seems to me that they the tree is pretty much straight forward a copy of the official one, just some few AmigaOS4 specific files here and there that's all.
Also the archive contains the .svn directories Afxgroup must have used to synchronize his sources with the official SVN, might comes handy to detect which revision of the official SVN it is.

I must have deeper look but I think it will not be as hard as I anticipated. Maybe you can already try to register a new project at Google Code ?
But please don't import Afxgroup sources yet, if we want to go the right way we must first identify the official version they are from, import them into the repository and only then import afxgroup sources. This is the only way we would be able to easily identify and track AmigaOS patches, what will afterwards be very helpful in updating our sources to the latest official one.

@Afxgroup

A quick look didn't permit me to locate the very simple builtin GUI you were speaking earlier in this thread. Can you point me in the right direction please ?

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Re: Creating an AmigaOS4 library
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@ChrisH

What I'm dreaming of is a tool being able to load a set of .h files, let select some functions out of them and then would generate a corresponding xml file for idltool. This would greatly ease the conversion of unix libraries to Amiga shared librairies.

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Re: Searching for MPlayer mantainer
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@afxgroup

As I was saying above first I just want to review your source tree compare it to the official one and think how we can do put anything into a repository.
I don't have any preference for the provider, it can be google code.

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Re: Searching for MPlayer mantainer
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@Varthall

I'm don't plan to contribute much on MPlayer myself but have one or two things I'd like to see in it. If it lies in an accessible source repository I might do them myself. While if they are privately held on someone's disk I won't.

I'm just offering to look at the state of the source *tree* archive, compare it to the official one and then *propose* a way to store them in a repository. If you want to maintain the project that's fine for me as I really have too less spare time already, just see me as an advisor

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Re: Searching for MPlayer mantainer
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@Varthall

I contacted afxgroup and got back the sources too. I'll look at them and see how we can setup a repository.

To be precise if we would go for a source repository it will be SVN (Subversion) and not CVS just because official MPlayer *is* using SVN as such using the same tool would ease the update.
I'll look at the afxgroup's sources and compare with the official MPlayer source tree to see what we can do and how.

Be it for CVS and SVN there are tons of tutorials on the web and for a basic use just two commands are needed (update and commit). Merging is another story but not over kill either.

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Re: Searching for MPlayer mantainer
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@Varthall

I don't see why/how a repository is harder than a tarball. On the contrary IMHO it's would be easier (and faster too) to update to a newer official version of MPlayer. It also ensures that no patch nor any work would be lost.

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Re: Searching for MPlayer mantainer
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@Kicko

What about trying to setup a public source repository ? That would enable punctual help from other developers.

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Re: Listbrowser inplace editable nodes
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@gregthecanuck

The problem here is not to have an error code because here it works but using junk which means the listbrowser is pointing to random memory position, fortunately up to now for me it was pointing to allowed positions but this means it can potentially crash without even the chance to get back a return code.

Even if it was written that LBNCA_MaxChars is required for LBNCA_Editable to work, in case the programmer forget it (after all we are just poor humans) it would be better if it would provide a default value to prevent potential crash.

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Re: Is there interest in getting an OS4.x native port of DynaCadd?
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@Dandy

You know in the current shape of the market such initiatives should only be done if there is no high (or not at all) money expectation because otherwise it will inevitably lead to deceptions.

I don't want to sound rude or anything, just check the motivations before starting something like that.

Of course that's just IMHO.

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Re: Listbrowser inplace editable nodes
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@salass00

Of course I'm passing a LBNCA_Text for my columns, I was just quoting the extra tags I was setting to enable the in place edition. But see below the solution to my problem has been found.

@centaurz

thank you that was it: I completely forgot to set it !!


EDIT: thinking again about it I'm wondering if it would not be a good idea to have a default value for that tag rather than potentially crashing ?


Edited by abalaban on 2010/11/9 8:25:57
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Re: Listbrowser inplace editable nodes
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Quite a regular


@TSK

It seems to me that the Autodocs are explicitely stating this is a requirement for the edit feature to work.

The junk is only displayed when I'm actually editing the node not when I exit the edition. For example if my node is having values 'new', 'new', 'new' and 'new' for each of his columns the values are always correctly displayed except when I'm trying to edit it and it get back to normal if I exit the edit mode (without modification, didn't tried to edit).

@trixie

Yes I'm also convince about that, that's something I don't do or not correctly because the Listbrowser sample from the Reaction example drawer of the SDK is working correctly.
The only difference I can see is that I have multiple columns where the sample only have one.

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[SOLVED] Listbrowser inplace editable nodes
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In one of my projects I want to test usage of the inplace node editing feature of the Listbrowser.
Problem is that when I start editing an existing node the actual text is replaced by junk: either some consistent data from other running programs (for exemple HTML code when OWB was running) either plain junk (like a set of '?').

As instructed in the autodoc I set :
LISTBROWSER_EditableTRUE,
LISTBROWSER_ShowSelectedTRUE,


to the Listbrowser itself, and
LBNCA_CopyTextTRUE,
LBNCA_EditableTRUE,


to the nodes.

The result is similar when I double click the node or when I use LISTBROWSER_EditNode + LISTBROWSER_EditColumn tags.

The list browser is in a page Layout which is part of a Clicktab gadget.

Any suggestion ?


Edited by abalaban on 2010/11/9 10:33:56
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Re: New project - Mixer
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@centaurz

For me to report on the os4 bugtracker you first have to ask for one to origin then I'll be able to fill reports
In the meantime do you want me to write you for the two issues above ?

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Re: New project - Mixer
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Quite a regular


@centaurz

speaking about smartbutton there is a typo in the url in the AmiUpdate database that prevents from updating it using AmiUpdate.

PS: SmartButton is really great, one feature is annoying for me it's the "default configuration", IMHO it's not obvious that you would save all including icon and program to launch and not only the settings (color, text font, etc.). I also have one bug where sometimes it would forget the 'min' and 'max' settings for the icon size. If there is a tracker where I should submit both issues please tell me.

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Re: WxWidgets bounty status request
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Quite a regular


@virgola

As you might or might not know my A1 CPU broke in early march (IIRC), I finally found a way to get my CPU reflowed (for as cheap as 200 Euros) unfortunately it did not last more than one month.
I finaly had the chance to have one french friend that offered to lend me his spare SamFlex 800 which I currently have.
All this hasn't done much to revive my motivation that was slowly decreasing since some weeks. After that there was the good days coming back and my familly asking me to spend less time on the Amiga.
I finally felt like coding again on the project just recently (one or two months ago). I currently have a port of wxBase, and now have to port wxCore which is a bit harder than I thought because of a lack of deep knowledge on my part of the graphic/intuition work. As a consequence I contacted a developper that offered me his help some time ago, I'm waiting for his answer. He's wel skilled and I'm sure that with his advises I will be able to take the right decisions and directions.

I hope that this is enough honest for you, I can understand if you donated to this bounty that you find it a bit long. As I wrote Troels many times I would understand if the bounty would be reassignated (of course I would provide alll my sources and assistance) but this was my fault this project was really too big for me to take and should never have volunteer. But I felt this could be an important project for the platform and wrongly thought it would be a matter of some weeks.

As a matter of consequence I will restate what I already wrote here some months ago and on Amigabounty :
DO NOT DONATE ANYMORE TO THIS BOUNTY ITS AMOUNT IS ALLREADY MORE THAN GOOD AND AS I DIDN'T RESPECTED THE MULTIPLE SELF IMPOSED DEADLINES I DON'T WORTH THE DONATION YET.

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Re: DEbug 101
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@alfkil

How one can debug a library without a corresponding executable ?
I don't remember well as it's a long time now that gdb doesn't work anymore under AOS 4.x (pre 3 ??) anyway IIRC having a library compiled with debug info would allow you to debug its functions while you were attached to a using exe.

The advantage of GDB over DEbug 101 is that it can (theoretically) attach itself to an already running process, that's a huge thing IMHO.

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