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Re: AOS 4.x Warp3D drivers bug in W3D_DrawArray
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@kas1e

I guess so. I didn't do very deep testing though. It also makes now sense why 333 worked (111 vertices, can be divided by 3) and 300 not (100 vertices, can't be divided by three)

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Re: AOS 4.x Warp3D drivers bug in W3D_DrawArray
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@Hans

Yes, it's my fault. Count parameter set wrong. Sorry. Bug is here:

IWarp3D->W3D_DrawArray( context, W3D_PRIMITIVE_TRIANGLES, 0, VERTICES/3 );

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Re: AOS 4.x Warp3D drivers bug in W3D_DrawArray
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@kas1e

Thanks bro, but it's possible that my code has a bug. IIRC I don't divide by three the triangle count. Have to check. And sorry about the hassle :)

EDIT: or maybe the other way around, I did an unnecessary division.

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Re: Does OS4 SDL work in OPENGL mode?
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@kas1e

Try to find the simplest possible test case for it. So we know corruption happens with some MiniGL programs. Does it also happen with plain W3D programs? Even with non-3D programs? Minimize the amount of running software, maybe try with/without compositing and so on.

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Re: Does OS4 SDL work in OPENGL mode?
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@kas1e

I think I had some screen corruption earlier with MiniGL demos so if it's the same issue, it might be a MiniGL or even W3D issue. Can you try MiniGL demos and try resizing and moving the windows?

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Re: Does OS4 SDL work in OPENGL mode?
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@kas1e

That corruption might be related to the gfx card (driver) used.

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Re: Giddy 3 v1.3
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@sofistisoftware

You have 640*480*16 right?

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Re: Giddy 3 v1.3
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@xeron

Works here with uA1. Custom SVN build of MiniGL. Not updated for a some time..

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Re: Giddy 3 v1.3
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@sofistisoftware

What kind of screenmode Giddy wants? What screenmodes you have defined for your system?

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Re: Doesn't Seem to be Any Programing Languages for AOS4 for the Average Person
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@Atheist

Lua binary seems to be in the "src" dir.

Both Lua and Python can be used to write simple games, say, text adventures. Advanced features, such as graphics output or mouse input, need glue code to the operating system services. (There isn't currently, but there might be some day.)

AFAIK, Hollywood uses Lua as the basis and if you already have Hollywood, try it.

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Re: Doesn't Seem to be Any Programing Languages for AOS4 for the Average Person
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@Atheist


Actually, if we start nitpicking, you must add steps to your AMOS version because you must start the interpreter, write/load the BASIC program and compile/start it to see the dot.

The inventor of the C language was probably thinking how to write an efficient, platform agnostic language suitable for writing operating systems like Unix.

C is very flexible with a small amount of commands.

http://en.wikipedia.org/wiki/C_(programming_language)#Philosophy

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Re: Doesn't Seem to be Any Programing Languages for AOS4 for the Average Person
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@Atheist

Just fire up a Lua or Python interpreter and start experimenting. Your scripts will run cross-platform too.

EDIT: now this is pretty fancy. You can try Lua in the web browser: http://www.lua.org/cgi-bin/demo


Edited by Capehill on 2009/1/14 12:41:48
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Re: Doesn't Seem to be Any Programing Languages for AOS4 for the Average Person
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@Atheist

Anyway, what kind of a game you are planning?

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Re: Doesn't Seem to be Any Programing Languages for AOS4 for the Average Person
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@Atheist

10. It doesn't need the SDK unless you want to embed/link Lua with C. Start the interpreter.

ISO: burn it onto a disc.

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Re: OpenArena 0.8.1 released!
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@nexus

It could be that sound is a victim of the performance issue.

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Re: OpenArena 0.8.1 released!
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@mufa

Compiled already :) I will upload this at some point but I would like to find the bug that makes floors flicker in OpenGL mode first. Meanwhile, you can play the older version which works nicely in SW mode.

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Re: OpenArena 0.8.1 released!
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@nexus

Quake 3 doesn't have software rendering mode.

I was about to ask you if you get better experience if you switch to 16-bit textures, low detail models etc...

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Re: OpenArena 0.8.1 released!
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@TiredOfLife

Weird. Which system?

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Re: OpenArena 0.8.1 released!
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@nexus

Ok, try \cg_drawfps 1 (or put the setting in config file)

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Re: OpenArena 0.8.1 released!
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@Hans

Does 9000 have any issues with Q3, by the way?

EDIT: Q3 indeed puts stuff (console prints) to serial, but not per frame basis.

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