Quite a regular
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@kas1e
With data fiels added. LIBGL: Initialising gl4es LIBGL: v1.1.1 built on Dec 20 2018 17:02:06 LIBGL: Using GLES 2.0 backend LIBGL: Using Warp3DNova.library v1 revision 58 LIBGL: Warning, your Warp3DNovaBase.library is too old, minimum is v1.62, please update! LIBGL: Using OGLES2.library v1 revision 22 LIBGL: OGLES2 Library and Interface open successfuly LIBGL: Targeting OpenGL 2.0 LIBGL: Forcing NPOT support by disabling MIPMAP support for NPOT textures LIBGL: Current folder is:Games:Barony [16-57-28] Data path is PROGDIR: [16-57-28] Output path is PROGDIR:.barony LIBGL: Hardware test on current Context... LIBGL: Hardware Limited NPOT detected and used LIBGL: FBO are in core, and so used LIBGL: PointSprite are in core, and so used LIBGL: CubeMap are in core, and so used LIBGL: BlendColor is in core, and so used LIBGL: Blend Substract is in core, and so used LIBGL: Blend Function and Equation Separation is in core, and so used LIBGL: Texture Mirrored Repeat is in core, and so used LIBGL: Extension GL_OES_element_index_uint detected and used LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used LIBGL: Extension GL_OES_texture_float detected and used LIBGL: high precision float in fragment shader available and used LIBGL: Extension GL_EXT_frag_depth detected and used LIBGL: Max vertex attrib: 16 LIBGL: Max texture size: 16384 LIBGL: Max Varying Vector: 32 LIBGL: Texture Units: 8(8), Max lights: 8, Max planes: 6 LIBGL: Extension GL_EXT_texture_filter_anisotropic detected and used LIBGL: Max Anisotropic filtering: 16 LIBGL: Hardware vendor is A-EON Technology Ltd. Written by Daniel 'Daytonta675x' Müßener @ GoldenCode.eu LIBGL: OGLES2 Library and Interface closed
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