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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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Posted on: 2010/3/5 14:15
#161
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Not too shy to talk
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@ChrisH
I personaly think the size is fine as it is.
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Re: RunInUAE alpha: Run any 68k game by double-clicking it!
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Posted on: 2010/3/4 23:25
#162
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Not too shy to talk
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@ChrisH
:))
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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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Posted on: 2010/3/4 19:57
#163
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Not too shy to talk
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@ChrisH
could you add a tooltype so runinuae's launch window opens at a specified X,Y location? Can't think of anything else, it's great as it is!
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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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Posted on: 2010/3/4 16:03
#164
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Not too shy to talk
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@MickJT
ah, ok, thx for looking at it for me :)
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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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Posted on: 2010/3/4 8:01
#165
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Not too shy to talk
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@MickJT
hard as I look I can't see a link for that version on Rich's page, only SDL. Can you post the download link please?
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Re: I have started working on Basilisk II again.
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Posted on: 2010/3/3 12:36
#166
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Not too shy to talk
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@LiveForIt
afaik MacOS8/8.1 doesn't need something different to run than 7.x, but then again I seem to recall that either shapeshifter or fusion had an option to check in case v. 8 was to be used. I'll have to check it when I get home.
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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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Posted on: 2010/3/3 12:33
#167
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Not too shy to talk
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@MickJT
actually, I set screen mode to ask and chose 320*256*16 and it wasn't an aga game (wolfchild). So, maybe it's because of whdload and it'd work with these settings if it were an adf instead? Dunno, just saying. Is there a way to compile latest 8.29wip4 with amigfx. If I got it correctly, it's v. 8.28 you've compiled, no?
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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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Posted on: 2010/3/2 23:18
#168
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Not too shy to talk
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@ChrisH
first of all, man you're doing an amazing work! Now, i tried runinuae with newest euae - amigfx version. It gave me a black screen with sound. Maybe it needs different gfx options. Maybe , if possible , during installation, runinuae could ask if amigfx version will be used and set the preference files accordingly? Just an idea.
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Re: RunInUAE alpha: Run any 68k game by double-clicking it!
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Posted on: 2010/2/26 11:17
#169
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Not too shy to talk
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@ChrisH
Just to let you know it work perfectly fine here! Really, whoever has whdload games should install RunInUAE and iGame and automate classic amiga gameplaying. Just awesome!
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Re: I have started working on Basilisk II again.
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Posted on: 2010/2/26 11:15
#170
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Not too shy to talk
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@LiveForIt
count me in!
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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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Posted on: 2010/2/25 16:25
#171
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Not too shy to talk
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@ChrisH
Can't thank you enough! I'll try it tonight :)
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Re: RunInUAE alpha: Run any 68k game by double-clicking it!
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Posted on: 2010/2/23 11:40
#172
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Not too shy to talk
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@ChrisH
thats great :)
about saves, ctrl-alt-f5 saves fine and ctrl-alt-shift-f5 loads also fine, but they popup requesters. Supposedly , it'd work for the os4 version the key combo I mentioned for qload-qsave , but it seems it doesn't. Not too important of course....
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Re: Java on Amiga
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Posted on: 2010/2/20 19:26
#173
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Not too shy to talk
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@jaokim
Kudos to you sir! Java on miggy is one of the most important things we need.
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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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Posted on: 2010/2/20 14:48
#174
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Not too shy to talk
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On a different note:
everything I've tried so far to save a state hasn't worked. Which is the key combination for that? ctrl + alt + numpad key = nothing
Any idea? Thx!
EDIT: I'm refering to quicksave/quickload , regular one works ok.
Edited by Vulture on 2010/2/21 11:02:59 Edited by Vulture on 2010/2/21 14:22:50
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Re: Wanted Ctorrent Betatester[V2.3 out]
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Posted on: 2010/2/19 15:27
#175
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Not too shy to talk
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@Antique
ok, false alarm, I was stupid enough not to provide a number (ie "=2") after the tooltype and poor ctorrent knowing not what to do just quit. Maybe, with this opportunity, you might add a proper error message for an invalid alternate tracker instead of quitting. Not a biggie, just a thought!
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Re: Wanted Ctorrent Betatester[V2.3 out]
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Posted on: 2010/2/18 22:02
#176
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Not too shy to talk
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@Antique
didn't know they were already implemented, kudos :)
EDIT: discovered a bug(?)
With a certain torrent file, with ALTERNATETRACKER enabled, ctorrent starts and quits after I select the torrent file in question. If I disable the ALTERNATETRACKER tooltype, it's back to normal. Do you want me to send the torrent I'm trying and check what happens? Let me know.
Edited by Vulture on 2010/2/18 23:16:08
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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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Posted on: 2010/2/18 20:16
#177
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Not too shy to talk
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@ChrisH
:)
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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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Posted on: 2010/2/18 9:43
#178
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Not too shy to talk
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@ChrisH
is support for iGame included in this release? Not that I'm in any kind of a hurry, just asking. Thx for continuing your work with it!
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Re: Wanted Ctorrent Betatester[V2.3 out]
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Posted on: 2010/2/18 7:17
#179
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Not too shy to talk
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@Antique
Great work man! Any chance we see download/upload limits some time soon? Thx!
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Re: Filer 53.30 uploaded
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Posted on: 2010/2/13 12:07
#180
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Not too shy to talk
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@orgin
Maybe, and that's just an idea - I don't know how -if at all- feasible this is, you could add an option to save a filer prefs file in a directory (if the user wants to) so that the next time filer visits it , it'll still have the view (thumbs or not) it had the last time. Maybe you could also add an option to have the thumbs saved on disk if the user wants to, so that next time they're displayed faster. And if the cache is flushed, then they get regenerated. So , maybe you could add a "thumbs flush from disk" option as well (not just ram I mean). Just a thought, again, it's not too important if it's too much work.
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