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Re: Optimize SDL blitting routine
Not too shy to talk
Not too shy to talk


@AmigaBlitter

Please test avec this and return me your evolution
i have added my tests include on the archive on GPmark
launch GPmark.exe and wait
I have added 16 bits with HARDWARE SURFACE on SDL and linked the .so for no static lib
Enjoy now
Best regards
PS: it's possible added new code for your personal tests

www.clubevolution4.com/Test-HW-Surface.lha

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Re: Optimize SDL blitting routine
Not too shy to talk
Not too shy to talk


thank you I know how to do, what I mean is that most games or emulators which you speak will need .so dependence because they are statically compile. how does it to win fps if you do not use the new composite function ?? Please explain me
Best regards
HunoPPC

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Re: Optimize SDL blitting routine
Not too shy to talk
Not too shy to talk


Hello,
After a lot of tests I am completely disconcerting.
All games emulators or do you speak at home using composite rendering, complete failure of all my tests.
Even better I go further, removing the libSDL1.2.so and continues to run the emulator (I mean SDL_MAME) so that means it does not take advantage of the lib Shared object.
Bermuda no difference with the new or the old lib
I tried to include in the new lib like nothing finalburn no difference there.
What I think needs to be done:
Here to source code that exploits the function and be sure it works properly, then expand our testing our games and rework it all
What do you think ??

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Re: Optimize SDL blitting routine
Not too shy to talk
Not too shy to talk


@Capehill

Please contact me for testing your new render on finalburn
Best regards
Hunoppc

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Re: Optimize SDL blitting routine
Not too shy to talk
Not too shy to talk


@tommysammy
It's not possible tommy fba not use libsdl render (blitter) just libBoostyGFX and all lib are static
Here cps3 working very well to 60 fps on my x1000
Possible include a render compositing on fba if you have static lib please
Shared object is not cool for compatibility on the future, possible after modified stop working all games not writed for this render.
I prefer static lib for reject a not good .so and defect dependency
Hunoppc

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Re: Amiga event in Germany
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Not too shy to talk


hello, I want to mention that I am in this great event to celebrate 30 years of the amiga. I will have a booth where you can discover my current games and my news. This will be an opportunity to talk a little about your aunsi felt that the future of games on NG (what you want), we can make a few individual photos or groups and if you want a quick note on your autographed dvd or other objects it will be with great pleasure besides I love enjoy good beers so it will be a pleasure to drink with you. strongly that we find ourselves in front to be able to put a face to a pseudo

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Re: FinalBurn Alpha is coming to AmigaOS4
Not too shy to talk
Not too shy to talk


@Vulture
I have reply with 3 mails at this day and you have no receive my font ttf greek ???
Thanks
Hunoppc
PS: contact me with a new mail please

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Re: FinalBurn Alpha is coming to AmigaOS4
Not too shy to talk
Not too shy to talk


@walkero
You have an old libboostyv2 lib
Just download a new version install with installer and launch fba + register please
Enjoy
Hunoppc

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Re: FinalBurn Alpha is coming to AmigaOS4
Not too shy to talk
Not too shy to talk


Hello amigans,
All news of finalburn Alpha amigaos4
Good video
http://youtu.be/UTZzsXSiC84
HunoPPC

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Re: FinalBurn Alpha is coming to AmigaOS4
Not too shy to talk
Not too shy to talk


@ALL

New release of FinalBurn Alpha AmigaOS4
good games

- FBA 0.2.97.34 R5 for AmigaOS4 [hunoppc].
- Added on game F5 for activated FPS or disabled [hunoppc]
- Added on game F12 for activated Fullscreen or disabled [hunoppc]
- Added text and name of game on savestate and loadstate [hunoppc]
- Added on GUI F12 for activated Fullscreen or disabled [hunoppc]
- Added internal HunoJoyWrapper GUI for joypads prefs [hunoppc]
- Added on menu prefs HunoJoyWrapper GUI [hunoppc]
- Added on locale prefs HunoJoyWrapper
- Fixed AHI problem on 0.2.97.34 R4
- Added background on loading roms and error gfx
- Include preliminary code for composite renderer on FBA emulator

Download here:
http://hunoppc.amiga-projects.net/

HunoPPC

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Re: FinalBurn Alpha is coming to AmigaOS4
Not too shy to talk
Not too shy to talk


New release of FinalBurn Alpha AmigaOS4

- FBA 0.2.97.34 R4 for AmigaOS4 [hunoppc].
- Fixed reload default locale after reset all prefs
- Optimised refresh screen for all filters
- Added informations of register key or not
- Fixed crash on hardwares sprites
- Added quit game on joystick with push button 1 and button 2 simultaneous
Download here:
http://hunoppc.amiga-projects.net/

Good games
HunoPPC

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Re: FinalBurn Alpha is coming to AmigaOS4
Not too shy to talk
Not too shy to talk


Here with 5 different joysticks I have no worries but hey you still found or it may come in the code.
Then I just found a big bug in the interface due to the integration of this machine images and crashes the machine if you stay too long in the individual settings of the game, a fix as executable will be at your disposal waiting for me to do the new archive
Thank you for your patience
HunoPPC

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Re: FinalBurn Alpha is coming to AmigaOS4
Not too shy to talk
Not too shy to talk


@All
new release excuse me
- FBA 0.2.97.34 R3 for AmigaOS4 [hunoppc].
- Activate Keyboard on game ouppps!!!
HunoPPC

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Re: FinalBurn Alpha is coming to AmigaOS4
Not too shy to talk
Not too shy to talk


@All

Please do not make crashlog SNES driver because it is in WIP and it is not due to any stable, I would say that there is no support currently.
This work is for fun and time consuming (which I do not have much right now)
My priority is on the emulator itself and soon it will be stable enough to stop its development, I do not know if it will be worthwhile to update it often knowing that as soon as all supported hardware will work it will already lot (currently over 6000 games supported internally).
Knowing that there are only 57 users Register for libboostyGFXV2 I tell myself that this emulator is not essential in the super AmigaOS4 world and I can not spend all my time on a job that is not especially expected.
A priori the following hardwares enough - Pacman based hardware, Konami, Misc pre90s, Galaxian hardware based, ColecoVision, SEGA SG-1000.
For now this version will remain to stage version will be corrected for the last hardwares posing problems are corrected and then depending on the number of users or not I decide to make engine updates because it is not easy every time.
Thank you for your support and I am glad that you can have fun with my work, it is the greatest pleasure I have in the program now and this is my only motivation

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Re: FinalBurn Alpha is coming to AmigaOS4
Not too shy to talk
Not too shy to talk


Hello Amigans
New update of FinalBurn Alpha AmigaOS4
Good games

- FBA 0.2.97.34 R2 for AmigaOS4 [hunoppc].
- Fixed problem on AHI and SDL-old sound engine [hunoppc]
- Fixed refresh on locale after reset all prefs [hunoppc]
- Added now fix of locale Spain french and German
- Fixed french keyboard on locale routine [hunoppc]
- Fixed Deco16 games driver, just one problem on sprites layer (joe and mac) 98% of games are playable now [hunoppc]
- Optimized a joystick support [hunoppc]
- Fixed selection of button fire [hunoppc]

Download here please:
http://hunoppc.amiga-projects.net/
Good day
HunoPPC

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Re: FinalBurn Alpha is coming to AmigaOS4
Not too shy to talk
Not too shy to talk


@All
Link of sg-1000 fixed

HunoPPC

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Re: FinalBurn Alpha is coming to AmigaOS4
Not too shy to talk
Not too shy to talk


@all good
my present now
Colecovision 4MO
http://www.clubevolution4.com/HunoSDL ... ecovision-roms-FBAOS4.lha
SG-1000 7MO
http://www.clubevolution4.com/HunoSDL-Port/Sg1000-roms-FBAOS4.lha
Good games and happy new year 2015 !!
HunoPPC


Edited by HunoPPC on 2015/1/1 15:12:25
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Re: FinalBurn Alpha is coming to AmigaOS4
Not too shy to talk
Not too shy to talk


Hello all Amigans

New version is out now on my new site
Please post on my new forum your problems on register now on this
http://hunoppc.amiga-projects.net/

Thanks and Happy Holidays

PS: new version of BoostyGFXV2 as required (on upload os4depot actually)

FinalBurn Alpha AmigaOS4

- Capcom CPS-1
- Capcom CPS-2
- Capcom CPS-3
- Cave
- Data East DEC-0, DEC-8 and DECO IC16 based games
- Galaxian based hardware
- Irem M62, M63, M72, M90 and M92 hardware
- Kaneko 16
- Konami
- Neo-Geo
- Pacman based hardware
- PGM
- Psikyo 68EC020 and SH-2 based hardware
- Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board
- Toaplan 1
- Toaplan 2
- Taito F2, X, Z and others
- Miscellaneous drivers for lots of other hardware
- ColecoVision
- SEGA SG-1000
- PC-ENGINE
- Sega Megadrive
- Nintendo Snes
- FBA 0.2.97.34 for AmigaOS4 [hunoppc].
- Added new speedup on libboostyV2, new release with this update [hunoppc]
- Fixed GURU SG-1000 Hardware [hunoppc]
- Fixed decoding roms on BE for SG-1000 Hardware now game playing correctly [hunoppc]
- Add W.I.P driver of Snes (no speedup, no sound (DSP), no fast render, no fx mode) just preliminary hardware renderer (added 5 drivers of games) [hunoppc]
- Fixed GURU SNES Hardware [hunoppc]
- Fixed load and reload preview with joypad [hunoppc]
- Added preliminary gfx of hardware games (megadrive, pcengine, snes, sg-1000, colecovision, supergrafx16, Turbografx16, jamma, PGM) [hunoppc]
- Fixed Key for Colecovision driver added start1 for 1 player and added select to key O and fire 3, 4, 5, 6 to Keys 3, 4, 5, 6 [hunoppc]
- Added support .7z "sevenzip" work fine on engine now [hunoppc]
- Fixed problem on wheels [hunoppc]
- Fixed driver Tiger Road [hunoppc]
- Added locale on GUI [hunoppc]
- Added italian locale [samo79]
- Added german locale [tommysammy]
- Added spanish locale [Javier de las Rivas]
- Added english locale [hunoppc]
- Added french locale  [hunoppc]
- Fixed uint64 problems on driver Hardware: Y-Board Power [hunoppc]
- Fixed Power Drift [hunoppc]
- Fixed Deco16 driver 90 % now all Data East games work with gfx, on the future W.I.P on layer 4 gfx and y axis of sprites
- Fixed TLCS90 core, calculate the timer period based on the clock [dink]
- Fixed: the Z80 Vector should be reset to default on every reset Z80 Core [iq_132]
- Fixed buzzing sounds in the DAC [iq_132]
- Added multiple chip support to the YM3812 interface [barry]
- Added driver for Alien Invader [iq_132]
- Added driver for Knuckle Joe [iq_132]
- Added driver for Mario Bros. [iq_132]
- Added driver for Samurai Nihon-Ichi, VS Gong Fight, Mission 660, Go Go Mr. Yamaguchi, Nunchackun, and Lady Master of Kung Fu [iq_132]
- Added driver for Capcom's Side-Arms, Turtle Ship, Dyger, Twin Falcons and Whizz [iq_132, dink]
- Added driver for Space Invaders [iq_132]
- Added driver for Tetris Pro. 2 [iq_132]
- Added driver for XX Mission by UPL [iq_132]
- Added Hammer Away to the Sega System 18 driver [barry, haze, Atro, _rm_ aka Ricardo Marques, 1up aka Daniel "casebres"]
- Added clone of Darius to the Darius driver [barry, JacKc]
- Added clone of Cobra Command (Japan, bootleg) to the Data East DEC8 driver [f205v, JacKc]
- Added clone of Ninja Kid 2 - JT-104 to the Ninja Kid II driver [JacKc]
- Added clone of Dragon World II (V100H, Hong Kong) to the PGM driver [iq_132, JacKc, rtw]
- Added protection routines to Dragon World II (V100H, Hong Kong) in the PGM driver and marked as working [iq_132]
- Added clone of Raiden II to the driver [rtw, Smitdogg, Kranser, Mucci, Dullaron, B2K24, The Dumping Union, JacKc]
- Added clone of Dunk Shot to the Sega System 16B driver [JacKc, ShinobiZ & COY]
- Added clones of Cadash to the Taito Asuka driver [ShouTime, JacKc]
- Added clone of Teenage Mutant Hero Turtles to the Teenage Mutant Ninja Turtles driver [JacKc, caius]
- Added clone of Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) to the Topalan-2 driver [JacKc, Bill D, The Dumping Union]
- Added clone of Vigilante to the Vigilate driver [iq_132, JacKc, system11]
- Added clone of Xain'd Sleena to the driver[f205v, JacKc]
- Added clone of Magic Bubble to the Yun Sung 16 driver [iq_132, JacKc, caius, The Dumping Union]
- Added prototypes of Zombie Raid to the Zombie Raid driver [JacKc, iq_132]
- WIP: Get sound working in Donkey Kong 3 - hook up the NES APU [iq_132]
- Fixed sprite corruption in Alien Syndrome when playing with the keyboard and up+down or left+right is pressed at the same time [dink]
- Fixed music playback speed in Arbalester [dink]
- Fixed occasional loud weird buzzing noise (DAC) in Armed Formation [dink]
- Fixed ymf278b sound in Asura Buster/Asura Blade [dink]
- Fixed Battle Shark, Space Gun and Night Striker - hang on level 2+ [dink]
- Black Tiger and F1 Dream: Lower SFX volume so the music can be heard better, add BurnYM2203SetPSGVolume macro to burn_ym2203.h [dink]
- Fixed colors in Cuebrick [Alex Jackson]
- Fixed Escape Kids Crashes during the boot sequence [dink]
- Small music mixing improvement in ESP Ra.De [the shmup kings, dink]
- Fixed choppiness in Gaiapolis on older pc's [dink]
- Fixed Gradius 3 in 16-bit color modes [Gamez Fan, iq_132]
- Fix misc. timing issues with Gradius 3 that appeared after the introduction of the new Musashi 68k core [barry, dink]
- Fixed Drumroll fade-in in Gradius 3 [dink]
- Fixed gun inputs in Konami's Lethal Enforcers, add a hack/gun-reload button [dink]
- Fixed Layer alignment in Metamorphic Force, it improves the intro and first boss graphical effects [iq_132]
- Fixed Moo Mesa and Xexex music out-of-key at 44100hz sample rate [dink]
- Fixed the ear-piercing sounds in Nostradomus and Magical Cat Adventure [dink]
- Fixed too much slowdown in Nostradamus, needs a little helping boost [dink]
- Fixed Operation Thunderbolt: gunshot sfx can only be heard in the left speaker [dink]
- Fixed music tempo/warped-record effect in Pang [dink]
- Fix Psychic 5 default DIP settings [dink]
- Fixed FB Alpha GFX Loading routine for Punch-Out!! and added correct color PROMs set for Super Punch-Out (Japan)!! [JacKc]
- Fixed Sand Scorpion won't boot after Raiden II/DX [dink]
- Fixed crash in Soko Nuke [dink]
- Fixed graphical issues/corruption in Konami's Special Project Y (spy) [iq_132]
- Fixed flickering status for players 2, 3 and 4 in Sunset Riders [dink]
- Fixed Surprise Attack by Konami now runs at the right speed [dink]
- Fixed music tempo/warped record effect in Trojan, Avengers, Section-Z, fix PCM/MSM5205 samples in Trojan [dink]
- Fixed the sounds in Konami's Yie Ar Kung-Fu and Mikie - some SN76489A soundchip commands were getting skipped because the chip updates needed to be interlaced [dink]
- Fixed Double Dragon II on Megadrive [dink]
- Fixed Gargoyles and Ex-Mutants in Megadrive (TAS Callback with new Musashi) [barry]
- Add Oh Mummy and Lego Batman to Megadrive, fix crash on Z80 <-> 68K communications [dink]
- Fixed more Megadrive games where PAL auto-detection fails, if you already have settings saved for these games, then set dips to default in the dialog [JacKc]
- Fixed crash in Samurai Showdown 5 and Garou with Alpha blend effects enabled [dink]
- New feature: auto-hide crosshair after 4 seconds for lightgun games [dink]
- Synced sets with MAME 0.156

HunoPPC

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Re: FinalBurn Alpha is coming to AmigaOS4
Not too shy to talk
Not too shy to talk


Thank you thank you , the catalog will increase as the evolution of the interface.
And yes all the languages ​​offered will be added in the limit of characters present in the engine.
Nothing special characters and accents are not supported this should come
PS: please send me your work at: nouvel.hugues(AT)free.fr
Thanks

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Re: FinalBurn Alpha is coming to AmigaOS4
Not too shy to talk
Not too shy to talk


@All
Hello,
I search a amigans for my all locales translation for FBA OS4
Actually is ok :
French by me
Italian by Samo79
deutch ???
Spanish ???
Nederland ???
others translations ???
Please reply here for interest
Big thanks at all
here locale english :

http://www.clubevolution4.com/HunoSDL-Port/english.fbalocale

HunoPPC

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