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Re: Flare enough
Quite a regular
Quite a regular


@Severin

What happens if you remove USR: assign? I just ran the program without one and it still worked with PROGDIR: / relative paths just like the original README suggests.

edit: I didn't alter any code for these versions.


Edited by Thematic on 2018/5/31 2:08:06
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Re: Indy3 fights on ScummVM
Quite a regular
Quite a regular


@Raziel

Yes, I have. My saves for that game are old, I think the old Amiga palette message comes up for them all - whatever that indicates.

This: "Save with old Indiana Jones 4 Amiga palette handling detected"

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Re: Flare enough
Quite a regular
Quite a regular


I compiled 1.06... I'm going to package it with the 'default' so that _one_ file is needed from SF.

edit: Done.


Edited by Thematic on 2018/5/30 4:03:56
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Re: Flare enough
Quite a regular
Quite a regular


The partial gfx is the hwsurface=1 setting.
I had the no-text occur when I guess it didn't find the font (which is also in default).

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Re: Flare enough
Quite a regular
Quite a regular


N.B. The new 1.06 Lha already has the mods/default files.

Maybe I cannot read, after all... the flare-game 'repo' does not have the default part of the data.

http://sourceforge.net/projects/flare-game/files/Linux/flare-engine-v1.05.tar.gz
has the required files: extract anywhere and put the mods/default under the mods that is in the game directory.
(mods.txt can be in either mods or config, I haven't looked what happens if both exist with different entries)


Edited by Thematic on 2018/5/30 4:06:06
Edited by Thematic on 2018/5/30 4:06:40
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Re: Indy3 fights on ScummVM
Quite a regular
Quite a regular


I can read, but with the Atlantis game (AMIGA) numeric keypad does not work. It'd make sense that ScummVM treats any SCUMM game the same way.

(Mouse is not the only way though, numeric keys in 2nd row do work)

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Re: Flare enough
Quite a regular
Quite a regular


@Severin

There is no string 'mplayer' in the program file, not 8-bit, not 16-bit.

I ran it out-of-place so it wouldn't find anything, this is all:
INFOFlare 1.05.03 (AmigaOS 4)
ERRORModManagerError during loadModList() -- couldn't open mods.txt, to be located at:
ERROR: ./config/mods.txt
mods/mods.txt
INFO: Active mods: 
ERROR: main: Could not find the default mod in the following locations:
ERROR: ./userdata/mods/
ERROR: A copy of the default mod is in the "mods" directory of the flare-engine repo.
ERROR: The repo is located at: https://github.com/clintbellanger/flare-engine
ERROR: Try again after copying the default mod to one of the above directories. Exiting.


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Re: Font dowloader does not work in Odessey
Quite a regular
Quite a regular


@magnetic

The fonts can be downloaded here https://sourceforge.net/projects/corefonts/files/the%20fonts/final/
These files are still packed, so either get the TTF file with UnArc or do something like
xadunfile webdin32.exe dest <directory>


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Re: Font dowloader does not work in Odessey
Quite a regular
Quite a regular


I have a wget built with OpenSSL 1.0.2e which while old, does communicate with Sourceforge without the '--no-check-certificate'. I don't remember where I got it from, possibly I compiled it myself; the OpenSSL installed is that same version.

The wget bundled with Odyssey is 1.12 as well, but apparently with a circa 2009 library.
OpenSSL is at 'o' with the 1.0.2 line.

edit: actually what often happens is that wget doesn't like the mismatch between certificate and hostname.

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Re: Flare enough [soon!]
Quite a regular
Quite a regular


@Capehill Thanks, the game sends this to console so I guess "yay":
INFOUsing Render DeviceSDLHardwareRenderDevice (hardwareSDL 2os4)
INFORenderDevice1 display(s), using display 0 (1280x1024 60hz)
INFORenderDeviceInternal render size is 640x480
INFO
RenderDeviceWindow size is 640x480
INFO
RenderDeviceFullscreen=0Hardware surfaces=0Vsync=0Texture Filter=0
INFO
RenderDeviceDisplay DPI is 0.000000

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Re: Flare enough [soon!]
Quite a regular
Quite a regular


From the VICE thread I realized there might be some PORTING to do here: the SDL2 compositing code? Unless that is automatically in use?

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Flare enough
Quite a regular
Quite a regular


<summary>I compiled Flare 1.05.03. </summary>

N.B. There was a flaw in the provided installation instructions, read http://www.amigans.net/modules/xforum ... id=110768#forumpost110768

In gameplay terms, it has more content than the alpha/early stuff did, and an actual storyline (Empyrean). I played it for an hour as of now. I didn't play on a foreign OS, since the basic concept was familiar already. Although as far as I can remember, I compiled the older versions before playing as well.

Technobabble: libsdl2 is now used, I used the usual prebuilt ones and compiled statically... so if libsdl2 is improved, this needs a recompile to use it. But more importantly, I alluded to here (2014) that 0.19 wasn't really playable on my system. Now there is a separate timer. That means that the game world runs "as it should" irrespective of the framerate. It doesn't take unreasonably long to run from place to place. Just areas with rain are slower (graphically).

I accept a few "playtesters" in the sense, that I'm interested if it doesn't run for you, because I found only one issue and I'm going to work around
it not by altering the code, but by saying "don't do this".

I noticed the graphics do not draw fully with hardware acceleration, but at least running the game like this, it is immediately discernible when the menu screen shows up. As I haven't had a crash or other nuisance from it,
I'll just put a remark that in settings you need to have "hwsurface=0". I think I'll forego the installer script: I'm not even sure how to alter such a plain text setting file from that environment.

PM me if you want to eliminate the obvious "runs only on the one system"-type problems. Most likely going to upload on a weekday this week. OS4Depot.net, yes.

...

This was -almost- as easy* as the stuff four years ago and earlier, but at least I've long documented the finished cases (tip of the iceberg!) enough to be able to get back to work promptly.

* earlier this year I wasn't able to put together two intermediate builds

edit: THIS weekend doesn't really move things forward, so let's see about week 21.


Edited by Thematic on 2018/5/17 17:59:24
Edited by Thematic on 2018/5/28 11:19:53
Edited by Thematic on 2018/5/30 2:42:17
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For (some) SID fans
Quite a regular
Quite a regular


Just an idea... a handful of people read it - I'm not crossposting - so I'm not holding my breath.

I like SID sounds. The High Voltage SID Collection, which I do not work on, is very likely updated still. I prefer to use a packed ISO file for this large collection. It works well on my AmigaOS setup (via diskimage.device 53.4) but it takes some effort to prepare.

Maybe you have considered doing a HVSC mirror but didn't see why... well, enough said. The website hvsc.c64.org doesn't specify how exactly it should work. Just don't try to charge a fee ;)

Or you may be hosting an existing mirror of course.

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Re: Accessing the host file system from VICE
Quite a regular
Quite a regular


No, "virtual device traps" is a trick to reduce the effort expended on drive emulation (with no traps and disk drive use, two processors are emulated full time).

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Re: Tower57 AmigaOS4 version out!
Quite a regular
Quite a regular


@K-L

Quite, but the order in which these are done plays a part.

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Re: Tower57 AmigaOS4 version out!
Quite a regular
Quite a regular


Bought this and donated a meager amount to GC.

edit: specification


Edited by Thematic on 2018/3/16 18:16:59
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Re: Odyssey use of an external player
Quite a regular
Quite a regular


MUI Mplayer can't do modern SSL. What if...

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Re: Anyone here program in Python and use Pygame?
Quite a regular
Quite a regular


I remember that when those pygame releases were new I had just crashes, but since a few years they have been working just fine.

@AmigaSociety

I have a project of my own that I'm using pygame for. I use only Notepad.

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Re: YT(.rexx)
Quite a regular
Quite a regular


@pjs

SSL3_GET_RECORD:wrong version number

Same as with so many old mobile devices, IBrowse doesn't want to SSL anymore. But I gather in this case there's a way?

edit: Since the answer may be off-site, I put it here: setenv AMISSL/SSL_CLIENT_VERSION tls1


Edited by Thematic on 2017/10/18 18:45:43
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Re: ILBM or IFF
Quite a regular
Quite a regular


I dislike programs that insist on extensions. Either read or write.

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