Hello,
Sorry for this long answer but I've only slept 8 hours since the beginning of the event (friday evening) and I wanted to have some reste today.
Here some answer, hoping I won't forget anything :
At the moment, FinalBurnAlpha uses OpenGL 1.0 for its rendering (when using OpenGL filter) and this is done via MiniGL. Regarding FBA, Iv'e added a new filter names BezelFX which give the impression of being in an arcade cabinet. It's been a lot of work to adpat them for FBA
Regarding speed, I'm using AltiVec (on G4/PA6-T) to speed up memcopy fonctions, which give a boost of 6-8% but I was give som advice during the Amigaterties and I think I'll be able to gain a little bit more.
In the future, I'll try to use Warp3D NOVA for rendering since shaders will allow me to add new effects and filters overlays (eg scanlines eating less cpu). Of course, older filters will still be present.
Regarding Sne9x and its GUI, I'll add new supported Roms in the future and will also use Warp3D NOVA for rendering using shaders.
As I explained this week-end during the event, NOVA is huge improvement and Hans has produce a great product that will work on Sam460 and X1000 providing they are using a supported Radeon HD (I'm using theses systems to code). I applause publicly all the work done by A-Eon and Hans because I think this work deserbes to be highlighted since it will allow our systems to get further.
In my personal view, it will take time to adapt to this new environment and be able to make good projects leveraging that power.
On my side, I'll take the time to become accostumed to thi new environment and use Warp3D NOVA for my future projects giving them new enhancements.
Thanks again to A-Eon, who made this clever choice and for allowing us to see a brighter future regarding 3D.
Amiga french Team Power
FinalBurn Alpha new effect bezelFX
Edited by HunoPPC on 2016/4/4 17:03:58