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Re: Pixie???
Quite a regular
Quite a regular


Hi,

In my 53.20 SDK, in the Autodocs/graphics.doc.
Nothing related to pixie for me.

made a search in all Autodocs files ... nothing related to pixie ...

EDIT :
But, I've found in Include/include_h/interfaces.h
a struct PixieIFace{ .... }
It's an interface ...
There are also referencies in :
Include\interfaces.xml
Include\include_h\Graphics.h
Include\include_h\inline4


Regards,
AmiDARK

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Re: Pixie???
Quite a regular
Quite a regular


Hi Steady,

In which functions did you see them mentioned ?

Regards,
AmiDARK

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Re: [Dev] AmiDARK Engine 1 Week Speed-Trip
Quite a regular
Quite a regular


Hi Snuffy,
When the AmiDARK Engine will be entirely finished, I will start 2 job in parallel :
1. The development of an IDE and the AmiDARK BASIC (based on AmiDARK Engine
2. The development of additionals plugins for the AmiDARK Engine.

But all will depend on the interest Amiga users will have in this project and these maybe future ones ...

Hi Antique,
Lool :p We only have 1 month "time off" per year ... based on 1st june - 31st may period ..

I've made many new functions these 3 days :
Of course, all these informations are also available in the mini diary here : http://www.amidark-engine.com/spip.php?article28

--------------------------------------------------------------------------------

2011.05.26 :
GLOBAL
Compilation is done with all the new commands available.
SPRITE
Added DECreateAnimatedSprite, DESetSpriteFrame, DEPlaySprite commands & DESpriteFrame function.
Added DESpriteRed, DESpriteGreen, DESpriteBlue & DESpriteAlpha functions.
Added DESpriteVisible function.
Added DESpriteScaleX & DESpriteScaleY functions.
Added DEMirrorSprite & DEFlipSprite commands.
Added DESetSpriteImage, DESetSpriteAlpha & DESetSpriteDiffuse commands.
Added DESetSpriteCoordinates command.
Added DESizeSprite, DEScaleSprite & DEStretchSprite commands.
Separated Sprite render from Image render to use sprite data for render.
Added internal support in sprite render for vertex manipulation (displaying a portion of original sprite image, sprites animations)

--------------------------------------------------------------------------------

2011.05.25 :
GLOBAL
Compilation is done with all the new commands available.
CORE
Added DEWait & DESleep commands.
FILE
Added DEWriteByteToFile command & DEReadByteFromFile function.
Added DERenamefile & DEDeleteFile commands.
Added DEMakeDirectory & DEDeleteDirectory commands.
Added DEReadByte & DEWriteByte commands.
Removed filemap functions from dev. list. They will be maybe developed later if needed.
Removed fileblock functions from dev. list. They will be maybe developed later if needed.
INPUT
Removed Registry functions from dev. list as they are Windows specific function.
Removed clipboard functions from dev. list. They will be maybe developed later if needed.
SETUP
Removed backbuffer functions from dev. list. They will be maybe developed later if needed.
SPRITES
Added 2 special commands DEDisableSpritesBackdrop & DEEnableSpritesBackdrop to increase performances when sprites backdrop are not needed.

--------------------------------------------------------------------------------

2011.05.24 :
GLOBAL
Fixed compilation issues with latest changes made.
Added utility.library to allow DEGetTime & DEGetDate to return correct values.
CORE
Added DEAlwaysActiveOn & DEAlwaysActiveOff commands.
Added DEDrawSpritesFirst & DEDrawSpritesLast commands.
Added DEMakeMemory, DEDeleteMemory, DEFillMemory & DECopyMemory commands.
SOUND
AHI is always opened at startup to check if any playback device is available for audio output.
Worked on DELoadSound, DEDeleteSound & DEPlaySound to use directly Datatypes.


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[Dev] AmiDARK Engine 1 Week Speed-Trip
Quite a regular
Quite a regular


Hi Everyone.

I am during few days in forced "holidays" (some days to get before the 31st may 2011 ... so my boss put me in holidays to use these rest days)

I can then use these few days to make a "big coding time" for the AmiDARK Engine.

Here is what was done yesterday and today :

2011.05.24 & 25 :
- Compilation is done with all the new commands available.
CORE
- Added DEWait & DESleep commands.
- Added DEAlwaysActiveOn & DEAlwaysActiveOff commands.
- Added DEDrawSpritesFirst & DEDrawSpritesLast commands.
- Added DEMakeMemory, DEDeleteMemory, DEFillMemory & DECopyMemory commands.
FILE
- Added DEWriteByteToFile command & DEReadByteFromFile function.
- Added DERenamefile & DEDeleteFile commands.
- Added DEMakeDirectory & DEDeleteDirectory commands.
- Added DEReadByte & DEWriteByte commands.
- Removed filemap functions from dev. list. They will be maybe developed later if needed.
- Removed fileblock functions from dev. list. They will be maybe developed later if needed.
GENERAL
- Fixed compilation issues with latest changes made.
- Added utility.library to allow DEGetTime & DEGetDate to return correct values.
INPUT
- Removed Registry functions from dev. list as they are Windows specific function.
- Removed clipboard functions from dev. list. They will be maybe developed later if needed.
SETUP
- Removed backbuffer functions from dev. list. They will be maybe developed later if needed.
SOUND
- AHI is always opened at startup to check if any playback device is available for audio output.
- Worked on DELoadSound, DEDeleteSound & DEPlaySound to use directly Datatypes.
SPRITES
- Added 2 special commands DEDisableSpritesBackdrop & DEEnableSpritesBackdrop to increase performances when sprites backdrop are not needed.

If you have any idea, though, feel free to post them here :)

Kindest Eegards,
AmiDARK
http://www.amidark-engine.com

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Re: Is there an AHI And Audio Datatype expert somewhere ?
Quite a regular
Quite a regular


Hi (all)

Interesting problem.
In my case, I must send sound to be played and get back to the continuum of the program.
I already check for AHI device when AmiDARK Engine initialize so, if no AHI cannot be opened, no sound output will be sent ...

Kindest Regards,
AmiDARK
http://www.amidark-engine.com

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Re: Is there an AHI And Audio Datatype expert somewhere ?
Quite a regular
Quite a regular


@Thomas :
Thank you for your samples.
The project is on AmigaOS 4.1 ;)

Kindest Regards,
AmiDARK
http://www.amidark-engine.com

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Re: network programming
Quite a regular
Quite a regular


Hi,
I second you in this question.
It may be useful for me too.

Kindest Regards,
Freddix Aka AmiDARK
http://www.amidark-engine.com

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Re: Is there an AHI And Audio Datatype expert somewhere ?
Quite a regular
Quite a regular


@Thomas :
Interesting but,
if I want to force another replay rate than the original one, can I modify the sample object with this ?

I understand with your "small but cute" sample that opening the Datatype sound object is easy,
1. Apparently, I can maybe alter things using SetAttrs( to change replay rate for example, stereo/mono, PAN, etc ... )
2. And use DoMethod with "STM_PLAY" to play the sample.
3. I can use AllocSignal to have some sort of flag to know when the sample replay is finished ... then I can have my program continue and sound being replayed in some sort of "interrupt" or "background task" ... not ?

Right ?

Thank you for this sample that simplify things a lot for me :)
It should help to have the AUDIO command set for the AmiDARK Engine to being finished soonly :)

kindest Regards,
AmiDARK
http://www.amidark-engine.com

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Re: Is there an AHI And Audio Datatype expert somewhere ?
Quite a regular
Quite a regular


I already use datatypes to open pictures/images without problems ...
Same for Audio ?

if it's the same, then the problem is now with AHI ...

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Is there an AHI And Audio Datatype expert somewhere ?
Quite a regular
Quite a regular


Hi,

Is there someone that know how to open an audio datatype, load it into memory and use it under AHI.
I'm looking for source code *sample*.

Kindest Regards,
AmiDARK

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Re: AmiDARK Engine Ver0.4c *released* OS4Depot
Quite a regular
Quite a regular


@Snuffy
Hi,

In the AmiDARK Engine archives is a folder called SDK.
Copy its content into your SDK: folder.
(it should copy the lib and the .h definition file)

1st : Check the projects available in the archive. They will show you the lib needed ( -lAmiDARK -lgl .... ) to compile a project using the AmiDARK Engine.
It will also show you how your makefile should be builded to compile your project.

2nd : Check the project .c file. You'll see that it includes a file "libAmiDARK.h". This file contain the definition of all functions currently available in the AmiDARK Engine alpha 0.4c
You must include this file, otherwise, the commands will not be defined.

3rd : You must put everything (excepted global variables) inside a function called :
void DarkLoop( void ){
}
the main() is already defined by the engine (as is used as startup/quit) so you can't use main(). Use DarkLoop() instead. Like in the projects.

4th : Look in the HELP folder of the AmiDARK Engine archive. All this procedure is explained and, the commands available are also explained in separate HELP file.

I hope this will help you.
Don't hesitate to post questions or comments on the AmiDARK Engine forums : http://forum.amidark-engine.com

Kindest Regards,
AmiDARK
http://www.amidark-engine.com

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Re: AmiDARK Engine Ver0.4c *released* OS4Depot
Quite a regular
Quite a regular


Amidark 2D Engine maybe end 2011
Full Amidark Engine (with 3D) during 2012 I hope

Kindest regards
AmiDARk

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AmiDARK Engine Ver0.4c *released* OS4Depot
Quite a regular
Quite a regular


Hello,

I've uploaded, this night, a new build for the AmiDARK Engine on www.os4depot.net
It is actually in the *uploads* section of the depot but, should soonly replace the old file.

It's a minor update that mainly contain the fix concerning the 3D and sprites renders.

The *private* alpha/beta tester version should be released this week. Those that did help the project should receive an e-mail this week with all informations to download the *private* alpha/beta version.

Kindest Regard,
Frédéric Aka AmiDARK
http://www.Amidark-Engine.com

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Re: Game Coding for beginners?
Quite a regular
Quite a regular


@Rigo:
Happy to hear that you're building "Lextras" system to CodeBENCH. It will be for sure a good feature to integrate the AmiDARK Engine :)
Maybe I will not need to build an IDE ;)

Concerning AutoDOC(s), which tool can I use to create AutoDocs ?

@Kas1e:
Quote:
While we alread in offtopic: When CodeBench can be purchased ? Why i ask, because free versions are 10 seconds pause for start, that is annoy so much, that can't be usable for fast work

I second your question ;) same here :p

Regards,
AmiDARK
http://www.amidark-engine.com

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Re: Game Coding for beginners?
Quite a regular
Quite a regular


@All:
In fact, like gregthecanuck, I concentrate on making AmiDARK Engine better ;)
I actually:
-CubicIDE : To edit AmiDARK Engine commands sets files
-CodeBENCH : To compile Samples & libamidark.a :p

I'll start AmiDARK Engine IDE when the engine will be ready for final release ;)

Regards,
AmiDARK
http://www.amidark-engine.com

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Re: Game Coding for beginners?
Quite a regular
Quite a regular


@nubechecorre
I have released the last public alpha few days ago.
Now, I'm finishing the alpha/beta test website.
I hope to release it next week-end
to allow beta tester to DL future alpha/beta versions.
I will then send an e-mail to all people that did donate for alpha/beta test with all informations on how the alpha/beta test will work.
It should start within the next few days.

Regards,
AmiDARK
http://www.amidark-engine.com

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Re: Game Coding for beginners?
Quite a regular
Quite a regular


@Phantom
Hello :)

Actually, AmiDARK Engine don't have IDE.
but, I plan to work on one later ... and in my plans ... it will be more than a simple "IDE" ;)
(secrets will be revealed when time will come ...)

Kindest Regards,
AmiDARK
http://www.amidark-engine.com

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Re: Game Coding for beginners?
Quite a regular
Quite a regular


@carvedeye
jump in the HTML folder and open the index.html file with your web browser.
Choose option : GETTING STARTED
Install/uninstall and "use the program" pages are ready :)

Just change the compilation :
make -f makefile
with :
execute makefile

it's an error I must fix :p

Regards,
AmiDARK
http://www.amidark-engine.com

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Re: Game Coding for beginners?
Quite a regular
Quite a regular


@carvedeye
If you've downloaded the latest AmiDARK Engine alpha r3b release on os4depot.
You should have these demonstrations that can be run directly from Workbench :

DBPro Conversion/ShadowOfTheBeast Scroll/SOTBeastScroll.exe
Demo Projects/AmiDE_BoingBall.exe
Demo Projects/AmiDE_Images.exe
Demo Projects/AmiDE_Stars.exe
Demo Projects/AmiDE_TileImage.exe
Demo Projects/FlyingFeather.exe
Demo Projects/Model&Skybox.exe

If not, try to reload the archive from os4depot.

Kindest Regards,
AmiDARK
http://www.Amidark-Engine.com

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Re: Game Coding for beginners?
Quite a regular
Quite a regular


@carvedeye
Hi :)
The AmiDARK Engine need the Hyperion Amiga OS4 SDK Ver53.20 to be installed.

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