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Re: Giddy 3 v1.3
Not too shy to talk
Not too shy to talk


I said nothing.


Edited by xeron on 2009/3/24 14:30:52
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Re: Keyboard input sample ?
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Not too shy to talk


@freddix

Its not a problem to have multiple keyboard functions.

Have a global variable called "programstate" and do:

void  keyboardunsigned char keyint xint y )
{
  switch( 
programstate )
  {
    case 
PROGRAMSTATE_MENU:
      
menu_keykey );
      break;

    case 
PROGRAMSTATE_WHATEVER:
      
whatever_keykey );
      break;
  }
}

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Re: Giddy 3 v1.3
Not too shy to talk
Not too shy to talk


@Capehill

Giddy asks for a 640x480 16bit surface.

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Re: Giddy 3 v1.3
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Not too shy to talk


@sofistisoftware

Giddy 3 works perfectly with a recent beta here.

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Re: Giddy 3 v1.3
Not too shy to talk
Not too shy to talk


@sofistisoftware

Try this:

* Before running giddy, run "dumpdebugbuffer clear" in a shell
* Run giddy, make it freeze the system
* Reboot, then run "dumpdebugbuffer file=ram:debug.txt"
* Email the debug.txt to pete _at_ petergordon _dot_ org _dot_ uk

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Re: Giddy 3 v1.3
Not too shy to talk
Not too shy to talk


@sofistisoftware

Hmmm.. thats weird. It works perfectly here.

Do you have a crash in the debugbuffer when it crashes?

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Giddy 3 v1.3
Not too shy to talk
Not too shy to talk


Giddy3 v1.3 just hit OS4Depot. Changes:

* Removed the workaround for a bug in MiniGL. The workaround was actually
causing crashes on the spaceship level. This means that the game should no
longer crash, but the viewscreen on the spaceship won't work properly until
MiniGL 2.1 is released.
* Fixed a bug which meant that Giddy could end up stuck in the ground if you
stood in exactly the right place on one of the bubbles.
* Removed the erroneous bulb effect when starting the game.
* Added credits for MorphOS and Mac builds

Giddy 3 on OS4Depot.net
Giddy 3 on Facebook.

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Re: developers, what are you working on?
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Not too shy to talk


@TSK

You've done some really great tools there

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Re: CodeBench official website
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Not too shy to talk


@Menthos

Alright, how about, "when the next beta is ready"

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Re: CodeBench official website
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Not too shy to talk


@Menthos

When its done

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Re: CodeBench official website
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Not too shy to talk


@Menthos

Well, there is one bug that is in the OS to do with copy/paste, but I think Rigo has a workaround for that.

All the other ones were in the gadget, and are fixed.

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Re: CodeBench official website
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Not too shy to talk


@Rigo

Nice site. Look forward to the removal of the Javascript

BTW, my work on richeditor isn't just "initial", i would call it "continuing"

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Re: GCC, Dynamic structure creation method ?
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Not too shy to talk


@freddix

Yes. A good tip is to initialise the structure to sensible defaults as much as possible in your constructor. Can save weird bugs and headaches later.

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Re: GCC, Dynamic structure creation method ?
Not too shy to talk
Not too shy to talk


@freddix

ObjectType *AllocateObjectvoid )
{
  
ObjectType newObj NULL;

  
newObj IExec->AllocVecTagssizeofObjectType ), TAG_DONE );
  if( !
newObj ) return NULL;

  
// Do any required initialisation

  
return newObj;
}

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Re: OWB 3.7
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Not too shy to talk


Wow! Is it me or has it just got even faster? Its really snappy now. As fast, if not faster than, firefox on my PC. Considering the PC is a much faster machine than my A1, this is very impressive!

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Re: Problems with 0.8 beta
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Not too shy to talk


@orgin

Quote:

- Mark some text spanning more than one line.
- Press a non blank character.
- Not all of the originally marked text disappears, a portion of it remains.


Fixed :)

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Re: GCC, Switch( condition ) & Case
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Not too shy to talk


@freddix

You need to put "break;" at the end of each case part, otherwise the code continues executing through the rest of the cases.

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Re: Repulse and OS4 Classic
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Not too shy to talk


I gave up because it was too much of a stab into the unknown. I have no experience writing AHI drivers, or sound card drivers.

DaveAE gave me an AC'97 based OS4 driver to use as a base, and I was going to put the logic from the Linux driver in where possible.

It just drove me nuts and i gave up, basically.

I still have the code if someone wants to look, but its probably best to just start again.


@DaveAE
The official repulse drivers just plain don't work on OS4. AFAIK, anything that tries to play sound just gets 'stuck'.

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Re: Repulse and OS4 Classic
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Not too shy to talk


@DJBase

I started work on an OS4 native driver using the linux driver as a reference. I gave up, though.

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Re: Problems with 0.8 beta
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Not too shy to talk


@orgin

Hmm... the creeping slowness could be related to the fact that the editor currently refreshes the whole display, even if it just scrolls. The render function can render subsections of the display, though, so once the functionality of the editor stabilises and the bugs are squashed, the optimisation phase will kick in and i'll fix that.

I was going to suggest that the use of RPTAG_APenColor would cause the slowness on 8bit screens, but then i remembered it falls back to pens anyway

Edit: Oh, and i've already fixed the scrolling oddness.

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