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Re: Streaming twitch.tv on AmigaOS 4.1
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Thank you, works nicely.

I've hadded them to Oddyssey contextual menu, to play videos directly from their websites.

Regards,
Petrol

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Re: VIM the editor
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Thank you for your work!

I modified the script by adding a assign to runtime like this
'assign >nil: vim: runtime'

Regards,

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Re: how hide empty console output of C:IconX
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Hi,

To run your command, did you use run >nil: mycommand.exe ?
Any example?

regards,
Petrol

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Re: Odyssey 1.23 progress
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I also get these pthread library crashes, especially while I'm listening stream radio with TuneNet for example.

Regards,
Petrol

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Re: The MiniGL thread
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hi,
On my system:
1. x1000, Saphire Tri-X R9 280X
2. 506
3. yes
4. b

For point 3, I said yes because but as you can see in the videos it also works corrupted sometimes.

First video until a DSI:
https://www.youtube.com/watch?v=x4FCQdfVRTA

Second video after ignoring the DSI until a system lock:
https://www.youtube.com/watch?v=SJGf64oW6jg

Regards,
Petrol.

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Re: The MiniGL thread
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Hi,

I did a briefly test also last weekend and I'd also got the same distortion, stripes in lightsaber lightening on objects, which is new and didn't appear with the prebuild one from last year.
I didn't test further due to lack of time, but I've also reported some bad behaviour of the game with lastests version of minigl via BZ (graphics trashes and system crashs). Systems lockup seemed to be cause by semi transparent objects that could be shown on screen like when you use the force (around caracter's hand sometimes the glow effect is totaly trashed).
If time permits, this WE I'll test it again further with the versions you posted.

Thanks.
Petrol

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Re: Odyssey 1.23 progress
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Hi Kas1e,

Thank you for this bugfix, I'm really appreciating it.
Is code need to be optimised to have an altivec version of odyssey or is it a thing that could be done during compilation?
A fix for the Odyssey media-player would be welcome ;)!

Keep up the good work!
Regards,
Petrol

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Re: X-Dock help
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Hi,

As an alternative, you can use Filer or any other soft to open the hidden volumes.

Filer Hidden_Volume:

Regards,

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Re: Workbench Explorer feedback
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Thanks for the Update!

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Re: Timelapse Video: XMas Card in SketchBlock
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Nice work!

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Re: Vector based icon plugin - progress update
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Hi Salass00,

Any news about this project?

Regards,

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Re: e-uaes from os4depot, fresh recompile (post #10)
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Thanks for the explanations.

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Re: e-uaes from os4depot, fresh recompile (post #10)
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@Kas1e,

Could this compilation optimisation be applied to our oddyssey JavaScript to speed-up things a bit on A1X1000?

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Re: e-uaes from os4depot, fresh recompile (post #10)
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Hi Kas1e,

Tested it on my uae config on my A1X1000, it gives me 51.59 Mips in sysinfo.
Original JIT version gives me 50.47 Mips.
Original NOJIT version gives me 18 Mips.

Regards,
Petrol.

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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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Hi,

As it expects any boolean result, maybe you need to define flipy to 0 or 1.

Regards,

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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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@kas1e

Quote:
And on non beta system you do tests with ogles2.library 1.22 and nova 1.58 ?


Yep!

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Re: DuckDuckGo search in IB?
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Without JS, it seems to work!

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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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@kas1e

I tested on non beta system, and the problem seems to not occurs.
But, sometimes it crashed at exit, and when I ran it a second time, I was abble to see the same distortions.
So I tested it again on a non beta system without make it crashes. I ran it once, no distortion on the game screen, and I let the game screen opened. I then ran it again, and both game screens were corrupted!

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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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Sapphire Tri-X R9-280X (Tahiti XT - Radeon 7970) with 3GB
graphics.library 54.245
RadeonHD.chip 2.22
Beta system.

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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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Hi Kas1e,

Quick test on my A1X1000:
I've got the same distortions than on your screenshots.
I also remarked that when you select/unselect the game window, distortions change!
Resizing the game window also causes trouble in rendering with the game area overlapping window border!

Regards,

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