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Re: Half Life 1 possible on sam440?
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Posted on: 2010/12/3 18:36
#121
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Just popping in
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@ChrisH Quote: Hopefully Valve see the light, and follow Id's footsteps...
Especially since they updated Half-Life 1 to use the Source Engine, they could at least release the original engine source code and people could still have to buy the better Source engine version from them.
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Re: Half Life 1 possible on sam440?
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Posted on: 2010/12/3 18:33
#122
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Just popping in
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@Phantom Quote: Phantom wrote: @carvedeye
That would be nice, but why port another FPS game?
I think that we are full of that and besides not my taste actually.
There are far more nicer games beyond FPS that we could try.
Anf I feel differently, FPS is to my taste and I'd like to see more of them. And Half-Life series is my favorite of the FPS. I thought someone had inquired to porting it once upon a time but it was either horribly expensive to license or Valve did not want it on Amiga, I forget which, but that was long time ago and maybe Half-Life 1 could be possible today? I'm just happy to see anything more than cheesy puzzle games.
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Re: Is there interest in getting an OS4.x native port of DynaCadd?
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Posted on: 2010/11/11 14:07
#124
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Just popping in
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@Dandy Quote: Dandy wrote: Are you an engineer?
Yes, but I'm electrical/computer engineer. A 3D cad tool would be interesting to me for a couple simple projects. And someone had got the Via Openbook design converted to BRL CAD format for my Amiga laptop daydream thoughts. I wouldn't use OpenBook directly, but as something to learn about more complex CAD designs. When I was looking the official OpenBook site had turned into a cybersquatter ad site so I was happy to find this thing at all, especially already in BRL CAD as I wouldn't buy the commercial tool Via used. http://bzflag.bz/%7Estarseeker/CAD_MODELS/VIA_OpenBook/It can export to STL format for hose cheap quick-turn prototype shops. Can Dynacad do STL? There's also FreeCAD and OpenScad, and there's a lot of free designs for OpenScad on thingiverse.com. But you have to make your design in source code and compile it to output format or something like that so I haven't got excited about this one. Haven't looked at FreeCAD much yet. At least a couple of these open-source tools depend on a big library, opencascade, that would likely be a big chunk of work to port by itself.
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Re: Is there interest in getting an OS4.x native port of DynaCadd?
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Posted on: 2010/11/11 1:22
#125
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Just popping in
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@Dandy
I think it'd be nice to have a CAD program. How out of date is this? I'd like to learn BRL CAD if I had time. That's supposed to be quite advanced and open-source, but would surely be a huge undertking in comparison to dynacad
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Re: Some info leaked from AmiWest
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Posted on: 2010/11/5 19:36
#126
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Just popping in
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@ChrisH
I look forward to learning more about that shell replacement. I LOVE Konsole in KDE, this sounds similar to that.
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Re: AmiWest begins today (with X1000 and EP460 presented)
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Posted on: 2010/10/22 18:45
#127
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Just popping in
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I wish for an east coast USA show so I could check things out too. I had a lot of fun in Hunt Valley (near Baltimore/Washington DC) that one year, too bad it didn't return...
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Re: fresh version of GDB for test
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Posted on: 2010/10/17 4:47
#128
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Just popping in
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@kas1e
Cool! It will be nice to have both a "native" debugger as well as the popular GDB for programmers used to that.
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Re: PPC games on OS4, please help
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Posted on: 2010/9/15 23:33
#129
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Just popping in
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@K-L
OK, another question. Did I misunderstand things, and I should have taken this thread that a PowerUP emulation/wrapper is needed? Or did the posts that led me to think we needed WarpOS wrapper also not know about Joerg's WarpOSEmu?
Anyone need or care about a PowerUPemu as well? Has anyone tried Frank Wille's ppclibemu with Joerg's WarpOSemu in OS4?
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Re: PPC games on OS4, please help
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Posted on: 2010/9/15 22:30
#130
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Just popping in
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In a discussion about things for amigabounty.net, the warpos library came up. Initial googling about warpos on OS4 shows that there is a wrapper on aminet already. http://aminet.net/package/util/libs/WarpOSEmu.lhaShort: WarpOS wrapper for AmigaOS4 Author: Joerg Strohmayer Uploader: Joerg Strohmayer <nospam gmx de> Type: util/libs Version: 16.41 Architecture: ppc-amigaos >= 4.0.5 Distribution: Aminet Date: 2009-03-15 and at http://os4depot.net/index.php?functio ... ibrary/misc/warposemu.lhaIs this the same as what was once present in OS4.0, or a different implementation? Does it work well? Does this satisfy the goals of such a bounty already, or does it need improvement, and a bounty still makes sense? Do I not understand the difference between WarpOS and WarpUP?
Edited by billt on 2010/9/15 22:47:30
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Re: Amigabounty.net not able to accept donations atm.
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Posted on: 2010/9/14 18:13
#131
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Just popping in
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@Troels
Awesome! Too bad things like this take so long...
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Re: Wait() returns -1
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Posted on: 2010/9/8 12:30
#132
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Just popping in
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@alfkil Quote: Oops! (404) We can't find the page you're looking for. Check out our FAQ or forums for help. Or maybe you should try heading home. :(
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Re: Amigabounty.net not able to accept donations atm.
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Posted on: 2010/9/7 18:01
#133
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Just popping in
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@Radov
Yea. Symbolic tokens of support. And able to change the quantity of them that you buy.
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Re: Amigabounty.net not able to accept donations atm.
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Posted on: 2010/9/7 16:06
#134
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Just popping in
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@Troels
Keep nagging, and ask to talk to supervisors. Though that doesn't always help either, I'm fighting with Verizon right now and their supervisor line seems to be a permanent hold line which I no longer believe actually goes to anyone. After a few hours I've memorized the 6.5 minute music/message loop. But keep trying.
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Re: wireless networking
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Posted on: 2010/8/31 21:30
#135
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Just popping in
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@Hans
I agree that it's frustrating to see apparent discouragment of daunting tasks. If we all gave in to "it's too much work", then you're right, nothing would ever happen, and we'd all still be using MS-DOS thinking that is great stuff. Linux, AmigaOS, OSX, and Windows 7 would have never happened either. Sure, things take a lot of time, especially in tiny markets like ours here, but at least the thought process and learning experience are enjoyable to me, even if I don't get anywhere, so I will continue my ludicrous quests.
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Re: wireless networking
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Posted on: 2010/8/31 19:44
#136
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Just popping in
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@kolla Quote: I can think of quite alot, but I wont bother to list it all up here, it would be too much :) Well I do thank you for the things you did mention. No, I don't know much about Radius or a lot of things. I only had one networking communications class at university about 13 years ago, plenty of time to forget and no wireless was talked about back then, only basic TCP/IP things, so I of course cannot claim to know much. Though you seem very pessimistic, however realistic that may be from you, I will still wish for a decent wireless framework in AmigaOS.
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Re: wireless networking
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Posted on: 2010/8/31 16:40
#137
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Just popping in
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@Hans Quote: I think that there was an earlier discussion about it, and the conclusion was that we needed a proper wifi driver stack instead of SANA-II wifi drivers. The bounty proposal is for a common wireless framework/stack, not for a driver. I'd like to get discussion happening on stack API design. But seems not many here want wireless stack. :( I'm looking forward to learning more about the AROS wireless stack bounty, maybe that will suit us as a port.
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Re: wireless networking
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Posted on: 2010/8/30 16:55
#138
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Just popping in
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@HammerD
Wireless is no longer just for portables. Many people now use it for Tivos, Nintendo Wii's, and desktops rather than running ethernet cabling through their walls.
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wireless networking
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Posted on: 2010/8/30 16:24
#139
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Just popping in
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A topic on aw.net has me posting about this here. I'd suggested a bounty for a wireless networking framework a while back, and as people are talking about this elsewhere, I think it would be nice to see some discussion (same for all those other idle bounty proposals) to work on improving the proposal itself.
As wireless networking isn't a small thing, and this isn't going to be just porting something, this will need design work, some redefinition of Sana-II networking API for Amiga, GUI thought for user interface in scanning for and selecting access points for connection/disconnection, we need advice on a decent encryption API so we can more easily add in new encryption methods via libraries or plugins or whatever, and other features that may not be in B/G/N at home so we can add WiMax, Radius, etc. whenever we are able to do such things.
Would this need any work in the host TCP stack as well, such as Roadshow, or can a wireless framework live cleanly (without hacks) outside of that? (and thus be compatible with Miami and others as well).
What would a robust and open encryption plugin/librari API look like, so that we could have separate plugins/libraries for WEP, WPA, WPA2 (if separate from WPA1), others that I don't know to name here, and hopefully any future encryption methods that come later?
What other features need APIs? Radius? If not now, how do we make something open to enhancements like that later on in clean ways?
Anyone know anything about cell phone network stuff co comment on how that may fit into things, for uses such as cell phone tethering, cellular networking cards, SIM card data involved, etc.
What else can anyone think of?
I'd like to see some technical discussion rather than "great idea, me too" stuff.
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Re: Gigabit ethernet?
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Posted on: 2010/8/27 20:43
#140
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Just popping in
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@Cyborg Quote: I think the OpenBSD stack would be also the one most similar to the BSDlite stack and hence to Roadshow.. If there's a complaint that Roadshow is lacking because of its basis on BSD4.4lite, then why would we want to remain with a stack that is most similar to that lacking BSD4.4lite stack? Would not a _more_ different one be a better choice in this situation now? Which has the best wireless networking features/support/API? Which supports the most kinds of networking (10/100Mb, 1Gb, 10Gb, fiber, Wimax, cellular w/SIM card, bluetooth tethering, etc)? Which of these and other items don't need to be in the stack itself but can remain outside in a good way?
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