I sent you a couple of private messages yesterday evening, did you received them? Btw, found a new game ROM and tested again with the the new version on os4depot.. it works now!
So in end you plan to release two different exe, one for older cards and one for the newer? Or it still possibile to build a unique exe that could "auto-detect" gl4es/minigl ?
Ok new internal beta works on older cards too However still few things:
1) The config file will be created in Prefs? Well, the shell output says ENVarc but in reality it will be created in SYS:Prefs ... I suggest to use PROGDIR instead (the folder of the game)
2) Maybe adding a version string in binary as you did with Mednafen
Nice, thanks to have taken it Btw, are there any problems with the textures? I did some betatesting on the WarpOS version, it worked with ReWarp but there were various graphical issues
At the moment mickjt doesn't have time to dedicate into and his Sam440 is unavailible due to hardware problems. But if anyone is interested I have obtained from him the source code of an updated version based on the 1.4 codebase and other improvements
I think the problem can be reproduced by deleting the opengles.library... if the library is present on system, then scummvm will starts, but if not present it should theorically switch to MiniGL and finally if even this library cannot be found (or used) scummvm should fallback to software mode... In this case it does not and if opengles is not present then the program just refuse to start...
Cowcat are working on porting sm64ex to MorphOS and he also recently released a beta for WOS which more or less runs on OS4, although it has some issues with textures and there are some spare freeze.
The game is based on the reverse engineering of the famous game from Nintendo, and the quality is very very good
Is there any brave volunteer who has the desire and ability to try to compile it natively on OS4?