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snes9x.zip - emulation/gamesystem
Apr 29, 2024
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hle-pokercard.lha - game/card
Apr 29, 2024
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mce.lha - game/utility
Apr 29, 2024
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amiarcadia.lha - emulation/gamesystem
Apr 28, 2024
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ifarchive_dl.lha - utility/script
Apr 28, 2024
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kt_scripts.lha - utility/script
Apr 28, 2024
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stream.lha - utility/benchmark
Apr 27, 2024
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thumbnailmaker.lha - video/misc
Apr 26, 2024
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theme_list.lha - utility/misc
Apr 23, 2024
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faac.lha - audio/convert
Apr 22, 2024
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Re: Need program to assemble animation frames
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Posted on: 2010/8/3 16:35
#101
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Just popping in
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@mbrantley
Actually you can even make amiga animations on OS4.x. AdPro and FRED (the frame editor) still work just fine under OS4.x. and Cyberanim should play them back.
For 24 bit, check the docs for mencoder to see if it handles assembly of frames.
#6
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Re: LightWave, AOS4 and The Grim Reaper
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Posted on: 2010/8/3 3:39
#102
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Just popping in
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@mbrantley Quote: The colors do change in the bar to the left of the sliders. If you're bar is below the sliders we may have differeing LW versions. yep. No, it's fine. I just remember that one time I tried promotion it did not change. iirc, changing the screen to its original smaller size solved it. #6
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Re: LightWave, AOS4 and The Grim Reaper
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Posted on: 2010/8/3 1:59
#103
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Just popping in
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@mbrantley
Just out of curiosity, do me a favor. You don't need any files loaded. Choose "surfaces" and click on "surface color". When you move the sliders, does the color change? (in the bar below the sliders)
#6
Edited by number6 on 2010/8/3 3:26:17
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Re: LightWave, AOS4 and The Grim Reaper
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Posted on: 2010/8/3 0:48
#104
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Just popping in
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@mbrantley The date on the patch (OS4depot) shows "12 Feb 06". But I found the later thread "28 Dec 06" where Stephen says the patch is no longer necessary. Post #30The "key" to a ton of the working mode promotions requires changing the setting in prefs/GUI. Checkmark the box "planar screens on RTG". That setting used to be under "Subsystem-Controls". #6
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Re: LightWave, AOS4 and The Grim Reaper
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Posted on: 2010/8/2 15:57
#105
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Just popping in
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@Elwood Quote: @number6
The patch on OS4depot is useless since OS4.1 Then why does Cobra (Stephen Fellner) say in the thread I just linked to: "I'm using Lightwave on OS4.1 without problems."?? #6
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Re: LightWave, AOS4 and The Grim Reaper
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Posted on: 2010/8/2 15:27
#106
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Just popping in
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@mbrantley I'm not sure the same directions for different versions of Lightwave would be consistent for OS4.x. For example, I've seen certain settings that prevent the color selection panel (3 sliders and used throughout), from functioning properly. I haven't experimented with this for a while, but I remember that I used ModePro (68k) in wbstartup and when each new "screen" was detected, I defined it. I ended up with a copy that actually rendered a ham8 screen on the same screen as the text feedback for rendering. When you say DSI though, somehow this sounds like another issue, and not an incorrectly defined screen. Have you read the threads with posts from Stephen Fellner, where he describes his patch? I believe that was for the render issue on certain versions. Here's the patchone thread on this from 2006another thread from 2009#6
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Re: Porting more interesting stuff
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Posted on: 2010/7/31 17:03
#107
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Just popping in
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@ChrisH Quote: I'm also curious why you ignored my last post, which was about why there seems (from my ignorant point of view) a strong argument that MUI4 should have been ported to OS3/OS4 Although there is a lot of historical reference concerning MUI in this thread (and accurate, including Stuntzi's bicycle enthusiasm), this thread took more of a turn to discussing the future, Chris. HJF has elaborated on the longer term plans to employ a different system. Fab may take it upon himself to get you an answer...or he may not. But this is kind of moot until someone from the OS4 team even states they are interested in MUI4 at all for the -short- term. So, I think your question is misdirected. btw-please understand that even answering the question runs the risk of being misunderstood and adversely affecting a thread, which, to this point, has been informative and civil. #6
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Re: Porting more interesting stuff
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Posted on: 2010/7/30 20:26
#108
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Just popping in
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@Rogue Quote: (the only exception being Feelin) Just adding a link to the website, since we both mentioned this one and I don't think anyone relatively new here knows anything about it. http://www.feelin.fr/screens#6
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Re: Porting more interesting stuff
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Posted on: 2010/7/30 18:08
#109
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Just popping in
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@Rogue
Thank you for the link to the gui shot of Qt on Windows.
With the subject of look/feel being mentioned I was just going to ask folks if they could provide some links to what they are discussing. Sadly, the words "port" and "linux" often cause a kneejerk reaction before people even give a fair look. Your example will help us relate.
#6
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Re: Porting more interesting stuff
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Posted on: 2010/7/30 14:59
#110
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Just popping in
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@Rigo Quote: I think the other point being, that because something like Qt doesn't exist on any of the 3 platforms, bringing that to all 3 would return the application developers to a common interface system, allowing cross platform applications to be created much easier. Thanks for explaining this to me in terms reflecting possible co-operative efforts, which is how I like to look at things. Quote: That is, unless each platform is going to go it's own way to implement it. In that case we might as well give up and stay as we are. I understand that logic as well. Let's see if we can get some input here from co-operative minded individuals without me doing any prodding. Heh. #6
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Re: Porting more interesting stuff
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Posted on: 2010/7/30 13:09
#111
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Just popping in
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@Rogue Quote: For what it's worth, my recollection of the MUI debate was that it was supposed to be ported to OS 4 by Jens Langner, and no hardware was required. Yes, I've heard that as well. I believe both stories represent truth (the status) for a particular point in time. Bottom line is the same regardless...we don't have it. I don't think anyone would consider your decision to look at something else an "insult". You made it quite clear that none of the current solutions meet your/teams needs. Your choice to look at alternatives is just logical, really. As far as MUI itself goes, I tend to look at it merely from the perspective of those who are more comfortable with it, knowledgable about it...and feel they could bring more to Amiga OS with its use as opposed to learning something new. #6
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Re: Porting more interesting stuff
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Posted on: 2010/7/30 3:13
#112
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Just popping in
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@Snuffy Quote: I would like to hear Hyperion's official view on this User Interface issue; it's the main key to all the Amiga software. I think you mean the developers' view, since Ben would no doubt respect their opinion. Many years ago on AW, HJF expressed some views about MUI, Reaction, and even Feelin'. Frankly, my read of the post was that he saw good and bad throughout and wasn't particularly excited about any one of them. One thing overlooked in the practical decision making, might just be this: HJF quote: Quote: You can essentially pick either Reaction or MUI for GUIs. There is a GUI builder for reaction in development that will end up being commercial This was followed by a link to Jamie's website. If I was leaning towards Reaction from a practical standpoint, only to learn that one "plus" about Reaction had vanished into the dust (when Jamie signed on with AI), I would certainly be somewhat deflated. Snuffy, I don't mention this to start an argument about what Jamie did...I'm just mentioning it because it does show one possible reason that the team may have leaned towards Reaction a bit. #6
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Re: Porting more interesting stuff
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Posted on: 2010/7/29 16:30
#113
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Just popping in
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@KimmoK Quote: To me it seems very official statement because it's still online etc. And it supports the later citation I just made. In particular "i also thought that a unified MUI4 would benefit everyone." My citation, from months later, obviously indicates things had changed again. Not only did he desire to do this, he was merely awaiting hardware to do the port. Does that not sound like progress regarding the "team"? It's from the release notes, which are quite extensive. #6
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Re: Porting more interesting stuff
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Posted on: 2010/7/29 15:08
#114
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Just popping in
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@thread erm...where do you get your "facts" from? I've read multiple posts in this thread about how MUI4 was being "kept" from OS4 users. Quote: only a MOS version is available at the moment since that's the system I use for developing. no keyfile needed, no timeouts. there was supposed to be something for OS4 too, but folks over there were (and still are) unable to supply a machine for porting. Quote: july 14th 2005, stefan stuntz. #6
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Re: Serious AmigaOS future discussion
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Posted on: 2010/7/3 12:45
#115
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Just popping in
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@Troels Quote: Was that AA2 application or just for the original AmigaDE/anywhere? Good question. The example I gave was an application, but I never thought to ask about all the names on the list, sorry. If I can get you an answer, I'll post it here. #6
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Re: Serious AmigaOS future discussion
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Posted on: 2010/7/2 19:08
#116
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Just popping in
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@Anonymous Quote: Does this mean that the developers who broke their backs writing Amiga Anywhere 2 will get to use their work on something else? and @Troels Quote: I don't know any developers who wrote AA2 stuff, were there any? The dev list is quite lengthy, but many had been inactive for quite some time. You might recall a few threads in the past by one of them who eventually made his work available for OS4. http://amigaworld.net/modules/news/article.php?storyid=5176A few of them still hang around in amiga irc as well. #6
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Re: Serious AmigaOS future discussion
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Posted on: 2010/6/29 20:56
#117
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Just popping in
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@Troels Quote: I think the core OS fundamentals (whatever they are) needs to be in place before we start on all the nice to have extras that won't be needed by everyone. Thankfully I know you well enough to NOT look at this and assume you consider "print" an "extra" when it comes to a computer. But that's how it reads... Looking back at Dave talking to afxgroup reminds me of a handful of posts perhaps a year ago that illustrate our language barriers here. afxgroup had mentioned a lack of time for MPlayer, someone asked a question iirc, and then afxgroup said this was the last version of MPlayer. Now...see how one connects "lack of time" with "last". I asked him immediately if he meant that this was the last version or the most current version. Can you see how easy it is to be misunderstood? Heh. #6
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Re: Serious AmigaOS future discussion
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Posted on: 2010/6/29 19:07
#118
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Just popping in
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@Antique
Just curious. Where would you rank the printing system on a priority basis? After memory protection?
#6
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Re: Serious AmigaOS future discussion
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Posted on: 2010/6/29 16:52
#119
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Just popping in
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@DaveP
I hope this accents your comment about "warhorses" even more. For eons Hyperion (prolly AI too) had #s in their hands about estimated # of amigas/amigans in this world. People that are counted on in projected sales totals to "come back" have been absent for too many years to have retained the amiga configure mentality. I've spoken to such people, and basically, they feel they need to be retrained. Ergo, I firmly believe the only folks who can use the system for print (at will), are the core of those who have stuck around, maintained their education, and learned their specific system. Mikey's post firmly illustrates this as well. (again, the above is just my feeble attempt to accent how dreadfully important print is going to be, if we are to go forward).
#6
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Re: Serious AmigaOS future discussion
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Posted on: 2010/6/29 16:27
#120
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Just popping in
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@DaveP
Love your sense of humor Dave...but for those who would jump on your comment as somewhat cynical of progress on the print front...
If I read your intent for this thread correctly, you are looking also at "market". Certain things can be accomplished through print on Amiga, but careful reading of 6 years of threads will show a certain # of hoops to be jumped through to achieve one's goal. I see your thrust as "in order to expand outside of the amiga "knowledge" market, I would like to see not only more functionality, but ease of use for the new 1st time user." (if I read you wrong, please let me know)
Your thrust is profound, because if print is going to "require" the knowledge of amigans who know how to jump through hoops, then you basically are simultaneously admitting that there is no intent to extend the market. I only mention the above to stress the importance, not for the sake of criticism.
#6
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