Not too shy to talk
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Changes in v2.21 ---------------- - glGet*() now returns the value of GL_BLEND_DST, GL_BLEND_SRC, GL_COLOR_CLEAR_VALUE, GL_STENCIL_BITS, - GL_ALPHA8 and GL_LUMINANCE8_ALPHA8 are now recognized as valid internal formats - Added missing stub for glGetPointerv() - Added fake VBO support. For source code compatibility only, the buffers are stored in the system memory. New functions: glGenBuffers(), glDeleteBuffers(), glBindBuffer(), glBufferSubData(), glBufferData(), glGetBufferSubData(), glMapBuffer(), glUnmapBuffer(), glGetBufferParameteriv() - glTexEnvi no longer sets GL_INVALID_ENUM unnecessarily when multitexturing is used - Fixed glCopyTexImage2D and glCopyTexSubImage2D with GL_RGB textures - glTexGenfv() now supports GL_EYE_PLANE - Added S3TC texture compression using the S2TC compressor. Supports all of the S3TC, DTXn and ARB formats - Fixed glCopyTexImage2D() - Added GL_DEPTH_COMPONENT support to glReadPixels(). Only supports GL_FLOAT type - Added support for the GL_INCR_WRAP and GL_DECR_WRAP stencil ops - glTexSubImage2D and glCopyTexSubImage2D now work on mip levels larger than 0 - Added support for the GL_ARB_vertex_array_bgra extension
I don't know are those changes made By Daytona?, or is there any practical difference to current version, but those are differences to version 2.20 wich is on OS4.depot.net
Broadblues said that those fixes are "tiny".
Wondering is there another beta laying around Daytona's hard drive.
If some of you think that those would make a difference, could you please compile it and upload it to OS4 depot?
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