Login
Username:

Password:

Remember me



Lost Password?

Register now!
Sections
Who's Online
53 user(s) are online (2 user(s) are browsing News)

Members: 0
Guests: 53

more...
Support us!
Recent OS4 Files
OS4Depot.net
Recent Replied Topics
Software News : BOH ADVANCE released
Posted by saimo on 2018/3/11 0:12:44 (362 reads) News by the same author
Software News

Today BOH receives the 18th free update, a massive update that closes its almost 11 years long development life, brings new features, new missions (for a total of 100!), and countless other improvements, and earns the game the ADVANCE tag.



Resized Image

BOH ADVANCE can be purchased from itch.io. The current owners of a copy can download the updated version for free from the same address (who does not have an itch.io key can get one from https://www.retream.com/BOH/get_key.php?code=<CODE>, where <CODE> is the personal copy code).
The update is performed by installing the new version over the old one using the supplied installer.

This update:
* adds 23 new missions:
* most of them are very easy to average;
* many of them are based on unusual and different design/logic;
* some of them make use of the new features introduced by this update;
* some of them are multi-phase and multi-mission;
* fixes/improves pre-existing missions (also making use of the new features);
* increases the chances of finding a recharge in explosive objects from 25% to 33%;
* adds levels labels;
* adds the disabling of message points;
* avoids the teleporting of the EM to the same square of the RM or a square too close to it, even when the RM is on a square which does not have walkable squares around (this avoids multiple consecutive collisions that quickly drain the shield);
* avoids that damage is done to the shield while an enemy is hit (this, in practice, fixes for good the repeated EM-RM collisions issue that, in rare cases, might have caused an almost instant death);
* makes the auto-orientation of connected staircases choose the best orientation context-wise and RM-wise;
* adds a rendered-on-the-fly background to mission information and pause screens;
* excludes the video modes with dimensions bigger than the desktop's;
* replaces the stars with thumbs-up icons for resolutions;
* allows the handling of special events/keys while displaying a notice;
* removes the joypad analogue axis support;
* reworks controls reconfiguration:
* adds an end notification;
* changes the joypad actions;
* removes the aborting by means of [ESCAPE];
* removes the overlapping of button and keys flags;
* makes other changes;
* improves the themes settings:
* reworks the configuration handling;
* adds [F2] for quick switching;
* improved the themes:
* touches up the wallpapers of the themes "Sci-Fi" and "Underground";
* fixes/improves the rotating lamp graphics in the themes "C64" and "Sci-Fi";
* optimizes/improves:
* the handling of levels lighting;
* the allocation and referencing of enemies objects;
* the EM spawning and AI;
* the universal function for the interpolated rotation of BGRA graphics;
* the tiles handling module;
* the controls handling;
* the screenshot grabbing;
* the SDL initialization;
* some code bits here and there;
* replaces Mix_Volume() with Mix_Pause() + Mix_Resume() to (un)pause sounds when the game gets (un)paused (this hopefully fixes the occasional sounds corruption on Windows);
* fixes the picking up of the aiming device (the check was broken, so it was possible to pick it up multiple times);
* fixes the printing of the levels number (the last digit of levels (-)100-109 was not printed);
* fixes the loop counters usage in m_CreateMap() to allow more than 65535 permanent animations;
* fixes the disappearing of information in the menu when an alphanumeric key was pressed (the handler returned an action insted of doing nothing);
* fixes the error message and the log file name reported by records submission;
* fixes the work path on Windows (%TMP% was statically expanded at compile time);
* adapts the code to the latest version of the custom framework the game is built on;
* improves the icons:
* adds more icons;
* touches up graphics;
* adds the icon size choice to the AmigaOS and AROS installers;
* fixes the MacOs and Windows icons sizes;
* fixes/improves/updates both the user's and the developer's manual;
* reworks/updates the artwork;
* fixed/improves the installers;
* brings other minor changes/improvements/optimizations.


About BOH

BOH is a new retro dungeon crawler which makes you feel as if you were actually lost in treacherous dungeons. It looks and feels unlike anything else, and provides a fascinatingly immersive video gaming experience.

https://www.retream.com
https://www.facebook.com/R37R34M
https://www.twitter.com/saimoretream
information@retream.com

Printer Friendly Page Send this Story to a Friend Create a PDF from the article
The comments are owned by the author. We aren't responsible for their content.
Author Thread
328gts
Published: 2018/4/14 1:28  Updated: 2018/4/14 1:28
Home away from home
Joined: 07/07/2009
From: Toronto, Canada
Comments: 2255
 !
11 free updates to an already awesome game is just amazing !!!
328gts
Published: 2018/4/14 1:28  Updated: 2018/4/14 1:28
Home away from home
Joined: 07/07/2009
From: Toronto, Canada
Comments: 2255
 !
11 free updates to an already awesome game is just amazing !!!
General
Site sponsors
Advertise Here

Site statistics
Registered members
  1404
Logged in last:
  24 hours, 37
  7 days, 90
  30 days, 142
Top Posters
1 kas1e   kas1e 4538
2 ChrisH   ChrisH 3541
3 Chris   Chris 3204
4 orgin   orgin 3133
5 Raziel   Raziel 3054
6 samo79   samo79 3030
7 LiveForIt   LiveForIt 2703
8 Antique   Antique 2462
9 328gts   328gts 2255
10 Mikey_C   Mikey_C 2064
New Members
Ogien   Ogien 09/20/2018
EDanaII   EDanaII 09/15/2018
anchor   anchor 09/14/2018
OffseT   OffseT 09/10/2018
AmigaJoe   AmigaJoe 09/04/2018
StoEfer   StoEfer 09/01/2018
guibrush   guibrush 07/31/2018
Bugala   Bugala 07/20/2018
NPFrandsen   NPFrandsen 07/15/2018
cloverskull   cloverskull 06/30/2018
Powered by XOOPS 2.0 © 2001-2016 The XOOPS Project