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Re: Polaris - Mplayer problem

Subject: Re: Polaris - Mplayer problem
by broadblues on 2018/11/5 18:48:52


*** deleted rubbish **

bah ignore that, talking nonesense....

But taking a second look I wonder if setting BMATags_Friend in the test bitmap is overidng teh requested pixel format resulting in a successful composite?

AS an aside the code is referencing &the_screen->BitMap anybosy who ever read the intuition include would know that that has been strongly discouraged since the 'dawn if time', it should be



/* ======================================================================== */
/* === Screen ============================================================= */
/* ======================================================================== */

/* VERY IMPORTANT NOTE ABOUT Screen->BitMap. In the future, bitmaps
* will need to grow. The embedded instance of a bitmap in the screen
* will no longer be large enough to hold the whole description of
* the bitmap.
* YOU ARE STRONGLY URGED to use Screen->RastPort.BitMap in place of
* &Screen->BitMap whenever and whereever possible.

That is ofcourse aimed at the author of the code not yourself

But as I said I thnk the use of Friend Bitmap and pixelfomat will prefer the friend bitmap , especially since it occurs after the pixel format tag.

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