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Re: Shaderjoy 1.8

Subject: Re: Shaderjoy 1.8
by kas1e on 2020/5/31 20:29:26

@Capehill

Quote:

Hans wrote on bug tracker that there was some shader ( https://www.shadertoy.com/view/WlSGDh ) that didn't initialize the fragment colour.


Well, no, it change nothing. The same garbage on 1.7 and on 1.8. And it looks like one of those Nova's issues almost all of which were fixed lately (but that one still not, on 1.71 diagonal line, and garbage overwrite original effect all over the window).

Maybe it change something about colors, but while all garbaged can't compare.Tried to test if it change something with the shaders i mention lately in "warp3dnova's shader bug" thread where shaders do have issues with colors being different than expected, but issues same here.

Quote:

Ps. AppWindow feature is cool, I think it speeds up testing.


Yes, that one the first thing i tried. Works as expected :)


Quote:

I couldn't verify .frag filetype properly yet, I failed to use DefIcons but I can define some .frag file to start Shaderjoy and it seems to work.


Deficons prefs a bit nonlogic yep, the point there that you need to setup your filetype as FIRST (or it will be treated as ASCII one, and if you add new filetype later, it just will out of luck).

Check this out how it should be setuped (open in new tab for fullsize):

Resized Image

There is also icon if you need it i use :

http://kas1e.mikendezign.com/a/def_fragmentshader.info

Place icon to the Sys:Prefs/Env-Archive/Sys/def_fragmentshader.info

Just don't forget to change default tool in it to the place where your shaderjoy binary are and be sure that in DefIcon prefs you call the the same "fragmentshader".

Then it works, and it indeed cool :

Resized Image




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