Re: Shaderjoy 1.0 |
Subject: Re: Shaderjoy 1.0 by Daytona675x on 2020/5/2 4:12:36 @Capehill Quote: Does it have iChannel support? No, it's rudimentary: it supports iResolution, iGlobalTime, iTimeDelta iFrame and iMouse. Back then I was too lazy to add some sort of texture-manager, so no iChannel ![]() ![]() @kas1e Note that with ShaderJoy you only measure fill-rate / Nova's fragment shader performance, pretty much nothing else: the geometry is just a static quad, the vertex shader is minimalistic, the shader program never changes. The only thing that changes per frame and therefore is being sent to the GPU is the DBO with the handful of uniform variables. Would be very interesting to see how those fps numbers compare to a Windows rig with the same gfx card. Here are my results: X5000, ogles2 3.0 (wip), Nova 1.68, passively cooled R7 250 1GB: default (blue window): 1049 capehill/amigaa: 1046 capehill/bars: 862 capehill/gear: 1046 capehill/helloh: 1033 capehill/helloh2: 1016 capehill/mandelbrot: 42 capehill/nuts: 1045 capehill/ripple: 1048 shadertoy/dueling_mandelbulbs: 363 shadertoy/foot_torus: 11 shadertoy/kissing_donuts: 14 shadertoy/sunset: 909 shadertoy/yetanother_torus: 18 |
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