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Re: Shaderjoy 1.0

Subject: Re: Shaderjoy 1.0
by Capehill on 2020/5/1 14:31:16

@kas1e

FPS depends on window size, because larger pixel area means more fragments, so fragment shaders need to do more work. One pixel equals to at least one fragment.

Foot_torus is slightly broken, when you compare to Shadertoy.

Regarding sunset.frag, it's really static and here is the "making of" video for it: https://www.youtube.com/watch?v=0ifChJ0nJfM Inigo is a real wizard.

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