Shaderjoy 1.18 |
Subject: Shaderjoy 1.18 by Capehill on 2020/5/1 9:41:33 Shaderjoy allows you to display Shadertoy (https://www.shadertoy.com) compatible fragment shaders. Fragment shaders (sometimes called pixel shaders) are programs that are executed per fragment (pixel) on the GPU. Version 1.18 is available on http://capehill.kapsi.fi/ . Version 1.17 is available on http://os4depot.net/?function=showfil ... hics/viewer/shaderjoy.lha . Videos: kas1e demonstrates Shaderjoy 1.0: https://www.youtube.com/watch?v=yUubbKpkPQI kas1e demonstrates Shaderjoy 1.8: https://www.youtube.com/watch?v=K4MixYoYTgM Hans talks about bugs reports and Shaderjoy running on background: https://www.youtube.com/watch?v=oCyw4pqUjYU Trevor talks about Shaderjoy during his Amiwest presentation: https://www.youtube.com/watch?v=KsM-rDlxhi4 If you have created some compatible shaders, why not share your art with others :) If you haven't created a shader ever, why not start today? Take a look at the shaders directory, there you can find some shaders (.frag) created by me and some by Shadertoy community. Requires OpenGL ES 2.0 and Warp3D Nova. History: 1.18 - Add project file support (.sjp). - Activate the most recently loaded tab. - Blank mouse pointer completely in fullscreen mode. - Reorganize RMB menus due to project file. - Rename "Channels" menu to "Shaders and Channels". - Rename "Shaders" menu to "Debug". - Refactor code dealing with file handling. - Reset frame counter on rewind. 1.17 - Add FLOATTEXTURE tooltype. Note: there is an open driver issue #610. - Fix mouse Y position (info bar height wasn't taken into account). - Change iFrame uniform type from float to int. - Load dropped shader file into Image slot when there is no editor view (tabs). - Add sobel.frag. - Refactor logging. 1.16 - Improve AppWindow feature: load file into currently active page. - Improve Channel window by moving input selection above other gadgets. - Disable texture file selection gadget when Buffer is chosen. - Display message box when Buffer compilation fails. - Compile all programs (Image + Buffers) when compile button is clicked. - Sync shader code from GUI when compile button is clicked. - Remove Buffer references in channels when some buffer tab is closed. - Implement different logging levels. (Not used widely yet.) - Improve debug logging, especially related to OpenGL resources. - Fix a bug (of the year) that prevented Buffer channel configuration. - Add one more rendering pass: render Image to an FBO. - Use the latest rendered buffer instead of generating new frames in pause mode. - Clear FBO textures on window resize. 1.15 - Add tab support (Common, Image and Buffers A, B, C, D). - Allow editing of Common/Buffers A-D. - Monitor changes of Common/Buffers A-D. - Change Buffer logic: they are loaded outside the iChannel selection. - Add Buffer selection to iChannel window: select either texture or Buffer A, B, C or D. - Fix path issue related to '/' handling. - Flush stdout to make real-time log filtering possible. - Rewrite rendering logic for improved frame buffer support. 1.14 - Add Common support. Common file is "included" before shader programs. - Refactor GUI code. - Display shader info log always when available. In case of errors and warnings display also a requester. 1.13 - Make channel windows asynchronous and allow opening them simultaneously. - Make load and save requesters asynchronous. - On quit or fullscreen toggle, wait for save requester to finish. Otherwise try to close extra windows. - Do not advance iDate uniform in pause mode. - Update shader name when filename is passed as a startup argument. - Set GL viewport during startup. - Add multipass rendering concept: allow loading of shader programs as iChannels, and allow loading of textures for those shader programs. 1.12 - Duplicate input / output streams when starting an external text editor. - Add WINDOWSIZE tooltype. - Add AUTORELOAD tooltype. - Display shader name on info element. - Display info element regardless of EDITORVIEW setting. - Add channel window for setting up the textures. - Clear mouse position when loading a new shader. 1.11 - Fix issue with texteditor.gadget creation (caused by missing OpenClass calls). - Combine Play and Pause buttons. - Display FPS and time info in a separate GUI element instead of window title bar. - Monitor shader source file and reload it on change. - Add Control menu (Play/Pause, Rewind, Compile). - Rename EDITOR tooltype to EDITORVIEW. 1.10 - Add tooltype EDITOR. When enabled, allow editing in window mode. - Add tooltype FONTNAME and FONTSIZE, to configure editor font. - Add tooltype EDITORNAME, to define external editor tool. - Blank mouse pointer in fullscreen mode, when mouse is inactive. - Allow pause mode toggling with SPACE key. - Unpause when loading a shader. - Update display also during pause mode, but on a slower rate. - Re-enable reload functionality. 1.9 - Allow shader editing in window mode. - Add play, pause, rewind and compile buttons in window mode. - Allow saving of shaders. - Remember window size when coming back from fullscreen mode. - Add possibility to check uninitialized variables (requires ogles2.library version 3). - Add tooltype CHECKUNINITIALIZED. - Add possibility to dump verbose Nova-level compilation logs (requires ogles2.library version 3). - Add tooltype SHADERDEBUG. - Log shader info log always when available (in verbose mode). - Time and log shader compilation (when in verbose mode). - Remove possibility to reload shader. 1.8 - Use vertex buffer objects (VBOs). - Add iTimeDelta and iFrameRate uniforms. - Add AppWindow support: shaders can be dropped into the window. - Shader filename can be passed as an argument. - Improve About box: display GL information. - Fix issue with blitting over window borders. - Initialize fragment colour because some shaders do not. - Reverse iMouse.y. 1.7 - Open all screens with SA_LikeWorkbench tag. - Disable optimized bitmap allocation. - Log OpenGL information during startup. - Display version number on screen title bar. - Fix an issue where FPS counter was not visible when started in fullscreen mode. 1.6 - Improve VSYNC mechanism. - Remove FPS counter flickering in fullscreen mode. - Allow toggling of FPS counter. - Add SHOWFPS tooltype. - Add SCREENMODE tooltype. - Disable Iconify menu option in fullscreen mode. - Drop command-line argument support in favor of icon tooltypes. 1.5 - Fullscreen mode. Created using SA_LikeWorkbench so it's likely larger and slower than default window mode! - Improved logger: buffer is no more limited to 16 kilobytes. - Changed default texture path to "textures/shadertoy" for improve usage. - User-selectable VSYNC mode (WaitTOF, WaitBOVP or disabled). - Changed default window size to 800 x 450. - Display running time on window title bar. - Display window size on window title bar. - Use window pointer in ASL requesters. - Fullscreen tooltype. 1.4 - Add icon tooltypes. 1.3 - Add iDate support. - Add verbose logging. - Fix: window pointer is now cleared when close gadget is used. - Keep textures (iChannels) active when switching shaders. 1.2 - Fix: iChannelResolution is an array of vec3s. - Workaround: use GL_LINEAR texture filtering to avoid diagonal line where triangles meet. 1.1 - Add iChannel0...3 texture support. Each channel must be loaded manually at the moment. - Add iChannelResolution0...3 support. - Add stack cookie and log stack usage at the exit. - Display a message box in case shader or texture loading fails, instead of exiting. 1.0 - First version |
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