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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress

Subject: Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
by thellier on 2019/9/20 10:21:16

@Daytona675x


If I understood well this should works too, no?

- create VBO with N arrays
- define VBOsize as VBO byte size
- if you want to switch to fast endian-conv-free data transfer then do
for(uint32 i=0;i<VBOsize ;++i) VBOSetArray(vbo_handle,i,W3DNEF_UINT8,FALSE,1,1,i,1);

Edit: VBOsize I mean per line of the array
Exemple
3 arrays:
xyz
uvw
rgba

VBOsize=(3+3+4)*4=40

So no need to have a multiple of 3 can keep 40

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