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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress

Subject: Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
by thellier on 2018/2/25 7:23:49

@Hans
I have encountered too the 'if' problem when coding the NovaOnda demo in a frag shader

if(pos.y < waterlevel)
Fail
But if transmitting only a float from vert to frag shader it was working

in float depth;
....
if(depth<waterlevel)

So i mean test on float works but test on struct like vec3 fails
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