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Re: Redeclaration error

Subject: Re: Redeclaration error
by Capehill on 2020/11/24 16:53:23

@Raziel

It's not a MiniGL issue. I have been thinking about adding some checks in the SDL code that would make SDL_GL_GetProcAddress fail and eventually SDL_GL_GetAttribute fail (SDL_GL_GetAttribute calls SDL_GL_GetProcAddress, then glGetInteger), but it wouldn't fix the ScummVM issue of calling SDL_GL_GetAttribute without GL context. It would probably only hide the ScummVM issue by not crashing.

Based on this https://wiki.libsdl.org/SDL_GL_GetProcAddress , for example on Linux/X11 it's possible to query functions pointers even without context. On Windows it seems not.

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