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Re: Warp3DNova shader bugs thread

Subject: Re: Warp3DNova shader bugs thread
by kas1e on 2020/6/3 10:49:26

@Hans
Quote:

Not in the case of that shader. Try setting col = vec3(1.0) on Windows, and see what happens.


With vec3(1.0) it the same on os4 and on win32 then : the same effect, with "white" color in. With vec3(0.0), all fine on both win32 and aos4, and with how it originally, we have that difference on os4.

I not sure what is it mean : that unitialized variables on win32 are always set to 0.0 but on os4 random values ?

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