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Re: The OpenGL ES 2.0 thread

Subject: Re: The OpenGL ES 2.0 thread
by kas1e on 2020/8/6 12:23:44

@Daniel
Yeah, works!

But now, when it not "forced" version, then in ShaderJoy we didn't have a warning window about non-init-vars, but only have them when enabled "verbose log" and it just hides in the deep of other output. + shader execution didn't stop. But that all to Capehill, of course :) Check ShaderJoy thread anyway.

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