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Re: The OpenGL ES 2.0 thread

Subject: Re: The OpenGL ES 2.0 thread
by Capehill on 2020/8/1 11:59:06

@Daytona675x

Shadertoy uses floating point textures for Buffers A-D. For Shaderjoy, I am creating those like:

glTexImage2D(GL_TEXTURE_2DlevelGL_RGBAwidthheightborderGL_RGBAGL_FLOATnullptr);


When using these with FBO there is a dot-like pattern produced along the triangle border but also in other places when there is enough contrast (?) between pixels. It sounds like a Nova issue but do you want test it yourself?


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