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Re: The MiniGL thread

Subject: Re: The MiniGL thread
by kas1e on 2019/3/20 20:18:47

@Daniel
Crash in Jedi:

mgl 2.21 , 2.22 and 2.23 : crash
mgl 2.20 : no crash

Changelog after 2.20 till 2.21:

Changes in v2.21
----------------
glGet*() now returns the value of GL_BLEND_DSTGL_BLEND_SRCGL_COLOR_CLEAR_VALUE,
  
GL_STENCIL_BITS
GL_ALPHA8 and GL_LUMINANCE8_ALPHA8 are now recognized as valid internal formats
Added missing stub for glGetPointerv()
Added fake VBO support. For source code compatibility onlythe buffers are stored
  in the system memory
. New functionsglGenBuffers(), glDeleteBuffers(), glBindBuffer(),
  
glBufferSubData(), glBufferData(), glGetBufferSubData(), glMapBuffer(), glUnmapBuffer(),
  
glGetBufferParameteriv()
glTexEnvi no longer sets GL_INVALID_ENUM unnecessarily when multitexturing is used
Fixed glCopyTexImage2D and glCopyTexSubImage2D with GL_RGB textures
glTexGenfv() now supports GL_EYE_PLANE
Added S3TC texture compression using the S2TC compressorSupports all of the S3TC,
  
DTXn and ARB formats
Fixed glCopyTexImage2D()
Added GL_DEPTH_COMPONENT support to glReadPixels(). Only supports GL_FLOAT type
Added support for the GL_INCR_WRAP and GL_DECR_WRAP stencil ops
glTexSubImage2D and glCopyTexSubImage2D now work on mip levels larger than 0
Added support for the GL_ARB_vertex_array_bgra extension


There i see "- Fixed glCopyTexImage2D()" , maybe that one related. Is it possible in SVN to see when that commit was done, and what exactly was changes (so, will be possible to understand wtf) ?
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