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Re: The MiniGL thread

Subject: Re: The MiniGL thread
by Capehill on 2019/3/17 18:27:36

@Daytona675x

As I have never seen W3D driver code, it's easy for me to suspect them ;) I don't mean this in a bad way. It just my traces ended up in MiniGL and when we tried to debug W3D using a serial cable, things became too slow to test. It was kinda frustrating. Somebody closed the BZ, I reopened it because it's still there :)

If I remember correctly, Q3 menu (flame anim) drawing is time-based. I was thinking about somehow "seeding" the time parameter to get the freeze immediate but then I lost either time or motivation.

By the way, thanks for the new MiniGL release Daniel, Hans, Bzili, kas1e and others: it's nice to have new features and fixes after many years :)

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