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Re: SDL2

Subject: Re: SDL2
by kas1e on 2019/9/23 20:49:25

@Capehill
Oh, i found why SDL2 version was faster in 02.quake3map example when iddle, but didn't when move camera fast fast : while i build SDL2 without "-gstabs -DDEBUG" , the debug output still take place, because almost in all video/amigaos4/*.c files, it have:

#define DEBUG
#include "../../main/amigaos4/SDL_os4debug.h"

So, that not used "-DDEBUG" wasn't taken in account, and so, i just add manually in main/amigaos4/SDL_os4debug.h : #undef DEBUG, and now all builds without debug output to serial, and when i start to move camera in that quake3map example, it didn't throw to serial debug output about mouse, and so speed when i move camera fast fast also faster than in SDL1 now , yeah !






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